70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a dark harpy's corpse" )]
|
|
public class DarkHarpy : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public DarkHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "Dark Harpy";
|
|
Body = 30;
|
|
Hue = 952;
|
|
BaseSoundID = 402;
|
|
|
|
SetStr( 40, 52 );
|
|
SetDex( 46, 65 );
|
|
SetInt( 16, 30 );
|
|
|
|
SetHits( 135, 140 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 7, 10 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 25, 30 );
|
|
SetResistance( ResistanceType.Fire, 5, 10 );
|
|
SetResistance( ResistanceType.Poison, 25, 35 );
|
|
|
|
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
|
|
SetSkill( SkillName.Tactics, 38.3, 52.0 );
|
|
SetSkill( SkillName.Wrestling, 58.3, 72.0 );
|
|
|
|
Fame = 700;
|
|
Karma = -700;
|
|
|
|
VirtualArmor = 15;
|
|
|
|
PackItem( new DarkFeather() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average );
|
|
|
|
}
|
|
|
|
|
|
public override bool AlwaysMurderer{ get{ return true; } }
|
|
|
|
public DarkHarpy( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |