74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a blood bat's corpse" )]
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public class BloodBat : BaseCreature
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{
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[Constructable]
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public BloodBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Blood Bat";
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Body = 317;
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Hue = 38;
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BaseSoundID = 0x270;
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SetStr( 35, 47 );
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SetDex( 46, 65 );
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SetInt( 16, 30 );
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SetHits( 128, 133 );
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SetMana( 0 );
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SetDamage( 3, 6 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetSkill( SkillName.MagicResist, 27.1, 32.0 );
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SetSkill( SkillName.Tactics, 31.3, 46.0 );
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SetSkill( SkillName.Wrestling, 51.3, 66.0 );
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Fame = 300;
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Karma = -300;
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VirtualArmor = 11;
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PackItem( new BloodyBatWing() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public BloodBat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |