using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a skeletal corpse" )] public class Moruli : BaseCreature { [Constructable] public Moruli() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Moruli"; Body = 57; BaseSoundID = 451; SetStr( 44, 56 ); SetDex( 47, 66 ); SetInt( 16, 30 ); SetHits( 140, 145 ); SetMana( 0 ); SetDamage( 10, 13 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetSkill( SkillName.MagicResist, 34.1, 39.0 ); SetSkill( SkillName.Tactics, 44.3, 58.0 ); SetSkill( SkillName.Wrestling, 64.3, 78.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 18; PackItem( new GlowingSkull() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public Moruli( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }