62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public class GuildInvitationRequest : BaseGuildGump
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{
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readonly PlayerMobile m_Inviter;
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public GuildInvitationRequest(PlayerMobile pm, Guild g, PlayerMobile inviter)
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: base(pm, g)
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{
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this.m_Inviter = inviter;
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this.PopulateGump();
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}
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public override void PopulateGump()
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{
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this.AddPage(0);
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this.AddBackground(0, 0, 350, 170, 0x2422);
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this.AddHtmlLocalized(25, 20, 300, 45, 1062946, 0x0, true, false); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
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this.AddHtml(25, 75, 300, 25, String.Format("<center>{0}</center>", this.guild.Name), true, false);
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this.AddButton(265, 130, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0);
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this.AddButton(195, 130, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0);
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this.AddButton(20, 130, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(45, 130, 150, 30, 1062943, 0x0, false, false); // <i>Ignore Guild Invites</i>
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.guild.Disbanded || this.player.Guild != null)
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return;
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switch( info.ButtonID )
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{
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case 0:
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{
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this.m_Inviter.SendLocalizedMessage(1063250, String.Format("{0}\t{1}", this.player.Name, this.guild.Name)); // ~1_val~ has declined your invitation to join ~2_val~.
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break;
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}
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case 1:
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{
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this.guild.AddMember(this.player);
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this.player.SendLocalizedMessage(1063056, this.guild.Name); // You have joined ~1_val~.
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this.m_Inviter.SendLocalizedMessage(1063249, String.Format("{0}\t{1}", this.player.Name, this.guild.Name)); // ~1_val~ has accepted your invitation to join ~2_val~.
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break;
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}
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case 2:
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{
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this.player.AcceptGuildInvites = false;
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this.player.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
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break;
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}
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}
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}
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}
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} |