Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a white serpent's corpse" )]
public class AlbinoSerpent : BaseCreature
{
[Constructable]
public AlbinoSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Albino Serpent";
Body = 21;
Hue = 1153;
BaseSoundID = 219;
SetStr( 38, 50 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 132, 137 );
SetMana( 0 );
SetDamage( 5, 8 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 34.3, 49.0 );
SetSkill( SkillName.Wrestling, 54.3, 69.0 );
Fame = 500;
Karma = -500;
VirtualArmor = 13;
PackItem( new WhiteSnakeEgg() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public AlbinoSerpent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an orcish lord's corpse" )]
public class Argolan : BaseCreature
{
[Constructable]
public Argolan() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Argolan";
Body = 138;
BaseSoundID = 1114;
SetStr( 48, 60 );
SetDex( 50, 68 );
SetInt( 16, 30 );
SetHits( 142, 147 );
SetMana( 0 );
SetDamage( 11, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.MagicResist, 37.1, 42.0 );
SetSkill( SkillName.Tactics, 46.3, 60.0 );
SetSkill( SkillName.Wrestling, 66.3, 80.0 );
Fame = 1100;
Karma = -1100;
VirtualArmor = 19;
PackItem( new MagicOrcHelm() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Argolan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a blood bat's corpse" )]
public class BloodBat : BaseCreature
{
[Constructable]
public BloodBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Blood Bat";
Body = 317;
Hue = 38;
BaseSoundID = 0x270;
SetStr( 35, 47 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 128, 133 );
SetMana( 0 );
SetDamage( 3, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 27.1, 32.0 );
SetSkill( SkillName.Tactics, 31.3, 46.0 );
SetSkill( SkillName.Wrestling, 51.3, 66.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 11;
PackItem( new BloodyBatWing() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int GetIdleSound()
{
return 0x29B;
}
public override bool AlwaysMurderer{ get{ return true; } }
public BloodBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dark harpy's corpse" )]
public class DarkHarpy : BaseCreature
{
[Constructable]
public DarkHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Dark Harpy";
Body = 30;
Hue = 952;
BaseSoundID = 402;
SetStr( 40, 52 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 135, 140 );
SetMana( 0 );
SetDamage( 7, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 38.3, 52.0 );
SetSkill( SkillName.Wrestling, 58.3, 72.0 );
Fame = 700;
Karma = -700;
VirtualArmor = 15;
PackItem( new DarkFeather() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public DarkHarpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sick rat's corpse" )]
public class DiseasedRat : BaseCreature
{
[Constructable]
public DiseasedRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Diseased Rat";
Body = 215;
BaseSoundID = 392;
Hue = 903;
SetStr( 32, 44 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 125, 130 );
SetMana( 0 );
SetDamage( 2, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 18, 23 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 49.3, 64.0 );
Fame = 200;
Karma = -200;
VirtualArmor = 10;
PackItem( new DiseasedRatMeat() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public DiseasedRat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an enraged bear's corpse" )]
public class EnragedBear : BaseCreature
{
[Constructable]
public EnragedBear() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Enraged Bear";
Body = 212;
Hue = 538;
BaseSoundID = 163;
SetStr( 40, 52 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 134, 139 );
SetMana( 0 );
SetDamage( 6, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 36.3, 50.0 );
SetSkill( SkillName.Wrestling, 56.3, 70.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 14;
PackItem( new BearFur() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public EnragedBear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a savage's corpse" )]
public class Grianthiam : BaseCreature
{
[Constructable]
public Grianthiam() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Grianthiam";
Body = 185;
BaseSoundID = 0;
SetStr( 50, 62 );
SetDex( 52, 70 );
SetInt( 16, 30 );
SetHits( 165, 185 );
SetMana( 0 );
SetDamage( 12, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 15, 20 );
SetResistance( ResistanceType.Poison, 10, 25 );
SetSkill( SkillName.MagicResist, 40.1, 45.0 );
SetSkill( SkillName.Tactics, 50.3, 65.0 );
SetSkill( SkillName.Wrestling, 70.3, 85.0 );
Fame = 1200;
Karma = -1200;
VirtualArmor = 20;
PackItem( new SavageHead() );
PackItem( new TreasureMap( 0, Map.Trammel ) );
EtherealHorse mare = new EtherealHorse();
mare.Rider = this;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Grianthiam( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ratman's corpse" )]
public class Ikitari : BaseCreature
{
[Constructable]
public Ikitari() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Ikitari";
Body = 42;
BaseSoundID = 437;
SetStr( 42, 54 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 137, 142 );
SetMana( 0 );
SetDamage( 8, 11 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 27, 32 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetSkill( SkillName.MagicResist, 32.1, 37.0 );
SetSkill( SkillName.Tactics, 40.3, 54.0 );
SetSkill( SkillName.Wrestling, 60.3, 74.0 );
Fame = 800;
Karma = -800;
VirtualArmor = 16;
PackItem( new RodentBlood() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Ikitari( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skeletal corpse" )]
public class Moruli : BaseCreature
{
[Constructable]
public Moruli() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Moruli";
Body = 57;
BaseSoundID = 451;
SetStr( 44, 56 );
SetDex( 47, 66 );
SetInt( 16, 30 );
SetHits( 140, 145 );
SetMana( 0 );
SetDamage( 10, 13 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.MagicResist, 34.1, 39.0 );
SetSkill( SkillName.Tactics, 44.3, 58.0 );
SetSkill( SkillName.Wrestling, 64.3, 78.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
PackItem( new GlowingSkull() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Moruli( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a lizardman's corpse" )]
public class Shezothin : BaseCreature
{
[Constructable]
public Shezothin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Shezothin";
Body = 35;
BaseSoundID = 417;
SetStr( 42, 54 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 138, 143 );
SetMana( 0 );
SetDamage( 9, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 27, 32 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetSkill( SkillName.MagicResist, 32.1, 37.0 );
SetSkill( SkillName.Tactics, 42.3, 56.0 );
SetSkill( SkillName.Wrestling, 62.3, 76.0 );
Fame = 900;
Karma = -900;
VirtualArmor = 17;
PackItem( new ScaledLeather() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Shezothin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a vile toad's corpse" )]
public class VileToad : BaseCreature
{
[Constructable]
public VileToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Vile Toad";
Body = 80;
Hue = 668;
BaseSoundID = 619;
SetStr( 37, 49 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 130, 135 );
SetMana( 0 );
SetDamage( 4, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 29.1, 34.0 );
SetSkill( SkillName.Tactics, 33.3, 48.0 );
SetSkill( SkillName.Wrestling, 53.3, 68.0 );
Fame = 400;
Karma = -400;
VirtualArmor = 12;
PackItem( new ToadEye() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer{ get{ return true; } }
public VileToad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}