69 lines
1.3 KiB
C#
69 lines
1.3 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a skeletal corpse" )]
|
|
public class Moruli : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Moruli() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "Moruli";
|
|
Body = 57;
|
|
BaseSoundID = 451;
|
|
|
|
SetStr( 44, 56 );
|
|
SetDex( 47, 66 );
|
|
SetInt( 16, 30 );
|
|
|
|
SetHits( 140, 145 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 10, 13 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 30, 35 );
|
|
SetResistance( ResistanceType.Fire, 5, 10 );
|
|
SetResistance( ResistanceType.Poison, 10, 20 );
|
|
|
|
SetSkill( SkillName.MagicResist, 34.1, 39.0 );
|
|
SetSkill( SkillName.Tactics, 44.3, 58.0 );
|
|
SetSkill( SkillName.Wrestling, 64.3, 78.0 );
|
|
|
|
Fame = 1000;
|
|
Karma = -1000;
|
|
|
|
VirtualArmor = 18;
|
|
|
|
PackItem( new GlowingSkull() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average );
|
|
|
|
}
|
|
|
|
|
|
public override bool AlwaysMurderer{ get{ return true; } }
|
|
|
|
public Moruli( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |