Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class DeclareFealtyGump : GuildMobileListGump
{
public DeclareFealtyGump(Mobile from, Guild guild)
: base(from, guild, true, guild.Members)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Mobile m = (Mobile)this.m_List[index];
if (m != null && !m.Deleted)
{
state.Mobile.GuildFealty = m;
}
}
}
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011097, false, false); // Declare your fealty
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 250, 35, 1011098, false, false); // I have selected my new lord.
this.AddButton(300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GrantGuildTitleGump : GuildMobileListGump
{
public GrantGuildTitleGump(Mobile from, Guild guild)
: base(from, guild, true, guild.Members)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Mobile m = (Mobile)this.m_List[index];
if (m != null && !m.Deleted)
{
this.m_Mobile.SendLocalizedMessage(1013074); // New title (20 characters max):
this.m_Mobile.Prompt = new GuildTitlePrompt(this.m_Mobile, m, this.m_Guild);
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011118, false, false); // Grant a title to another member.
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011127, false, false); // I dub thee...
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildAbbrvPrompt : Prompt
{
public override int MessageCliloc { get { return 1013061; } }
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildAbbrvPrompt(Mobile m, Guild g)
{
this.m_Mobile = m;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
text = text.Trim();
if (text.Length > 3)
text = text.Substring(0, 3);
if (text.Length > 0)
{
if (Guild.FindByAbbrev(text) != null)
{
this.m_Mobile.SendMessage("{0} conflicts with the abbreviation of an existing guild.", text);
}
else
{
this.m_Guild.Abbreviation = text;
this.m_Guild.GuildMessage(1018025, true, text); // Your guild abbreviation has changed:
}
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildAcceptWarGump : GuildListGump
{
public GuildAcceptWarGump(Mobile from, Guild guild)
: base(from, guild, true, guild.WarInvitations)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Guild g = (Guild)this.m_List[index];
if (g != null)
{
this.m_Guild.WarInvitations.Remove(g);
g.WarDeclarations.Remove(this.m_Guild);
this.m_Guild.AddEnemy(g);
this.m_Guild.GuildMessage(1018020, true, "{0} ({1})", g.Name, g.Abbreviation);
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.WarInvitations.Count > 0)
this.m_Mobile.SendGump(new GuildAcceptWarGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011147, false, false); // Select the guild to accept the invitations:
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011100, false, false); // Accept war invitations.
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildAdminCandidatesGump : GuildMobileListGump
{
public GuildAdminCandidatesGump(Mobile from, Guild guild)
: base(from, guild, true, guild.Candidates)
{
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1013075, false, false); // Accept or Refuse candidates for membership
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1013076, false, false); // Accept
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1013077, false, false); // Refuse
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 0:
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
break;
}
case 1: // Accept
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Mobile m = (Mobile)this.m_List[index];
if (m != null && !m.Deleted)
{
#region Factions
PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
PlayerState targetState = PlayerState.Find(m);
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if (guildFaction != targetFaction)
{
if (guildFaction == null)
this.m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
else if (targetFaction == null)
this.m_Mobile.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
else
this.m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
break;
}
else if (targetState != null && targetState.IsLeaving)
{
// OSI does this quite strangely, so we'll just do it this way
this.m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
break;
}
#endregion
this.m_Guild.Candidates.Remove(m);
this.m_Guild.Accepted.Add(m);
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.Candidates.Count > 0)
this.m_Mobile.SendGump(new GuildAdminCandidatesGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
break;
}
case 2: // Refuse
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Mobile m = (Mobile)this.m_List[index];
if (m != null && !m.Deleted)
{
this.m_Guild.Candidates.Remove(m);
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.Candidates.Count > 0)
this.m_Mobile.SendGump(new GuildAdminCandidatesGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
break;
}
}
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCandidatesGump : GuildMobileListGump
{
public GuildCandidatesGump(Mobile from, Guild guild)
: base(from, guild, false, guild.Candidates)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 500, 35, 1013030, false, false); // <center> Candidates </center>
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 300, 35, 1011120, false, false); // Return to the main menu.
}
}
}

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using System;
using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildChangeTypeGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildChangeTypeGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 400, 5054);
this.AddBackground(10, 10, 530, 380, 3000);
this.AddHtmlLocalized(20, 15, 510, 30, 1013062, false, false); // <center>Change Guild Type Menu</center>
this.AddHtmlLocalized(50, 50, 450, 30, 1013066, false, false); // Please select the type of guild you would like to change to
this.AddButton(20, 100, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(85, 100, 300, 30, 1013063, false, false); // Standard guild
this.AddButton(20, 150, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddItem(50, 143, 7109);
this.AddHtmlLocalized(85, 150, 300, 300, 1013064, false, false); // Order guild
this.AddButton(20, 200, 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddItem(45, 200, 7107);
this.AddHtmlLocalized(85, 200, 300, 300, 1013065, false, false); // Chaos guild
this.AddButton(300, 360, 4005, 4007, 4, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 360, 150, 30, 1011012, false, false); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
PlayerState pl = PlayerState.Find(this.m_Mobile);
if (pl != null)
{
this.m_Mobile.SendLocalizedMessage(1010405); // You cannot change guild types while in a Faction!
}
else if (this.m_Guild.TypeLastChange.AddDays(7) > DateTime.UtcNow)
{
this.m_Mobile.SendLocalizedMessage(1005292); // Your guild type will be changed in one week.
}
else
{
GuildType newType;
switch ( info.ButtonID )
{
default:
return; // Close
case 1:
newType = GuildType.Regular;
break;
case 2:
newType = GuildType.Order;
break;
case 3:
newType = GuildType.Chaos;
break;
}
if (this.m_Guild.Type == newType)
return;
this.m_Guild.Type = newType;
this.m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed:
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCharterGump : Gump
{
private const string DefaultWebsite = "https://www.servuo.com/";
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildCharterGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 400, 5054);
this.AddBackground(10, 10, 530, 380, 3000);
this.AddButton(20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 360, 300, 35, 1011120, false, false); // Return to the main menu.
string charter;
if ((charter = guild.Charter) == null || (charter = charter.Trim()).Length <= 0)
this.AddHtmlLocalized(20, 20, 400, 35, 1013032, false, false); // No charter has been defined.
else
this.AddHtml(20, 20, 510, 75, charter, true, true);
this.AddButton(20, 200, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 200, 300, 20, 1011122, false, false); // Visit the guild website :
string website;
if ((website = guild.Website) == null || (website = website.Trim()).Length <= 0)
website = DefaultWebsite;
this.AddHtml(55, 220, 300, 20, website, false, false);
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 0:
return; // Close
case 1:
break; // Return to main menu
case 2:
{
string website;
if ((website = this.m_Guild.Website) == null || (website = website.Trim()).Length <= 0)
website = DefaultWebsite;
this.m_Mobile.LaunchBrowser(website);
break;
}
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildCharterPrompt : Prompt
{
public override int MessageCliloc { get { return 1013071; } }
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildCharterPrompt(Mobile m, Guild g)
{
this.m_Mobile = m;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
text = text.Trim();
if (text.Length > 50)
text = text.Substring(0, 50);
if (text.Length > 0)
this.m_Guild.Charter = text;
this.m_Mobile.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
this.m_Mobile.Prompt = new GuildWebsitePrompt(this.m_Mobile, this.m_Guild);
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclarePeaceGump : GuildListGump
{
public GuildDeclarePeaceGump(Mobile from, Guild guild)
: base(from, guild, true, guild.Enemies)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Guild g = (Guild)this.m_List[index];
if (g != null)
{
this.m_Guild.RemoveEnemy(g);
this.m_Guild.GuildMessage(1018018, true, "{0} ({1})", g.Name, g.Abbreviation); // Guild Message: You are now at peace with this guild:
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.Enemies.Count > 0)
this.m_Mobile.SendGump(new GuildDeclarePeaceGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011137, false, false); // Select the guild you wish to declare peace with.
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011138, false, false); // Send the olive branch.
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclareWarGump : GuildListGump
{
public GuildDeclareWarGump(Mobile from, Guild guild, List<Guild> list)
: base(from, guild, true, list)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Guild g = this.m_List[index];
if (g != null)
{
if (g == this.m_Guild)
{
this.m_Mobile.SendLocalizedMessage(501184); // You cannot declare war against yourself!
}
else if ((g.WarInvitations.Contains(this.m_Guild) && this.m_Guild.WarDeclarations.Contains(g)) || this.m_Guild.IsWar(g))
{
this.m_Mobile.SendLocalizedMessage(501183); // You are already at war with that guild.
}
else if (Faction.Find(this.m_Guild.Leader) != null)
{
this.m_Mobile.SendLocalizedMessage(1005288); // You cannot declare war while you are in a faction
}
else
{
if (!this.m_Guild.WarDeclarations.Contains(g))
{
this.m_Guild.WarDeclarations.Add(g);
this.m_Guild.GuildMessage(1018019, true, "{0} ({1})", g.Name, g.Abbreviation); // Guild Message: Your guild has sent an invitation for war:
}
if (!g.WarInvitations.Contains(this.m_Guild))
{
g.WarInvitations.Add(this.m_Guild);
g.GuildMessage(1018021, true, "{0} ({1})", this.m_Guild.Name, this.m_Guild.Abbreviation); // Guild Message: Your guild has received an invitation to war:
}
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011065, false, false); // Select the guild you wish to declare war on.
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011068, false, false); // Send the challenge!
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using System.Collections.Generic;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildDeclareWarPrompt : Prompt
{
public override int MessageCliloc { get { return 1018001; } }
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildDeclareWarPrompt(Mobile m, Guild g)
{
this.m_Mobile = m;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
text = text.Trim();
if (text.Length >= 3)
{
List<Guild> guilds = Utility.CastConvertList<BaseGuild, Guild>(Guild.Search(text));
GuildGump.EnsureClosed(this.m_Mobile);
if (guilds.Count > 0)
{
this.m_Mobile.SendGump(new GuildDeclareWarGump(this.m_Mobile, this.m_Guild, guilds));
}
else
{
this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild));
this.m_Mobile.SendLocalizedMessage(1018003); // No guilds found matching - try another name in the search
}
}
else
{
this.m_Mobile.SendMessage("Search string must be at least three letters in length.");
}
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDismissGump : GuildMobileListGump
{
public GuildDismissGump(Mobile from, Guild guild)
: base(from, guild, true, guild.Members)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Mobile m = (Mobile)this.m_List[index];
if (m != null && !m.Deleted)
{
this.m_Guild.RemoveMember(m);
if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
}
}
else if (info.ButtonID == 2 && (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader))
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011124, false, false); // Whom do you wish to dismiss?
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011125, false, false); // Kick them out!
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildGump(Mobile beholder, Guild guild)
: base(20, 30)
{
this.m_Mobile = beholder;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 400, 5054);
this.AddBackground(10, 10, 530, 380, 3000);
this.AddHtml(20, 15, 200, 35, guild.Name, false, false);
Mobile leader = guild.Leader;
if (leader != null)
{
string leadTitle;
if ((leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0)
leadTitle += ": ";
else
leadTitle = "";
string leadName;
if ((leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0)
leadName = "(empty)";
this.AddHtml(220, 15, 250, 35, leadTitle + leadName, false, false);
}
this.AddButton(20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 50, 100, 20, 1013022, false, false); // Loyal to
Mobile fealty = beholder.GuildFealty;
if (fealty == null || !guild.IsMember(fealty))
fealty = leader;
if (fealty == null)
fealty = beholder;
string fealtyName;
if (fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0)
fealtyName = "(empty)";
if (beholder == fealty)
this.AddHtmlLocalized(55, 70, 470, 20, 1018002, false, false); // yourself
else
this.AddHtml(55, 70, 470, 20, fealtyName, false, false);
this.AddButton(215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(250, 50, 170, 20, 1013023, false, false); // Display guild abbreviation
this.AddHtmlLocalized(250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false); // on/off
this.AddButton(20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 100, 470, 30, 1011086, false, false); // View the current roster.
this.AddButton(20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 130, 470, 30, 1011085, false, false); // Recruit someone into the guild.
if (guild.Candidates.Count > 0)
{
this.AddButton(20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160, 470, 30, 1011093, false, false); // View list of candidates who have been sponsored to the guild.
}
else
{
this.AddImage(20, 160, 4020);
this.AddHtmlLocalized(55, 160, 470, 30, 1013031, false, false); // There are currently no candidates for membership.
}
this.AddButton(20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 220, 470, 30, 1011087, false, false); // View the guild's charter.
this.AddButton(20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 250, 470, 30, 1011092, false, false); // Resign from the guild.
this.AddButton(20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 280, 470, 30, 1011095, false, false); // View list of guilds you are at war with.
if (beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader)
{
this.AddButton(20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 310, 470, 30, 1011094, false, false); // Access guildmaster functions.
}
else
{
this.AddImage(20, 310, 4020);
this.AddHtmlLocalized(55, 310, 470, 30, 1018013, false, false); // Reserved for guildmaster
}
this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 360, 470, 30, 1011441, false, false); // EXIT
}
public static void EnsureClosed(Mobile m)
{
m.CloseGump(typeof(DeclareFealtyGump));
m.CloseGump(typeof(GrantGuildTitleGump));
m.CloseGump(typeof(GuildAdminCandidatesGump));
m.CloseGump(typeof(GuildCandidatesGump));
m.CloseGump(typeof(GuildChangeTypeGump));
m.CloseGump(typeof(GuildCharterGump));
m.CloseGump(typeof(GuildDismissGump));
m.CloseGump(typeof(GuildGump));
m.CloseGump(typeof(GuildmasterGump));
m.CloseGump(typeof(GuildRosterGump));
m.CloseGump(typeof(GuildWarGump));
}
public static bool BadLeader(Mobile m, Guild g)
{
if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m))
return true;
Item stone = g.Guildstone;
return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2));
}
public static bool BadMember(Mobile m, Guild g)
{
if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m)))
return true;
Item stone = g.Guildstone;
return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2));
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (BadMember(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 1: // Loyalty
{
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new DeclareFealtyGump(this.m_Mobile, this.m_Guild));
break;
}
case 2: // Toggle display abbreviation
{
this.m_Mobile.DisplayGuildTitle = !this.m_Mobile.DisplayGuildTitle;
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
break;
}
case 3: // View the current roster
{
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildRosterGump(this.m_Mobile, this.m_Guild));
break;
}
case 4: // Recruit
{
this.m_Mobile.Target = new GuildRecruitTarget(this.m_Mobile, this.m_Guild);
break;
}
case 5: // Membership candidates
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildCandidatesGump(this.m_Mobile, this.m_Guild));
break;
}
case 6: // View charter
{
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildCharterGump(this.m_Mobile, this.m_Guild));
break;
}
case 7: // Resign
{
this.m_Guild.RemoveMember(this.m_Mobile);
break;
}
case 8: // View wars
{
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildWarGump(this.m_Mobile, this.m_Guild));
break;
}
case 9: // Guildmaster functions
{
if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Guild.Leader == this.m_Mobile)
{
EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Guilds;
namespace Server.Gumps
{
public abstract class GuildListGump : Gump
{
protected Mobile m_Mobile;
protected Guild m_Guild;
protected List<Guild> m_List;
public GuildListGump(Mobile from, Guild guild, bool radio, List<Guild> list)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 440, 5054);
this.AddBackground(10, 10, 530, 420, 3000);
this.Design();
this.m_List = new List<Guild>(list);
for (int i = 0; i < this.m_List.Count; ++i)
{
if ((i % 11) == 0)
{
if (i != 0)
{
this.AddButton(300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1);
this.AddHtmlLocalized(335, 370, 300, 35, 1011066, false, false); // Next page
}
this.AddPage((i / 11) + 1);
if (i != 0)
{
this.AddButton(20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11));
this.AddHtmlLocalized(55, 370, 300, 35, 1011067, false, false); // Previous page
}
}
if (radio)
this.AddRadio(20, 35 + ((i % 11) * 30), 208, 209, false, i);
Guild g = this.m_List[i];
string name;
if ((name = g.Name) != null && (name = name.Trim()).Length <= 0)
name = "(empty)";
this.AddLabel((radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name);
}
}
protected virtual void Design()
{
}
}
}

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using System;
using System.Collections.Generic;
using Server.Guilds;
namespace Server.Gumps
{
public abstract class GuildMobileListGump : Gump
{
protected Mobile m_Mobile;
protected Guild m_Guild;
protected List<Mobile> m_List;
public GuildMobileListGump(Mobile from, Guild guild, bool radio, List<Mobile> list)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 440, 5054);
this.AddBackground(10, 10, 530, 420, 3000);
this.Design();
this.m_List = new List<Mobile>(list);
for (int i = 0; i < this.m_List.Count; ++i)
{
if ((i % 11) == 0)
{
if (i != 0)
{
this.AddButton(300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1);
this.AddHtmlLocalized(335, 370, 300, 35, 1011066, false, false); // Next page
}
this.AddPage((i / 11) + 1);
if (i != 0)
{
this.AddButton(20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11));
this.AddHtmlLocalized(55, 370, 300, 35, 1011067, false, false); // Previous page
}
}
if (radio)
this.AddRadio(20, 35 + ((i % 11) * 30), 208, 209, false, i);
Mobile m = this.m_List[i];
string name;
if ((name = m.Name) != null && (name = name.Trim()).Length <= 0)
name = "(empty)";
this.AddLabel((radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name);
}
}
protected virtual void Design()
{
}
}
}

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using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildNamePrompt : Prompt
{
public override int MessageCliloc { get { return 1013060; } }
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildNamePrompt(Mobile m, Guild g)
{
this.m_Mobile = m;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
text = text.Trim();
if (text.Length > 40)
text = text.Substring(0, 40);
if (text.Length > 0)
{
if (Guild.FindByName(text) != null)
{
this.m_Mobile.SendMessage("{0} conflicts with the name of an existing guild.", text);
}
else
{
this.m_Guild.Name = text;
this.m_Guild.GuildMessage(1018024, true, text); // The name of your guild has changed:
}
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRejectWarGump : GuildListGump
{
public GuildRejectWarGump(Mobile from, Guild guild)
: base(from, guild, true, guild.WarInvitations)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Guild g = (Guild)this.m_List[index];
if (g != null)
{
this.m_Guild.WarInvitations.Remove(g);
g.WarDeclarations.Remove(this.m_Guild);
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.WarInvitations.Count > 0)
this.m_Mobile.SendGump(new GuildRejectWarGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011148, false, false); // Select the guild to reject their invitations:
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011101, false, false); // Reject war invitations.
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRescindDeclarationGump : GuildListGump
{
public GuildRescindDeclarationGump(Mobile from, Guild guild)
: base(from, guild, true, guild.WarDeclarations)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < this.m_List.Count)
{
Guild g = (Guild)this.m_List[index];
if (g != null)
{
this.m_Guild.WarDeclarations.Remove(g);
g.WarInvitations.Remove(this.m_Guild);
GuildGump.EnsureClosed(this.m_Mobile);
if (this.m_Guild.WarDeclarations.Count > 0)
this.m_Mobile.SendGump(new GuildRescindDeclarationGump(this.m_Mobile, this.m_Guild));
else
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}
}
else if (info.ButtonID == 2)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtmlLocalized(20, 10, 400, 35, 1011150, false, false); // Select the guild to rescind our invitations:
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 245, 30, 1011102, false, false); // Rescind your war declarations.
this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRosterGump : GuildMobileListGump
{
public GuildRosterGump(Mobile from, Guild guild)
: base(from, guild, false, guild.Members)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
protected override void Design()
{
this.AddHtml(20, 10, 500, 35, String.Format("<center>{0}</center>", this.m_Guild.Name), false, false);
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 300, 35, 1011120, false, false); // Return to the main menu.
}
}
}

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using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildTitlePrompt : Prompt
{
public override int MessageCliloc { get { return 1011128; } }
private readonly Mobile m_Leader;
private readonly Mobile m_Target;
private readonly Guild m_Guild;
public GuildTitlePrompt(Mobile leader, Mobile target, Guild g)
{
this.m_Leader = leader;
this.m_Target = target;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Leader, this.m_Guild))
return;
else if (this.m_Target.Deleted || !this.m_Guild.IsMember(this.m_Target))
return;
GuildGump.EnsureClosed(this.m_Leader);
this.m_Leader.SendGump(new GuildmasterGump(this.m_Leader, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Leader, this.m_Guild))
return;
else if (this.m_Target.Deleted || !this.m_Guild.IsMember(this.m_Target))
return;
text = text.Trim();
if (text.Length > 20)
text = text.Substring(0, 20);
if (text.Length > 0)
this.m_Target.GuildTitle = text;
GuildGump.EnsureClosed(this.m_Leader);
this.m_Leader.SendGump(new GuildmasterGump(this.m_Leader, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarAdminGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildWarAdminGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 440, 5054);
this.AddBackground(10, 10, 530, 420, 3000);
this.AddHtmlLocalized(20, 10, 510, 35, 1011105, false, false); // <center>WAR FUNCTIONS</center>
this.AddButton(20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 40, 400, 30, 1011099, false, false); // Declare war through guild name search.
int count = 0;
if (guild.Enemies.Count > 0)
{
this.AddButton(20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011103, false, false); // Declare peace.
}
else
{
this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1013033, false, false); // No current wars
}
if (guild.WarInvitations.Count > 0)
{
this.AddButton(20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011100, false, false); // Accept war invitations.
this.AddButton(20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011101, false, false); // Reject war invitations.
}
else
{
this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1018012, false, false); // No current invitations received for war.
}
if (guild.WarDeclarations.Count > 0)
{
this.AddButton(20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011102, false, false); // Rescind your war declarations.
}
else
{
this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1013055, false, false); // No current war declarations
}
this.AddButton(20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 400, 35, 1011104, false, false); // Return to the previous menu.
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 1: // Declare war
{
this.m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
this.m_Mobile.Prompt = new GuildDeclareWarPrompt(this.m_Mobile, this.m_Guild);
break;
}
case 2: // Declare peace
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildDeclarePeaceGump(this.m_Mobile, this.m_Guild));
break;
}
case 3: // Accept war
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildAcceptWarGump(this.m_Mobile, this.m_Guild));
break;
}
case 4: // Reject war
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildRejectWarGump(this.m_Mobile, this.m_Guild));
break;
}
case 5: // Rescind declarations
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildRescindDeclarationGump(this.m_Mobile, this.m_Guild));
break;
}
case 6: // Return
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildWarGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 440, 5054);
this.AddBackground(10, 10, 530, 420, 3000);
this.AddHtmlLocalized(20, 10, 500, 35, 1011133, false, false); // <center>WARFARE STATUS</center>
this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 400, 300, 35, 1011120, false, false); // Return to the main menu.
this.AddPage(1);
this.AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 2);
this.AddHtmlLocalized(410, 373, 100, 25, 1011066, false, false); // Next page
this.AddHtmlLocalized(20, 45, 400, 20, 1011134, false, false); // We are at war with:
List<Guild> enemies = guild.Enemies;
if (enemies.Count == 0)
{
this.AddHtmlLocalized(20, 65, 400, 20, 1013033, false, false); // No current wars
}
else
{
for (int i = 0; i < enemies.Count; ++i)
{
Guild g = enemies[i];
this.AddHtml(20, 65 + (i * 20), 300, 20, g.Name, false, false);
}
}
this.AddPage(2);
this.AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 3);
this.AddHtmlLocalized(410, 373, 100, 25, 1011066, false, false); // Next page
this.AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 1);
this.AddHtmlLocalized(65, 373, 150, 25, 1011067, false, false); // Previous page
this.AddHtmlLocalized(20, 45, 400, 20, 1011136, false, false); // Guilds that we have declared war on:
List<Guild> declared = guild.WarDeclarations;
if (declared.Count == 0)
{
this.AddHtmlLocalized(20, 65, 400, 20, 1018012, false, false); // No current invitations received for war.
}
else
{
for (int i = 0; i < declared.Count; ++i)
{
Guild g = (Guild)declared[i];
this.AddHtml(20, 65 + (i * 20), 300, 20, g.Name, false, false);
}
}
this.AddPage(3);
this.AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 2);
this.AddHtmlLocalized(65, 373, 150, 25, 1011067, false, false); // Previous page
this.AddHtmlLocalized(20, 45, 400, 20, 1011135, false, false); // Guilds that have declared war on us:
List<Guild> invites = guild.WarInvitations;
if (invites.Count == 0)
{
this.AddHtmlLocalized(20, 65, 400, 20, 1013055, false, false); // No current war declarations
}
else
{
for (int i = 0; i < invites.Count; ++i)
{
Guild g = invites[i];
this.AddHtml(20, 65 + (i * 20), 300, 20, g.Name, false, false);
}
}
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (info.ButtonID == 1)
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
}
}

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using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildWebsitePrompt : Prompt
{
public override int MessageCliloc { get { return 1013072; } }
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildWebsitePrompt(Mobile m, Guild g)
{
this.m_Mobile = m;
this.m_Guild = g;
}
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
text = text.Trim();
if (text.Length > 50)
text = text.Substring(0, 50);
if (text.Length > 0)
this.m_Guild.Website = text;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
}
}
}

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using System;
using Server.Guilds;
using Server.Items;
using Server.Network;
namespace Server.Gumps
{
public class GuildmasterGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildmasterGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 400, 5054);
this.AddBackground(10, 10, 530, 380, 3000);
this.AddHtmlLocalized(20, 15, 510, 35, 1011121, false, false); // <center>GUILDMASTER FUNCTIONS</center>
this.AddButton(20, 40, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 40, 470, 30, 1011107, false, false); // Set the guild name.
this.AddButton(20, 70, 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 70, 470, 30, 1011109, false, false); // Set the guild's abbreviation.
this.AddButton(20, 100, 4005, 4007, 4, GumpButtonType.Reply, 0);
switch ( this.m_Guild.Type )
{
case GuildType.Regular:
this.AddHtmlLocalized(55, 100, 470, 30, 1013059, false, false); // Change guild type: Currently Standard
break;
case GuildType.Order:
this.AddHtmlLocalized(55, 100, 470, 30, 1013057, false, false); // Change guild type: Currently Order
break;
case GuildType.Chaos:
this.AddHtmlLocalized(55, 100, 470, 30, 1013058, false, false); // Change guild type: Currently Chaos
break;
}
this.AddButton(20, 130, 4005, 4007, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 130, 470, 30, 1011112, false, false); // Set the guild's charter.
this.AddButton(20, 160, 4005, 4007, 6, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160, 470, 30, 1011113, false, false); // Dismiss a member.
this.AddButton(20, 190, 4005, 4007, 7, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 190, 470, 30, 1011114, false, false); // Go to the WAR menu.
if (this.m_Guild.Candidates.Count > 0)
{
this.AddButton(20, 220, 4005, 4007, 8, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 220, 470, 30, 1013056, false, false); // Administer the list of candidates
}
else
{
this.AddImage(20, 220, 4020);
this.AddHtmlLocalized(55, 220, 470, 30, 1013031, false, false); // There are currently no candidates for membership.
}
this.AddButton(20, 250, 4005, 4007, 9, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 250, 470, 30, 1011117, false, false); // Set the guildmaster's title.
this.AddButton(20, 280, 4005, 4007, 10, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 280, 470, 30, 1011118, false, false); // Grant a title to another member.
this.AddButton(20, 310, 4005, 4007, 11, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 310, 470, 30, 1011119, false, false); // Move this guildstone.
this.AddButton(20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 360, 245, 30, 1011120, false, false); // Return to the main menu.
this.AddButton(300, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 360, 100, 30, 1011441, false, false); // EXIT
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 1: // Main menu
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
break;
}
case 2: // Set guild name
{
this.m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
this.m_Mobile.Prompt = new GuildNamePrompt(this.m_Mobile, this.m_Guild);
break;
}
case 3: // Set guild abbreviation
{
this.m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
this.m_Mobile.Prompt = new GuildAbbrvPrompt(this.m_Mobile, this.m_Guild);
break;
}
case 4: // Change guild type
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildChangeTypeGump(this.m_Mobile, this.m_Guild));
break;
}
case 5: // Set charter
{
this.m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
this.m_Mobile.Prompt = new GuildCharterPrompt(this.m_Mobile, this.m_Guild);
break;
}
case 6: // Dismiss member
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildDismissGump(this.m_Mobile, this.m_Guild));
break;
}
case 7: // War menu
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild));
break;
}
case 8: // Administer candidates
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildAdminCandidatesGump(this.m_Mobile, this.m_Guild));
break;
}
case 9: // Set guildmaster's title
{
this.m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
this.m_Mobile.Prompt = new GuildTitlePrompt(this.m_Mobile, this.m_Mobile, this.m_Guild);
break;
}
case 10: // Grant title
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GrantGuildTitleGump(this.m_Mobile, this.m_Guild));
break;
}
case 11: // Move guildstone
{
if (this.m_Guild.Guildstone != null)
{
GuildTeleporter item = new GuildTeleporter(this.m_Guild.Guildstone);
if (this.m_Guild.Teleporter != null)
this.m_Guild.Teleporter.Delete();
this.m_Mobile.SendLocalizedMessage(501133); // Use the teleporting object placed in your backpack to move this guildstone.
this.m_Mobile.AddToBackpack(item);
this.m_Guild.Teleporter = item;
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
break;
}
}
}
}
}

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using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public delegate void SearchSelectionCallback(GuildDisplayType display);
public class GuildAdvancedSearchGump : BaseGuildGump
{
private readonly GuildDisplayType m_Display;
private readonly SearchSelectionCallback m_Callback;
public GuildAdvancedSearchGump(PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback)
: base(pm, g)
{
this.m_Callback = callback;
this.m_Display = display;
this.PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
this.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF, false, false); // Diplomacy
this.AddHtmlLocalized(65, 80, 480, 26, 1063124, 0xF, true, false); // <i>Advanced Search Options</i>
this.AddHtmlLocalized(65, 110, 480, 26, 1063136 + (int)this.m_Display, 0xF, false, false); // Showing All Guilds/w/Relation/Waiting Relation
this.AddGroup(1);
this.AddRadio(75, 140, 0xD2, 0xD3, false, 2);
this.AddHtmlLocalized(105, 140, 200, 26, 1063006, 0x0, false, false); // Show Guilds with Relationship
this.AddRadio(75, 170, 0xD2, 0xD3, false, 1);
this.AddHtmlLocalized(105, 170, 200, 26, 1063005, 0x0, false, false); // Show Guilds Awaiting Action
this.AddRadio(75, 200, 0xD2, 0xD3, false, 0);
this.AddHtmlLocalized(105, 200, 200, 26, 1063007, 0x0, false, false); // Show All Guilds
this.AddBackground(450, 370, 100, 26, 0x2486);
this.AddButton(455, 375, 0x845, 0x846, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(480, 373, 60, 26, 1006044, 0x0, false, false); // OK
this.AddBackground(340, 370, 100, 26, 0x2486);
this.AddButton(345, 375, 0x845, 0x846, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(370, 373, 60, 26, 1006045, 0x0, false, false); // Cancel
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || !IsMember(pm, this.guild))
return;
GuildDisplayType display = this.m_Display;
if (info.ButtonID == 5)
{
for (int i = 0; i < 3; i++)
{
if (info.IsSwitched(i))
{
display = (GuildDisplayType)i;
this.m_Callback(display);
break;
}
}
}
}
}
}

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using System;
using Server.Gumps;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public abstract class BaseGuildGump : Gump
{
private readonly Guild m_Guild;
private readonly PlayerMobile m_Player;
public BaseGuildGump(PlayerMobile pm, Guild g)
: this(pm, g, 10, 10)
{
}
public BaseGuildGump(PlayerMobile pm, Guild g, int x, int y)
: base(x, y)
{
this.m_Guild = g;
this.m_Player = pm;
pm.CloseGump(typeof(BaseGuildGump));
}
protected Guild guild
{
get
{
return this.m_Guild;
}
}
protected PlayerMobile player
{
get
{
return this.m_Player;
}
}
public static bool IsLeader(Mobile m, Guild g)
{
return !(m.Deleted || g.Disbanded || !(m is PlayerMobile) || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m));
}
public static bool IsMember(Mobile m, Guild g)
{
return !(m.Deleted || g.Disbanded || !(m is PlayerMobile) || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m)));
}
public static bool CheckProfanity(string s)
{
return CheckProfanity(s, 50);
}
public static bool CheckProfanity(string s, int maxLength)
{
//return NameVerification.Validate( s, 1, 50, true, true, false, int.MaxValue, ProfanityProtection.Exceptions, ProfanityProtection.Disallowed, ProfanityProtection.StartDisallowed ); //What am I doing wrong, this still allows chars like the <3 symbol... 3 AM. someone change this to use this
//With testing on OSI, Guild stuff seems to follow a 'simpler' method of profanity protection
if (s.Length < 1 || s.Length > maxLength)
return false;
char[] exceptions = ProfanityProtection.Exceptions;
s = s.ToLower();
for (int i = 0; i < s.Length; ++i)
{
char c = s[i];
if ((c < 'a' || c > 'z') && (c < '0' || c > '9'))
{
bool except = false;
for (int j = 0; !except && j < exceptions.Length; j++)
if (c == exceptions[j])
except = true;
if (!except)
return false;
}
}
string[] disallowed = ProfanityProtection.Disallowed;
for (int i = 0; i < disallowed.Length; i++)
{
if (s.IndexOf(disallowed[i]) != -1)
return false;
}
return true;
}
public static string Color(string text, int color)
{
return String.Format("<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text);
}
//There's prolly a way to have all the vars set of inherited classes before something is called in the Ctor... but... I can't think of it right now, and I can't use Timer.DelayCall here :<
public virtual void PopulateGump()
{
this.AddPage(0);
this.AddBackground(0, 0, 600, 440, 0x24AE);
this.AddBackground(66, 40, 150, 26, 0x2486);
this.AddButton(71, 45, 0x845, 0x846, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(96, 43, 110, 26, 1063014, 0x0, false, false); // My Guild
this.AddBackground(236, 40, 150, 26, 0x2486);
this.AddButton(241, 45, 0x845, 0x846, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(266, 43, 110, 26, 1062974, 0x0, false, false); // Guild Roster
this.AddBackground(401, 40, 150, 26, 0x2486);
this.AddButton(406, 45, 0x845, 0x846, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0x0, false, false); // Diplomacy
this.AddPage(1);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, this.guild))
return;
switch( info.ButtonID )
{
case 1:
{
pm.SendGump(new GuildInfoGump(pm, this.guild));
break;
}
case 2:
{
pm.SendGump(new GuildRosterGump(pm, this.guild));
break;
}
case 3:
{
pm.SendGump(new GuildDiplomacyGump(pm, this.guild));
break;
}
}
}
public void AddHtmlText(int x, int y, int width, int height, TextDefinition text, bool back, bool scroll)
{
if (text != null && text.Number > 0)
this.AddHtmlLocalized(x, y, width, height, text.Number, back, scroll);
else if (text != null && text.String != null)
this.AddHtml(x, y, width, height, text.String, back, scroll);
}
}
}

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using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public struct InfoField<T>
{
private readonly TextDefinition m_Name;
private readonly int m_Width;
private readonly IComparer<T> m_Comparer;
public InfoField(TextDefinition name, int width, IComparer<T> comparer)
{
this.m_Name = name;
this.m_Width = width;
this.m_Comparer = comparer;
}
public TextDefinition Name
{
get
{
return this.m_Name;
}
}
public int Width
{
get
{
return this.m_Width;
}
}
public IComparer<T> Comparer
{
get
{
return this.m_Comparer;
}
}
}
public abstract class BaseGuildListGump<T> : BaseGuildGump
{
private const int itemsPerPage = 8;
readonly IComparer<T> m_Comparer;
readonly InfoField<T>[] m_Fields;
readonly string m_Filter;
List<T> m_List;
bool m_Ascending;
int m_StartNumber;
public BaseGuildListGump(PlayerMobile pm, Guild g, List<T> list, IComparer<T> currentComparer, bool ascending, string filter, int startNumber, InfoField<T>[] fields)
: base(pm, g)
{
this.m_Filter = filter.Trim();
this.m_Comparer = currentComparer;
this.m_Fields = fields;
this.m_Ascending = ascending;
this.m_StartNumber = startNumber;
this.m_List = list;
}
public virtual bool WillFilter
{
get
{
return (this.m_Filter.Length >= 0);
}
}
public override void PopulateGump()
{
base.PopulateGump();
List<T> list = this.m_List;
if (this.WillFilter)
{
this.m_List = new List<T>();
for (int i = 0; i < list.Count; i++)
{
if (!this.IsFiltered(list[i], this.m_Filter))
this.m_List.Add(list[i]);
}
}
else
{
this.m_List = new List<T>(list);
}
this.m_List.Sort(this.m_Comparer);
this.m_StartNumber = Math.Max(Math.Min(this.m_StartNumber, this.m_List.Count - 1), 0);
this.AddBackground(130, 75, 385, 30, 0xBB8);
this.AddTextEntry(135, 80, 375, 30, 0x481, 1, this.m_Filter);
this.AddButton(520, 75, 0x867, 0x868, 5, GumpButtonType.Reply, 0); //Filter Button
int width = 0;
for (int i = 0; i < this.m_Fields.Length; i++)
{
InfoField<T> f = this.m_Fields[i];
this.AddImageTiled(65 + width, 110, f.Width + 10, 26, 0xA40);
this.AddImageTiled(67 + width, 112, f.Width + 6, 22, 0xBBC);
this.AddHtmlText(70 + width, 113, f.Width, 20, f.Name, false, false);
bool isComparer = (this.m_Fields[i].Comparer.GetType() == this.m_Comparer.GetType());
int ButtonID = (isComparer) ? (this.m_Ascending ? 0x983 : 0x985) : 0x2716;
this.AddButton(59 + width + f.Width, 117, ButtonID, ButtonID + (isComparer ? 1 : 0), 100 + i, GumpButtonType.Reply, 0);
width += (f.Width + 12);
}
if (this.m_StartNumber <= 0)
this.AddButton(65, 80, 0x15E3, 0x15E7, 0, GumpButtonType.Page, 0);
else
this.AddButton(65, 80, 0x15E3, 0x15E7, 6, GumpButtonType.Reply, 0); // Back
if (this.m_StartNumber + itemsPerPage > this.m_List.Count)
this.AddButton(95, 80, 0x15E1, 0x15E5, 0, GumpButtonType.Page, 0);
else
this.AddButton(95, 80, 0x15E1, 0x15E5, 7, GumpButtonType.Reply, 0); // Forward
int itemNumber = 0;
if (this.m_Ascending)
for (int i = this.m_StartNumber; i < this.m_StartNumber + itemsPerPage && i < this.m_List.Count; i++)
this.DrawEntry(this.m_List[i], i, itemNumber++);
else //descending, go from bottom of list to the top
for (int i = this.m_List.Count - 1 - this.m_StartNumber; i >= 0 && i >= (this.m_List.Count - itemsPerPage - this.m_StartNumber); i--)
this.DrawEntry(this.m_List[i], i, itemNumber++);
this.DrawEndingEntry(itemNumber);
}
public virtual void DrawEndingEntry(int itemNumber)
{
}
public virtual bool HasRelationship(T o)
{
return false;
}
public virtual void DrawEntry(T o, int index, int itemNumber)
{
int width = 0;
for (int j = 0; j < this.m_Fields.Length; j++)
{
InfoField<T> f = this.m_Fields[j];
this.AddImageTiled(65 + width, 138 + itemNumber * 28, f.Width + 10, 26, 0xA40);
this.AddImageTiled(67 + width, 140 + itemNumber * 28, f.Width + 6, 22, 0xBBC);
this.AddHtmlText(70 + width, 141 + itemNumber * 28, f.Width, 20, this.GetValuesFor(o, this.m_Fields.Length)[j], false, false);
width += (f.Width + 12);
}
if (this.HasRelationship(o))
this.AddButton(40, 143 + itemNumber * 28, 0x8AF, 0x8AF, 200 + index, GumpButtonType.Reply, 0); //Info Button
else
this.AddButton(40, 143 + itemNumber * 28, 0x4B9, 0x4BA, 200 + index, GumpButtonType.Reply, 0); //Info Button
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || !IsMember(pm, this.guild))
return;
int id = info.ButtonID;
switch( id )
{
case 5: //Filter
{
TextRelay t = info.GetTextEntry(1);
pm.SendGump(this.GetResentGump(this.player, this.guild, this.m_Comparer, this.m_Ascending, (t == null) ? "" : t.Text, 0));
break;
}
case 6: //Back
{
pm.SendGump(this.GetResentGump(this.player, this.guild, this.m_Comparer, this.m_Ascending, this.m_Filter, this.m_StartNumber - itemsPerPage));
break;
}
case 7: //Forward
{
pm.SendGump(this.GetResentGump(this.player, this.guild, this.m_Comparer, this.m_Ascending, this.m_Filter, this.m_StartNumber + itemsPerPage));
break;
}
}
if (id >= 100 && id < (100 + this.m_Fields.Length))
{
IComparer<T> comparer = this.m_Fields[id - 100].Comparer;
if (this.m_Comparer.GetType() == comparer.GetType())
this.m_Ascending = !this.m_Ascending;
pm.SendGump(this.GetResentGump(this.player, this.guild, comparer, this.m_Ascending, this.m_Filter, 0));
}
else if (id >= 200 && id < (200 + this.m_List.Count))
{
pm.SendGump(this.GetObjectInfoGump(this.player, this.guild, this.m_List[id - 200]));
}
}
public abstract Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<T> comparer, bool ascending, string filter, int startNumber);
public abstract Gump GetObjectInfoGump(PlayerMobile pm, Guild g, T o);
public void ResendGump()
{
this.player.SendGump(this.GetResentGump(this.player, this.guild, this.m_Comparer, this.m_Ascending, this.m_Filter, this.m_StartNumber));
}
protected abstract TextDefinition[] GetValuesFor(T o, int aryLength);
protected abstract bool IsFiltered(T o, string filter);
}
}

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using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class CreateGuildGump : Gump
{
public CreateGuildGump(PlayerMobile pm)
: this(pm, "Guild Name", "")
{
}
public CreateGuildGump(PlayerMobile pm, string guildName, string guildAbbrev)
: base(10, 10)
{
pm.CloseGump(typeof(CreateGuildGump));
pm.CloseGump(typeof(BaseGuildGump));
this.AddPage(0);
this.AddBackground(0, 0, 500, 300, 0x2422);
this.AddHtmlLocalized(25, 20, 450, 25, 1062939, 0x0, true, false); // <center>GUILD MENU</center>
this.AddHtmlLocalized(25, 60, 450, 60, 1062940, 0x0, false, false); // As you are not a member of any guild, you can create your own by providing a unique guild name and paying the standard guild registration fee.
this.AddHtmlLocalized(25, 135, 120, 25, 1062941, 0x0, false, false); // Registration Fee:
this.AddLabel(155, 135, 0x481, Guild.RegistrationFee.ToString());
this.AddHtmlLocalized(25, 165, 120, 25, 1011140, 0x0, false, false); // Enter Guild Name:
this.AddBackground(155, 160, 320, 26, 0xBB8);
this.AddTextEntry(160, 163, 315, 21, 0x481, 5, guildName);
this.AddHtmlLocalized(25, 191, 120, 26, 1063035, 0x0, false, false); // Abbreviation:
this.AddBackground(155, 186, 320, 26, 0xBB8);
this.AddTextEntry(160, 189, 315, 21, 0x481, 6, guildAbbrev);
this.AddButton(415, 217, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0);
this.AddButton(345, 217, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0);
if (pm.AcceptGuildInvites)
this.AddButton(20, 260, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0);
else
this.AddButton(20, 260, 0xD3, 0xD2, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(45, 260, 200, 30, 1062943, 0x0, false, false); // <i>Ignore Guild Invites</i>
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || pm.Guild != null)
return; //Sanity
switch( info.ButtonID )
{
case 1:
{
TextRelay tName = info.GetTextEntry(5);
TextRelay tAbbrev = info.GetTextEntry(6);
string guildName = (tName == null) ? "" : tName.Text;
string guildAbbrev = (tAbbrev == null) ? "" : tAbbrev.Text;
guildName = Utility.FixHtml(guildName.Trim());
guildAbbrev = Utility.FixHtml(guildAbbrev.Trim());
if (guildName.Length <= 0)
pm.SendLocalizedMessage(1070884); // Guild name cannot be blank.
else if (guildAbbrev.Length <= 0)
pm.SendLocalizedMessage(1070885); // You must provide a guild abbreviation.
else if (guildName.Length > Guild.NameLimit)
pm.SendLocalizedMessage(1063036, Guild.NameLimit.ToString()); // A guild name cannot be more than ~1_val~ characters in length.
else if (guildAbbrev.Length > Guild.AbbrevLimit)
pm.SendLocalizedMessage(1063037, Guild.AbbrevLimit.ToString()); // An abbreviation cannot exceed ~1_val~ characters in length.
else if (Guild.FindByAbbrev(guildAbbrev) != null || !BaseGuildGump.CheckProfanity(guildAbbrev))
pm.SendLocalizedMessage(501153); // That abbreviation is not available.
else if (Guild.FindByName(guildName) != null || !BaseGuildGump.CheckProfanity(guildName))
pm.SendLocalizedMessage(1063000); // That guild name is not available.
else if (!Banker.Withdraw(pm, Guild.RegistrationFee))
pm.SendLocalizedMessage(1063001, Guild.RegistrationFee.ToString()); // You do not possess the ~1_val~ gold piece fee required to create a guild.
else
{
pm.SendLocalizedMessage(1060398, Guild.RegistrationFee.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
pm.SendLocalizedMessage(1063238); // Your new guild has been founded.
pm.Guild = new Guild(pm, guildName, guildAbbrev);
}
break;
}
case 2:
{
pm.AcceptGuildInvites = !pm.AcceptGuildInvites;
if (pm.AcceptGuildInvites)
pm.SendLocalizedMessage(1070699); // You are now accepting guild invitations.
else
pm.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public enum GuildDisplayType
{
All,
AwaitingAction,
Relations
}
public class GuildDiplomacyGump : BaseGuildListGump<Guild>
{
protected virtual bool AllowAdvancedSearch
{
get
{
return true;
}
}
#region Comparers
private class NameComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new NameComparer();
public NameComparer()
{
}
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
return Insensitive.Compare(x.Name, y.Name);
}
}
private class StatusComparer : IComparer<Guild>
{
private enum GuildCompareStatus
{
Peace,
Ally,
War
}
private readonly Guild m_Guild;
public StatusComparer(Guild g)
{
this.m_Guild = g;
}
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
GuildCompareStatus aStatus = GuildCompareStatus.Peace;
GuildCompareStatus bStatus = GuildCompareStatus.Peace;
if (this.m_Guild.IsAlly(x))
aStatus = GuildCompareStatus.Ally;
else if (this.m_Guild.IsWar(x))
aStatus = GuildCompareStatus.War;
if (this.m_Guild.IsAlly(y))
bStatus = GuildCompareStatus.Ally;
else if (this.m_Guild.IsWar(y))
bStatus = GuildCompareStatus.War;
return ((int)aStatus).CompareTo((int)bStatus);
}
}
private class AbbrevComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new AbbrevComparer();
public AbbrevComparer()
{
}
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
return Insensitive.Compare(x.Abbreviation, y.Abbreviation);
}
}
#endregion
GuildDisplayType m_Display;
readonly TextDefinition m_LowerText;
public GuildDiplomacyGump(PlayerMobile pm, Guild g)
: this(pm, g, GuildDiplomacyGump.NameComparer.Instance, true, "", 0, GuildDisplayType.All, Utility.CastConvertList<BaseGuild, Guild>(new List<BaseGuild>(Guild.List.Values)), (1063136 + (int)GuildDisplayType.All))
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display)
: this(pm, g, currentComparer, ascending, filter, startNumber, display, Utility.CastConvertList<BaseGuild, Guild>(new List<BaseGuild>(Guild.List.Values)), (1063136 + (int)display))
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText)
: this(pm, g, currentComparer, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText)
: this(pm, g, GuildDiplomacyGump.NameComparer.Instance, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display, List<Guild> list, TextDefinition lowerText)
: base(pm, g, list, currentComparer, ascending, filter, startNumber,
new InfoField<Guild>[]
{
new InfoField<Guild>(1062954, 280, GuildDiplomacyGump.NameComparer.Instance), //Guild Name
new InfoField<Guild>(1062957, 50, GuildDiplomacyGump.AbbrevComparer.Instance), //Abbrev
new InfoField<Guild>(1062958, 120, new GuildDiplomacyGump.StatusComparer(g))//Guild Title
})
{
this.m_Display = display;
this.m_LowerText = lowerText;
this.PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
this.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF, false, false); // Diplomacy
}
protected override TextDefinition[] GetValuesFor(Guild g, int aryLength)
{
TextDefinition[] defs = new TextDefinition[aryLength];
defs[0] = (g == this.guild) ? Color(g.Name, 0x006600) : g.Name;
defs[1] = g.Abbreviation;
defs[2] = 3000085; //Peace
if (this.guild.IsAlly(g))
{
if (this.guild.Alliance.Leader == g)
defs[2] = 1063237; // Alliance Leader
else
defs[2] = 1062964; // Ally
}
else if (this.guild.IsWar(g))
{
defs[2] = 3000086; // War
}
return defs;
}
public override bool HasRelationship(Guild g)
{
if (g == this.guild)
return false;
if (this.guild.FindPendingWar(g) != null)
return true;
AllianceInfo alliance = this.guild.Alliance;
if (alliance != null)
{
Guild leader = alliance.Leader;
if (leader != null)
{
if (this.guild == leader && alliance.IsPendingMember(g) || g == leader && alliance.IsPendingMember(this.guild))
return true;
}
else if (alliance.IsPendingMember(g))
return true;
}
return false;
}
public override void DrawEndingEntry(int itemNumber)
{
//AddHtmlLocalized( 66, 153 + itemNumber * 28, 280, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/Awaiting Action/ w/Relation Ship
//AddHtmlText( 66, 153 + itemNumber * 28, 280, 26, m_LowerText, false, false );
if (this.m_LowerText != null && this.m_LowerText.Number > 0)
this.AddHtmlLocalized(66, 153 + itemNumber * 28, 280, 26, this.m_LowerText.Number, 0xF, false, false);
else if (this.m_LowerText != null && this.m_LowerText.String != null)
this.AddHtml(66, 153 + itemNumber * 28, 280, 26, Color(this.m_LowerText.String, 0x99), false, false);
if (this.AllowAdvancedSearch)
{
this.AddBackground(350, 148 + itemNumber * 28, 200, 26, 0x2486);
this.AddButton(355, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(380, 151 + itemNumber * 28, 160, 26, 1063083, 0x0, false, false); // Advanced Search
}
}
protected override bool IsFiltered(Guild g, string filter)
{
if (g == null)
return true;
switch( this.m_Display )
{
case GuildDisplayType.Relations:
{
//if( !( guild.IsWar( g ) || guild.IsAlly( g ) ) )
if (!(this.guild.FindActiveWar(g) != null || this.guild.IsAlly(g))) //As per OSI, only the guild leader wars show up under the sorting by relation
return true;
return false;
}
case GuildDisplayType.AwaitingAction:
{
return !this.HasRelationship(g);
}
}
return !(Insensitive.Contains(g.Name, filter) || Insensitive.Contains(g.Abbreviation, filter));
}
public override bool WillFilter
{
get
{
if (this.m_Display == GuildDisplayType.All)
return base.WillFilter;
return true;
}
}
public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending, string filter, int startNumber)
{
return new GuildDiplomacyGump(pm, g, comparer, ascending, filter, startNumber, this.m_Display);
}
public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, Guild o)
{
if (this.guild == o)
return new GuildInfoGump(pm, g);
return new OtherGuildInfo(pm, g, (Guild)o);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || !IsMember(pm, this.guild))
return;
if (this.AllowAdvancedSearch && info.ButtonID == 8)
pm.SendGump(new GuildAdvancedSearchGump(pm, this.guild, this.m_Display, new SearchSelectionCallback(AdvancedSearch_Callback)));
}
public void AdvancedSearch_Callback(GuildDisplayType display)
{
this.m_Display = display;
this.ResendGump();
}
}
}

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using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildInfoGump : BaseGuildGump
{
private readonly bool m_IsResigning;
private readonly bool m_IsResigningVvV;
public GuildInfoGump(PlayerMobile pm, Guild g)
: this(pm, g, false, false)
{
}
public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning, bool isResigningVvV)
: base(pm, g)
{
this.m_IsResigning = isResigning;
this.m_IsResigningVvV = isResigningVvV;
this.PopulateGump();
}
public override void PopulateGump()
{
bool isLeader = IsLeader(this.player, this.guild);
base.PopulateGump();
this.AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF, false, false); // My Guild
this.AddImageTiled(65, 80, 160, 26, 0xA40);
this.AddImageTiled(67, 82, 156, 22, 0xBBC);
this.AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0, false, false); // <i>Guild Name</i>
this.AddHtml(233, 84, 320, 26, this.guild.Name, false, false);
this.AddImageTiled(65, 114, 160, 26, 0xA40);
this.AddImageTiled(67, 116, 156, 22, 0xBBC);
this.AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0, false, false); // <i>Alliance</i>
if (this.guild.Alliance != null && this.guild.Alliance.IsMember(this.guild))
{
this.AddHtml(233, 118, 320, 26, this.guild.Alliance.Name, false, false);
this.AddButton(40, 120, 0x4B9, 0x4BA, 6, GumpButtonType.Reply, 0); //Alliance Roster
}
this.AddImageTiled(65, 148, 160, 26, 0xA40);
this.AddImageTiled(67, 150, 156, 22, 0xBBC);
this.AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0, false, false); // <i>Guild Faction</i>
Faction f = Faction.Find(this.guild.Leader);
if (f != null)
this.AddHtml(233, 152, 320, 26, f.ToString(), false, false);
this.AddImageTiled(65, 196, 480, 4, 0x238D);
string s = this.guild.Charter;
if (String.IsNullOrEmpty(s))
s = "The guild leader has not yet set the guild charter.";
this.AddHtml(65, 216, 480, 80, s, true, true);
if (isLeader)
this.AddButton(40, 251, 0x4B9, 0x4BA, 4, GumpButtonType.Reply, 0); //Charter Edit button
s = this.guild.Website;
if (string.IsNullOrEmpty(s))
s = "Guild website not yet set.";
this.AddHtml(65, 306, 480, 30, s, true, false);
if (isLeader)
this.AddButton(40, 313, 0x4B9, 0x4BA, 5, GumpButtonType.Reply, 0); //Website Edit button
AddBackground(65, 370, 170, 26, 0x2486);
if (Server.Engines.VvV.ViceVsVirtueSystem.Enabled)
{
if (Server.Engines.VvV.ViceVsVirtueSystem.IsVvV(player))
{
AddButton(67, 375, 0x4B9, 0x4BA, 9, GumpButtonType.Reply, 0); // Resign Vice vs Virtue
AddHtmlLocalized(92, 373, 170, 26, 1155557, m_IsResigningVvV ? 0x5000 : 0, false, false);
AddBackground(255, 370, 170, 26, 0x2486);
AddButton(257, 375, 0x4B9, 0x4BA, 10, GumpButtonType.Reply, 0);
AddHtmlLocalized(282, 373, 150, 26, 1114982, false, false); // Leaderboards
}
else
{
AddButton(67, 375, 0x4B9, 0x4BA, 8, GumpButtonType.Reply, 0);
AddHtmlLocalized(92, 373, 170, 26, 1155556, false, false); // Join Vice vs Virtue
}
}
AddBackground(445, 370, 100, 26, 0x2486);
AddButton(447, 375, 0x845, 0x846, 7, GumpButtonType.Reply, 0);
AddHtmlLocalized(472, 373, 60, 26, 3006115, (this.m_IsResigning) ? 0x5000 : 0, false, false); // Resign
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, this.guild))
return;
pm.DisplayGuildTitle = info.IsSwitched(0);
switch (info.ButtonID)
{
//1-3 handled by base.OnResponse
case 4:
{
if (IsLeader(pm, this.guild))
{
pm.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
pm.BeginPrompt(new PromptCallback(SetCharter_Callback), true); //Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 5:
{
if (IsLeader(pm, this.guild))
{
pm.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
pm.BeginPrompt(new PromptCallback(SetWebsite_Callback), true); //Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 6:
{
//Alliance Roster
if (this.guild.Alliance != null && this.guild.Alliance.IsMember(this.guild))
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, this.guild, this.guild.Alliance));
break;
}
case 7:
{
//Resign
if (!this.m_IsResigning)
{
pm.SendLocalizedMessage(1063332); // Are you sure you wish to resign from your guild?
pm.SendGump(new GuildInfoGump(pm, this.guild, true, false));
}
else
{
this.guild.RemoveMember(pm, 1063411); // You resign from your guild.
}
break;
}
case 8:
if (pm.Young)
{
pm.SendLocalizedMessage(1155562); // Young players may not join Vice vs Virtue. Renounce your young player status by saying, "I renounce my young player status" and try again.
}
else
{
pm.SendGump(new Server.Engines.VvV.ConfirmSignupGump(pm));
}
break;
case 9:
if (Server.Engines.Points.PointsSystem.ViceVsVirtue.IsResigning(pm, guild))
{
pm.SendLocalizedMessage(1155560); // You are currently in the process of quitting Vice vs Virtue.
}
else if (m_IsResigningVvV)
{
pm.SendLocalizedMessage(1155559); // You have begun the Vice vs Virtue resignation process. You will be removed from VvV in 3 days.
Server.Engines.Points.PointsSystem.ViceVsVirtue.OnResign(pm);
}
else
{
pm.SendLocalizedMessage(1155558); // Are you sure you wish to resign from Vice vs Virtue? You will not be allowed to rejoin for 3 days.
pm.SendGump(new GuildInfoGump(pm, guild, false, true));
}
break;
case 10:
pm.SendGump(new Server.Engines.VvV.ViceVsVirtueLeaderboardGump(pm));
break;
}
}
public void SetCharter_Callback(Mobile from, string text)
{
if (!IsLeader(from, this.guild))
return;
string charter = Utility.FixHtml(text.Trim());
if (charter.Length > 50)
{
from.SendLocalizedMessage(1070774, "50"); // Your guild charter cannot exceed ~1_val~ characters.
}
else
{
this.guild.Charter = charter;
from.SendLocalizedMessage(1070775); // You submit a new guild charter.
return;
}
}
public void SetWebsite_Callback(Mobile from, string text)
{
if (!IsLeader(from, this.guild))
return;
string site = Utility.FixHtml(text.Trim());
if (site.Length > 50)
from.SendLocalizedMessage(1070777, "50"); // Your guild website cannot exceed ~1_val~ characters.
else
{
this.guild.Website = site;
from.SendLocalizedMessage(1070778); // You submit a new guild website.
return;
}
}
}
}

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using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildInvitationRequest : BaseGuildGump
{
readonly PlayerMobile m_Inviter;
public GuildInvitationRequest(PlayerMobile pm, Guild g, PlayerMobile inviter)
: base(pm, g)
{
this.m_Inviter = inviter;
this.PopulateGump();
}
public override void PopulateGump()
{
this.AddPage(0);
this.AddBackground(0, 0, 350, 170, 0x2422);
this.AddHtmlLocalized(25, 20, 300, 45, 1062946, 0x0, true, false); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
this.AddHtml(25, 75, 300, 25, String.Format("<center>{0}</center>", this.guild.Name), true, false);
this.AddButton(265, 130, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0);
this.AddButton(195, 130, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0);
this.AddButton(20, 130, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(45, 130, 150, 30, 1062943, 0x0, false, false); // <i>Ignore Guild Invites</i>
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (this.guild.Disbanded || this.player.Guild != null)
return;
switch( info.ButtonID )
{
case 0:
{
this.m_Inviter.SendLocalizedMessage(1063250, String.Format("{0}\t{1}", this.player.Name, this.guild.Name)); // ~1_val~ has declined your invitation to join ~2_val~.
break;
}
case 1:
{
this.guild.AddMember(this.player);
this.player.SendLocalizedMessage(1063056, this.guild.Name); // You have joined ~1_val~.
this.m_Inviter.SendLocalizedMessage(1063249, String.Format("{0}\t{1}", this.player.Name, this.guild.Name)); // ~1_val~ has accepted your invitation to join ~2_val~.
break;
}
case 2:
{
this.player.AcceptGuildInvites = false;
this.player.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
break;
}
}
}
}
}

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using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildMemberInfoGump : BaseGuildGump
{
readonly PlayerMobile m_Member;
readonly bool m_ToLeader;
readonly bool m_toKick;
public GuildMemberInfoGump(PlayerMobile pm, Guild g, PlayerMobile member, bool toKick, bool toPromoteToLeader)
: base(pm, g, 10, 40)
{
this.m_ToLeader = toPromoteToLeader;
this.m_toKick = toKick;
this.m_Member = member;
this.PopulateGump();
}
public override void PopulateGump()
{
this.AddPage(0);
this.AddBackground(0, 0, 350, 255, 0x242C);
this.AddHtmlLocalized(20, 15, 310, 26, 1063018, 0x0, false, false); // <div align=center><i>Guild Member Information</i></div>
this.AddImageTiled(20, 40, 310, 2, 0x2711);
this.AddHtmlLocalized(20, 50, 150, 26, 1062955, 0x0, true, false); // <i>Name</i>
this.AddHtml(180, 53, 150, 26, this.m_Member.Name, false, false);
this.AddHtmlLocalized(20, 80, 150, 26, 1062956, 0x0, true, false); // <i>Rank</i>
this.AddHtmlLocalized(180, 83, 150, 26, this.m_Member.GuildRank.Name, 0x0, false, false);
this.AddHtmlLocalized(20, 110, 150, 26, 1062953, 0x0, true, false); // <i>Guild Title</i>
this.AddHtml(180, 113, 150, 26, this.m_Member.GuildTitle, false, false);
this.AddImageTiled(20, 142, 310, 2, 0x2711);
this.AddBackground(20, 150, 310, 26, 0x2486);
this.AddButton(25, 155, 0x845, 0x846, 4, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(50, 153, 270, 26, (this.m_Member == this.player.GuildFealty && this.guild.Leader != this.m_Member) ? 1063082 : 1062996, 0x0, false, false); // Clear/Cast Vote For This Member
this.AddBackground(20, 180, 150, 26, 0x2486);
this.AddButton(25, 185, 0x845, 0x846, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(50, 183, 110, 26, 1062993, (this.m_ToLeader) ? 0x990000 : 0, false, false); // Promote
this.AddBackground(180, 180, 150, 26, 0x2486);
this.AddButton(185, 185, 0x845, 0x846, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(210, 183, 110, 26, 1062995, 0x0, false, false); // Set Guild Title
this.AddBackground(20, 210, 150, 26, 0x2486);
this.AddButton(25, 215, 0x845, 0x846, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(50, 213, 110, 26, 1062994, 0x0, false, false); // Demote
this.AddBackground(180, 210, 150, 26, 0x2486);
this.AddButton(185, 215, 0x845, 0x846, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(210, 213, 110, 26, 1062997, (this.m_toKick) ? 0x5000 : 0, false, false); // Kick
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || !IsMember(pm, this.guild) || !IsMember(this.m_Member, this.guild))
return;
RankDefinition playerRank = pm.GuildRank;
RankDefinition targetRank = this.m_Member.GuildRank;
switch( info.ButtonID )
{
case 1: //Promote
{
if (playerRank.GetFlag(RankFlags.CanPromoteDemote) && ((playerRank.Rank - 1) > targetRank.Rank || (playerRank == RankDefinition.Leader && playerRank.Rank > targetRank.Rank)))
{
targetRank = RankDefinition.Ranks[targetRank.Rank + 1];
if (targetRank == RankDefinition.Leader)
{
if (this.m_ToLeader)
{
this.m_Member.GuildRank = targetRank;
pm.SendLocalizedMessage(1063156, this.m_Member.Name); // The guild information for ~1_val~ has been updated.
pm.SendLocalizedMessage(1063156, pm.Name); // The guild information for ~1_val~ has been updated.
this.guild.Leader = this.m_Member;
}
else
{
pm.SendLocalizedMessage(1063144); // Are you sure you wish to make this member the new guild leader?
pm.SendGump(new GuildMemberInfoGump(this.player, this.guild, this.m_Member, false, true));
}
}
else
{
this.m_Member.GuildRank = targetRank;
pm.SendLocalizedMessage(1063156, this.m_Member.Name); // The guild information for ~1_val~ has been updated.
}
}
else
pm.SendLocalizedMessage(1063143); // You don't have permission to promote this member.
break;
}
case 2: //Demote
{
if (playerRank.GetFlag(RankFlags.CanPromoteDemote) && playerRank.Rank > targetRank.Rank)
{
if (targetRank == RankDefinition.Lowest)
{
if (RankDefinition.Lowest.Name.Number == 1062963)
pm.SendLocalizedMessage(1063333); // You can't demote a ronin.
else
pm.SendMessage("You can't demote a {0}.", RankDefinition.Lowest.Name);
}
else
{
this.m_Member.GuildRank = RankDefinition.Ranks[targetRank.Rank - 1];
pm.SendLocalizedMessage(1063156, this.m_Member.Name); // The guild information for ~1_val~ has been updated.
}
}
else
pm.SendLocalizedMessage(1063146); // You don't have permission to demote this member.
break;
}
case 3: //Set Guild title
{
if (playerRank.GetFlag(RankFlags.CanSetGuildTitle) && (playerRank.Rank > targetRank.Rank || this.m_Member == this.player))
{
pm.SendLocalizedMessage(1011128); // Enter the new title for this guild member or 'none' to remove a title:
pm.BeginPrompt(new PromptCallback(SetTitle_Callback));
}
else if (this.m_Member.GuildTitle == null || this.m_Member.GuildTitle.Length <= 0)
{
pm.SendLocalizedMessage(1070746); // You don't have the permission to set that member's guild title.
}
else
{
pm.SendLocalizedMessage(1063148); // You don't have permission to change this member's guild title.
}
break;
}
case 4: //Vote
{
if (this.m_Member == pm.GuildFealty && this.guild.Leader != this.m_Member)
pm.SendLocalizedMessage(1063158); // You have cleared your vote for guild leader.
else if (this.guild.CanVote(this.m_Member))//( playerRank.GetFlag( RankFlags.CanVote ) )
{
if (this.m_Member == this.guild.Leader)
pm.SendLocalizedMessage(1063424); // You can't vote for the current guild leader.
else if (!this.guild.CanBeVotedFor(this.m_Member))
pm.SendLocalizedMessage(1063425); // You can't vote for an inactive guild member.
else
{
pm.GuildFealty = this.m_Member;
pm.SendLocalizedMessage(1063159, this.m_Member.Name); // You cast your vote for ~1_val~ for guild leader.
}
}
else
pm.SendLocalizedMessage(1063149); // You don't have permission to vote.
break;
}
case 5: //Kick
{
if ((playerRank.GetFlag(RankFlags.RemovePlayers) && playerRank.Rank > targetRank.Rank) || (playerRank.GetFlag(RankFlags.RemoveLowestRank) && targetRank == RankDefinition.Lowest))
{
if (this.m_toKick)
{
this.guild.RemoveMember(this.m_Member);
pm.SendLocalizedMessage(1063157); // The member has been removed from your guild.
}
else
{
pm.SendLocalizedMessage(1063152); // Are you sure you wish to kick this member from the guild?
pm.SendGump(new GuildMemberInfoGump(this.player, this.guild, this.m_Member, true, false));
}
}
else
pm.SendLocalizedMessage(1063151); // You don't have permission to remove this member.
break;
}
}
}
public void SetTitle_Callback(Mobile from, string text)
{
PlayerMobile pm = from as PlayerMobile;
PlayerMobile targ = this.m_Member;
if (pm == null || targ == null)
return;
Guild g = targ.Guild as Guild;
if (g == null || !IsMember(pm, g) || !(pm.GuildRank.GetFlag(RankFlags.CanSetGuildTitle) && (pm.GuildRank.Rank > targ.GuildRank.Rank || pm == targ)))
{
if (this.m_Member.GuildTitle == null || this.m_Member.GuildTitle.Length <= 0)
pm.SendLocalizedMessage(1070746); // You don't have the permission to set that member's guild title.
else
pm.SendLocalizedMessage(1063148); // You don't have permission to change this member's guild title.
return;
}
string title = Utility.FixHtml(text.Trim());
if (title.Length > 20)
from.SendLocalizedMessage(501178); // That title is too long.
else if (!BaseGuildGump.CheckProfanity(title))
from.SendLocalizedMessage(501179); // That title is disallowed.
else
{
if (Insensitive.Equals(title, "none"))
targ.GuildTitle = null;
else
targ.GuildTitle = title;
pm.SendLocalizedMessage(1063156, targ.Name); // The guild information for ~1_val~ has been updated.
}
}
}
}

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@@ -0,0 +1,267 @@
using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildRosterGump : BaseGuildListGump<PlayerMobile>
{
#region Comparers
private class NameComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new NameComparer();
public NameComparer()
{
}
public int Compare(PlayerMobile x, PlayerMobile y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
return Insensitive.Compare(x.Name, y.Name);
}
}
private class LastOnComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new LastOnComparer();
public LastOnComparer()
{
}
public int Compare(PlayerMobile x, PlayerMobile y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
NetState aState = x.NetState;
NetState bState = y.NetState;
if (aState == null && bState == null)
return x.LastOnline.CompareTo(y.LastOnline);
else if (aState == null)
return 1;
else if (bState == null)
return -1;
else
return 0;
}
}
private class TitleComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new TitleComparer();
public TitleComparer()
{
}
public int Compare(PlayerMobile x, PlayerMobile y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
return Insensitive.Compare(x.GuildTitle, y.GuildTitle);
}
}
private class RankComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new RankComparer();
public RankComparer()
{
}
public int Compare(PlayerMobile x, PlayerMobile y)
{
if (x == null && y == null)
return 0;
else if (x == null)
return -1;
else if (y == null)
return 1;
return x.GuildRank.Rank.CompareTo(y.GuildRank.Rank);
}
}
#endregion
private static readonly InfoField<PlayerMobile>[] m_Fields = new InfoField<PlayerMobile>[]
{
new InfoField<PlayerMobile>(1062955, 130, GuildRosterGump.NameComparer.Instance), //Name
new InfoField<PlayerMobile>(1062956, 80, GuildRosterGump.RankComparer.Instance), //Rank
new InfoField<PlayerMobile>(1062952, 80, GuildRosterGump.LastOnComparer.Instance), //Last On
new InfoField<PlayerMobile>(1062953, 150, GuildRosterGump.TitleComparer.Instance)//Guild Title
};
public GuildRosterGump(PlayerMobile pm, Guild g)
: this(pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0)
{
}
public GuildRosterGump(PlayerMobile pm, Guild g, IComparer<PlayerMobile> currentComparer, bool ascending, string filter, int startNumber)
: base(pm, g, Utility.SafeConvertList<Mobile, PlayerMobile>(g.Members), currentComparer, ascending, filter, startNumber, m_Fields)
{
PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
AddHtmlLocalized(266, 43, 110, 26, 1062974, 0xF, false, false); // Guild Roster
}
public override void DrawEndingEntry(int itemNumber)
{
AddBackground(225, 148 + itemNumber * 28, 150, 26, 0x2486);
AddButton(230, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0);
AddHtmlLocalized(255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0, false, false); // Invite Player
}
protected override TextDefinition[] GetValuesFor(PlayerMobile pm, int aryLength)
{
TextDefinition[] defs = new TextDefinition[aryLength];
string name = String.Format("{0} {1}{2}",
pm.Name,
Engines.VvV.ViceVsVirtueSystem.IsVvV(pm) ? "VvV" : "",
(player.GuildFealty == pm && player.GuildFealty != guild.Leader) ? " *" : "");
if (pm == player)
name = Color(name, 0x006600);
else if (pm.NetState != null)
name = Color(name, 0x000066);
defs[0] = name;
defs[1] = pm.GuildRank.Name;
defs[2] = (pm.NetState != null) ? new TextDefinition(1063015) : new TextDefinition(pm.LastOnline.ToString("yyyy-MM-dd"));
defs[3] = (pm.GuildTitle == null) ? "" : pm.GuildTitle;
return defs;
}
protected override bool IsFiltered(PlayerMobile pm, string filter)
{
if (pm == null)
return true;
return !Insensitive.Contains(pm.Name, filter);
}
public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<PlayerMobile> comparer, bool ascending, string filter, int startNumber)
{
return new GuildRosterGump(pm, g, comparer, ascending, filter, startNumber);
}
public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, PlayerMobile o)
{
return new GuildMemberInfoGump(pm, g, o, false, false);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (pm == null || !IsMember(pm, guild))
return;
if (info.ButtonID == 8)
{
if (pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
{
pm.SendLocalizedMessage(1063048); // Whom do you wish to invite into your guild?
pm.BeginTarget(-1, false, Targeting.TargetFlags.None, new TargetStateCallback(InvitePlayer_Callback), guild);
}
else
pm.SendLocalizedMessage(503301); // You don't have permission to do that.
}
}
public void InvitePlayer_Callback(Mobile from, object targeted, object state)
{
PlayerMobile pm = from as PlayerMobile;
PlayerMobile targ = targeted as PlayerMobile;
Guild g = state as Guild;
PlayerState guildState = PlayerState.Find(g.Leader);
PlayerState targetState = PlayerState.Find(targ);
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if (pm == null || !IsMember(pm, guild) || !pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
{
pm.SendLocalizedMessage(503301); // You don't have permission to do that.
}
else if (targ == null)
{
pm.SendLocalizedMessage(1063334); // That isn't a valid player.
}
else if (!targ.AcceptGuildInvites)
{
pm.SendLocalizedMessage(1063049, targ.Name); // ~1_val~ is not accepting guild invitations.
}
else if (g.IsMember(targ))
{
pm.SendLocalizedMessage(1063050, targ.Name); // ~1_val~ is already a member of your guild!
}
else if (targ.Guild != null)
{
pm.SendLocalizedMessage(1063051, targ.Name); // ~1_val~ is already a member of a guild.
}
else if (targ.HasGump(typeof(BaseGuildGump)) || targ.HasGump(typeof(CreateGuildGump))) //TODO: Check message if CreateGuildGump Open
{
pm.SendLocalizedMessage(1063052, targ.Name); // ~1_val~ is currently considering another guild invitation.
}
#region Factions
else if (targ.Young && guildFaction != null)
{
pm.SendLocalizedMessage(1070766); // You cannot invite a young player to your faction-aligned guild.
}
else if (guildFaction != targetFaction)
{
if (guildFaction == null)
pm.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
else if (targetFaction == null)
pm.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
else
pm.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
}
else if (targetState != null && targetState.IsLeaving)
{
// OSI does this quite strangely, so we'll just do it this way
pm.SendMessage("That person is quitting their faction and so you may not recruit them.");
}
#endregion
else
{
pm.SendLocalizedMessage(1063053, targ.Name); // You invite ~1_val~ to join your guild.
targ.SendGump(new GuildInvitationRequest(targ, guild, pm));
}
}
}
}

View File

@@ -0,0 +1,629 @@
using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class OtherGuildInfo : BaseGuildGump
{
private readonly Guild m_Other;
public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild)
: base(pm, g, 10, 40)
{
this.m_Other = otherGuild;
g.CheckExpiredWars();
this.PopulateGump();
}
public void AddButtonAndBackground(int x, int y, int buttonID, int locNum)
{
this.AddBackground(x, y, 225, 26, 0x2486);
this.AddButton(x + 5, y + 5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0, false, false);
}
public override void PopulateGump()
{
Guild g = Guild.GetAllianceLeader(this.guild);
Guild other = Guild.GetAllianceLeader(this.m_Other);
WarDeclaration war = g.FindPendingWar(other);
WarDeclaration activeWar = g.FindActiveWar(other);
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = this.m_Other.Alliance;
//NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses
bool PendingWar = (war != null);
bool ActiveWar = (activeWar != null);
this.AddPage(0);
this.AddBackground(0, 0, 520, 335, 0x242C);
this.AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0, false, false); // <div align=center><i>Guild Relationship</i></div>
this.AddImageTiled(20, 40, 480, 2, 0x2711);
this.AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true, false); // <i>Guild Name</i>
this.AddHtml(150, 53, 360, 26, this.m_Other.Name, false, false);
this.AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true, false); // <i>Alliance</i>
if (otherAlliance != null)
{
if (otherAlliance.IsMember(this.m_Other))
{
this.AddHtml(150, 83, 360, 26, otherAlliance.Name, false, false);
}
//else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )
/* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
{
AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
}
//AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
//AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
*/
}
this.AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true, false); // <i>Abbreviation</i>
this.AddHtml(150, 113, 120, 26, this.m_Other.Abbreviation, false, false);
string kills = "0/0";
string time = "00:00";
string otherKills = "0/0";
WarDeclaration otherWar;
if (ActiveWar)
{
kills = String.Format("{0}/{1}", activeWar.Kills, activeWar.MaxKills);
TimeSpan timeRemaining = TimeSpan.Zero;
if (activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.UtcNow)
timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow;
//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it
time = String.Format("{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining);
otherWar = this.m_Other.FindActiveWar(this.guild);
if (otherWar != null)
otherKills = String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills);
}
else if (PendingWar)
{
kills = Color(String.Format("{0}/{1}", war.Kills, war.MaxKills), 0x990000);
//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
time = Color(String.Format("{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength), 0x990000);
otherWar = this.m_Other.FindPendingWar(this.guild);
if (otherWar != null)
otherKills = Color(String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills), 0x990000);
}
this.AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true, false); // <i>Your Kills</i>
this.AddHtml(410, 113, 120, 26, kills, false, false);
this.AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true, false); // <i>Time Remaining</i>
this.AddHtml(150, 143, 120, 26, time, false, false);
this.AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true, false); // <i>Their Kills</i>
this.AddHtml(410, 143, 120, 26, otherKills, false, false);
this.AddImageTiled(20, 172, 480, 2, 0x2711);
int number = 1062973;// <div align=center>You are at peace with this guild.</div>
if (PendingWar)
{
if (war.WarRequester)
{
number = 1063027; // <div align=center>You have challenged this guild to war!</div>
}
else
{
number = 1062969; // <div align=center>This guild has challenged you to war!</div>
this.AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge
this.AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms
}
this.AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge
}
else if (ActiveWar)
{
number = 1062965; // <div align=center>You are at war with this guild!</div>
this.AddButtonAndBackground(20, 290, 8, 1062980); // Surrender
}
else if (alliance != null && alliance == otherAlliance) //alliance, Same Alliance
{
if (alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other)) //Both in Same alliance, full members
{
number = 1062970; // <div align=center>You are allied with this guild.</div>
if (alliance.Leader == this.guild)
{
this.AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance
this.AddButtonAndBackground(275, 260, 13, 1063433); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
//Remove guild from alliance //Promote to Alliance Leader
}
//Show roster, Centered, up
this.AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
//Leave Alliance
this.AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance
}
else if (alliance.Leader == this.guild && alliance.IsPendingMember(this.m_Other))
{
number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>
//Show Alliance Roster, Centered, down.
this.AddButtonAndBackground(148, 245, 10, 1063164); //Show Alliance Roster
//Withdraw Request
this.AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request
this.AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
}
else if (alliance.Leader == this.m_Other && alliance.IsPendingMember(this.guild))
{
number = 1062972; // <div align=center>This guild has requested an alliance.</div>
//Show alliance Roster, top
this.AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
//Deny Request
//Accept Request
this.AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request
this.AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request
this.AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
}
}
else
{
this.AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance
this.AddButtonAndBackground(20, 290, 1, 1062989); // Declare War!
}
this.AddButtonAndBackground(275, 290, 0, 3000091); //Cancel
this.AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true, false);
this.AddImageTiled(20, 245, 480, 2, 0x2711);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, this.guild))
return;
RankDefinition playerRank = pm.GuildRank;
Guild guildLeader = Guild.GetAllianceLeader(this.guild);
Guild otherGuild = Guild.GetAllianceLeader(this.m_Other);
WarDeclaration war = guildLeader.FindPendingWar(otherGuild);
WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader);
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = otherGuild.Alliance;
switch( info.ButtonID )
{
#region War
case 5: //Accept the war
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Accept the war
this.guild.PendingWars.Remove(war);
war.WarBeginning = DateTime.UtcNow;
this.guild.AcceptedWars.Add(war);
if (alliance != null && alliance.IsMember(this.guild))
{
alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
alliance.InvalidateMemberProperties();
}
else
{
this.guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
this.guild.InvalidateMemberProperties();
}
//Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
otherGuild.PendingWars.Remove(otherWar);
otherWar.WarBeginning = DateTime.UtcNow;
otherGuild.AcceptedWars.Add(otherWar);
if (otherAlliance != null && this.m_Other.Alliance.IsMember(this.m_Other))
{
otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : this.guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : this.guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherGuild.InvalidateMemberProperties();
}
}
}
break;
}
case 6: //Modify war terms
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, this.guild, otherGuild));
}
}
break;
}
case 7: //Dismiss war
{
if (war != null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Dismiss the war
this.guild.PendingWars.Remove(war);
otherGuild.PendingWars.Remove(otherWar);
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//Messages to opposing guild? (Testing on OSI says no)
}
}
break;
}
case 8: //Surrender
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
if (activeWar != null)
{
if (alliance != null && alliance.IsMember(this.guild))
{
alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
alliance.InvalidateMemberProperties();
}
else
{
this.guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
this.guild.InvalidateMemberProperties();
}
this.guild.AcceptedWars.Remove(activeWar);
if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
{
otherAlliance.AllianceMessage(1070739, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name));// You have won the war against ~1_val~!
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070739, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name));// You have won the war against ~1_val~!
otherGuild.InvalidateMemberProperties();
}
otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(this.guild));
}
}
break;
}
case 1: //Declare War
{
if (war == null && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else if (otherAlliance != null && otherAlliance.Leader != this.m_Other)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, this.guild, this.m_Other));
}
}
break;
}
#endregion
case 2: //Request Alliance
{
#region New alliance
if (alliance == null)
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else
{
pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance:
pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback));
}
}
#endregion
#region Existing Alliance
else
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (alliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1063416, this.guild.Name); // ~1_val~ is currently considering another alliance proposal.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else
{
pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance.
this.m_Other.Alliance = alliance; //Calls addPendingGuild
//alliance.AddPendingGuild( m_Other );
}
}
#endregion
break;
}
case 10: //Show Alliance Roster
{
if (alliance != null && alliance == otherAlliance)
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, this.guild, alliance));
break;
}
case 11: //Leave Alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.IsMember(this.guild))
{
this.guild.Alliance = null; //Calls alliance.Removeguild
// alliance.RemoveGuild( guild );
this.m_Other.InvalidateWarNotoriety();
this.guild.InvalidateMemberNotoriety();
}
break;
}
case 12: //Remove Guild from alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other))
{
this.m_Other.Alliance = null;
this.m_Other.InvalidateMemberNotoriety();
this.guild.InvalidateWarNotoriety();
}
break;
}
case 13: //Promote to Alliance leader
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other))
{
pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", this.m_Other.Name, alliance.Name)); // ~1_val~ is now the leader of ~2_val~.
alliance.Leader = this.m_Other;
}
break;
}
case 14: //Withdraw Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader == this.guild && alliance.IsPendingMember(this.m_Other))
{
this.m_Other.Alliance = null;
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
}
break;
}
case 15: //Deny Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && otherAlliance != null && alliance.Leader == this.m_Other && otherAlliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out.
this.guild.Alliance = null;
}
break;
}
case 16: //Accept Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (otherAlliance != null && otherAlliance.Leader == this.m_Other && otherAlliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
otherAlliance.TurnToMember(this.m_Other); //No need to verify it's in the guild or already a member, the function does this
otherAlliance.TurnToMember(this.guild);
}
break;
}
}
}
public void CreateAlliance_Callback(Mobile from, string text)
{
PlayerMobile pm = from as PlayerMobile;
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = this.m_Other.Alliance;
if (!IsMember(from, this.guild) || alliance != null)
return;
RankDefinition playerRank = pm.GuildRank;
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
//Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else
{
string name = Utility.FixHtml(text.Trim());
if (!BaseGuildGump.CheckProfanity(name))
pm.SendLocalizedMessage(1070886); // That alliance name is not allowed.
else if (name.Length > Guild.NameLimit)
pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length.
else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
pm.SendLocalizedMessage(1063428); // That alliance name is not available.
else
{
pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance.
new AllianceInfo(this.guild, name, this.m_Other);
}
}
}
}
}

View File

@@ -0,0 +1,128 @@
using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class WarDeclarationGump : BaseGuildGump
{
private readonly Guild m_Other;
public WarDeclarationGump(PlayerMobile pm, Guild g, Guild otherGuild)
: base(pm, g)
{
this.m_Other = otherGuild;
WarDeclaration war = g.FindPendingWar(otherGuild);
this.AddPage(0);
this.AddBackground(0, 0, 500, 340, 0x24AE);
this.AddBackground(65, 50, 370, 30, 0x2486);
this.AddHtmlLocalized(75, 55, 370, 26, 1062979, 0x3C00, false, false); // <div align=center><i>Declaration of War</i></div>
this.AddImage(410, 45, 0x232C);
this.AddHtmlLocalized(65, 95, 200, 20, 1063009, 0x14AF, false, false); // <i>Duration of War</i>
this.AddHtmlLocalized(65, 120, 400, 20, 1063010, 0x0, false, false); // Enter the number of hours the war will last.
this.AddBackground(65, 150, 40, 30, 0x2486);
this.AddTextEntry(70, 154, 50, 30, 0x481, 10, (war != null) ? war.WarLength.Hours.ToString() : "0");
this.AddHtmlLocalized(65, 195, 200, 20, 1063011, 0x14AF, false, false); // <i>Victory Condition</i>
this.AddHtmlLocalized(65, 220, 400, 20, 1063012, 0x0, false, false); // Enter the winning number of kills.
this.AddBackground(65, 250, 40, 30, 0x2486);
this.AddTextEntry(70, 254, 50, 30, 0x481, 11, (war != null) ? war.MaxKills.ToString() : "0");
this.AddBackground(190, 270, 130, 26, 0x2486);
this.AddButton(195, 275, 0x845, 0x846, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(220, 273, 90, 26, 1006045, 0x0, false, false); // Cancel
this.AddBackground(330, 270, 130, 26, 0x2486);
this.AddButton(335, 275, 0x845, 0x846, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(360, 273, 90, 26, 1062989, 0x5000, false, false); // Declare War!
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, this.guild))
return;
RankDefinition playerRank = pm.GuildRank;
switch( info.ButtonID )
{
case 1:
{
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = this.m_Other.Alliance;
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else if (otherAlliance != null && otherAlliance.Leader != this.m_Other)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
WarDeclaration activeWar = this.guild.FindActiveWar(this.m_Other);
if (activeWar == null)
{
WarDeclaration war = this.guild.FindPendingWar(this.m_Other);
WarDeclaration otherWar = this.m_Other.FindPendingWar(this.guild);
//Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.)
TextRelay tKills = info.GetTextEntry(11);
TextRelay tWarLength = info.GetTextEntry(10);
int maxKills = (tKills == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(11).Text), 0xFFFF), 0);
TimeSpan warLength = TimeSpan.FromHours((tWarLength == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(10).Text), 0xFFFF), 0));
if (war != null)
{
war.MaxKills = maxKills;
war.WarLength = warLength;
war.WarRequester = true;
}
else
{
this.guild.PendingWars.Add(new WarDeclaration(this.guild, this.m_Other, maxKills, warLength, true));
}
if (otherWar != null)
{
otherWar.MaxKills = maxKills;
otherWar.WarLength = warLength;
otherWar.WarRequester = false;
}
else
{
this.m_Other.PendingWars.Add(new WarDeclaration(this.m_Other, this.guild, maxKills, warLength, false));
}
if (war != null)
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.
}
else
this.m_Other.GuildMessage(1070781, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name)); // ~1_val~ has proposed a war.
pm.SendLocalizedMessage(1070751, ((this.m_Other.Alliance != null) ? this.m_Other.Alliance.Name : this.m_Other.Name)); // War proposal has been sent to ~1_val~.
}
}
break;
}
default:
{
pm.SendGump(new OtherGuildInfo(pm, this.guild, this.m_Other));
break;
}
}
}
}
}

View File

@@ -0,0 +1,95 @@
using System;
using Server.Factions;
using Server.Guilds;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildRecruitTarget : Target
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildRecruitTarget(Mobile m, Guild guild)
: base(10, false, TargetFlags.None)
{
this.m_Mobile = m;
this.m_Guild = guild;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
if (targeted is Mobile)
{
Mobile m = (Mobile)targeted;
PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
PlayerState targetState = PlayerState.Find(m);
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if (!m.Player)
{
this.m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
}
else if (!m.Alive)
{
this.m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
}
else if (this.m_Guild.IsMember(m))
{
this.m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
}
else if (this.m_Guild.Candidates.Contains(m))
{
this.m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
}
else if (this.m_Guild.Accepted.Contains(m))
{
this.m_Mobile.SendLocalizedMessage(501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
}
else if (m.Guild != null)
{
this.m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
}
#region Factions
else if (guildFaction != targetFaction)
{
if (guildFaction == null)
this.m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
else if (targetFaction == null)
this.m_Mobile.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
else
this.m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
}
else if (targetState != null && targetState.IsLeaving)
{
// OSI does this quite strangely, so we'll just do it this way
this.m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
}
#endregion
else if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Guild.Leader == this.m_Mobile)
{
this.m_Guild.Accepted.Add(m);
}
else
{
this.m_Guild.Candidates.Add(m);
}
}
}
protected override void OnTargetFinish(Mobile from)
{
if (GuildGump.BadMember(this.m_Mobile, this.m_Guild))
return;
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
}
}
}