Files
abysmal-isle/Scripts/Scripts-master/Quests/Beginner Equipment Quest/Creatures/BloodBat.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

74 lines
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a blood bat's corpse" )]
public class BloodBat : BaseCreature
{
[Constructable]
public BloodBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Blood Bat";
Body = 317;
Hue = 38;
BaseSoundID = 0x270;
SetStr( 35, 47 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 128, 133 );
SetMana( 0 );
SetDamage( 3, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 27.1, 32.0 );
SetSkill( SkillName.Tactics, 31.3, 46.0 );
SetSkill( SkillName.Wrestling, 51.3, 66.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 11;
PackItem( new BloodyBatWing() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int GetIdleSound()
{
return 0x29B;
}
public override bool AlwaysMurderer{ get{ return true; } }
public BloodBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}