267 lines
9.7 KiB
C#
267 lines
9.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public class GuildRosterGump : BaseGuildListGump<PlayerMobile>
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{
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#region Comparers
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private class NameComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new NameComparer();
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public NameComparer()
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{
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}
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public int Compare(PlayerMobile x, PlayerMobile y)
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{
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if (x == null && y == null)
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return 0;
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else if (x == null)
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return -1;
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else if (y == null)
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return 1;
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return Insensitive.Compare(x.Name, y.Name);
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}
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}
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private class LastOnComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new LastOnComparer();
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public LastOnComparer()
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{
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}
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public int Compare(PlayerMobile x, PlayerMobile y)
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{
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if (x == null && y == null)
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return 0;
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else if (x == null)
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return -1;
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else if (y == null)
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return 1;
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NetState aState = x.NetState;
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NetState bState = y.NetState;
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if (aState == null && bState == null)
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return x.LastOnline.CompareTo(y.LastOnline);
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else if (aState == null)
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return 1;
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else if (bState == null)
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return -1;
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else
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return 0;
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}
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}
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private class TitleComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new TitleComparer();
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public TitleComparer()
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{
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}
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public int Compare(PlayerMobile x, PlayerMobile y)
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{
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if (x == null && y == null)
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return 0;
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else if (x == null)
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return -1;
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else if (y == null)
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return 1;
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return Insensitive.Compare(x.GuildTitle, y.GuildTitle);
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}
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}
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private class RankComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new RankComparer();
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public RankComparer()
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{
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}
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public int Compare(PlayerMobile x, PlayerMobile y)
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{
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if (x == null && y == null)
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return 0;
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else if (x == null)
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return -1;
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else if (y == null)
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return 1;
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return x.GuildRank.Rank.CompareTo(y.GuildRank.Rank);
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}
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}
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#endregion
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private static readonly InfoField<PlayerMobile>[] m_Fields = new InfoField<PlayerMobile>[]
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{
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new InfoField<PlayerMobile>(1062955, 130, GuildRosterGump.NameComparer.Instance), //Name
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new InfoField<PlayerMobile>(1062956, 80, GuildRosterGump.RankComparer.Instance), //Rank
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new InfoField<PlayerMobile>(1062952, 80, GuildRosterGump.LastOnComparer.Instance), //Last On
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new InfoField<PlayerMobile>(1062953, 150, GuildRosterGump.TitleComparer.Instance)//Guild Title
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};
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public GuildRosterGump(PlayerMobile pm, Guild g)
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: this(pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0)
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{
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}
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public GuildRosterGump(PlayerMobile pm, Guild g, IComparer<PlayerMobile> currentComparer, bool ascending, string filter, int startNumber)
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: base(pm, g, Utility.SafeConvertList<Mobile, PlayerMobile>(g.Members), currentComparer, ascending, filter, startNumber, m_Fields)
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{
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PopulateGump();
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}
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public override void PopulateGump()
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{
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base.PopulateGump();
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AddHtmlLocalized(266, 43, 110, 26, 1062974, 0xF, false, false); // Guild Roster
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}
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public override void DrawEndingEntry(int itemNumber)
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{
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AddBackground(225, 148 + itemNumber * 28, 150, 26, 0x2486);
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AddButton(230, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0);
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AddHtmlLocalized(255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0, false, false); // Invite Player
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}
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protected override TextDefinition[] GetValuesFor(PlayerMobile pm, int aryLength)
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{
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TextDefinition[] defs = new TextDefinition[aryLength];
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string name = String.Format("{0} {1}{2}",
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pm.Name,
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Engines.VvV.ViceVsVirtueSystem.IsVvV(pm) ? "VvV" : "",
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(player.GuildFealty == pm && player.GuildFealty != guild.Leader) ? " *" : "");
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if (pm == player)
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name = Color(name, 0x006600);
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else if (pm.NetState != null)
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name = Color(name, 0x000066);
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defs[0] = name;
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defs[1] = pm.GuildRank.Name;
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defs[2] = (pm.NetState != null) ? new TextDefinition(1063015) : new TextDefinition(pm.LastOnline.ToString("yyyy-MM-dd"));
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defs[3] = (pm.GuildTitle == null) ? "" : pm.GuildTitle;
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return defs;
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}
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protected override bool IsFiltered(PlayerMobile pm, string filter)
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{
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if (pm == null)
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return true;
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return !Insensitive.Contains(pm.Name, filter);
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}
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public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<PlayerMobile> comparer, bool ascending, string filter, int startNumber)
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{
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return new GuildRosterGump(pm, g, comparer, ascending, filter, startNumber);
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}
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public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, PlayerMobile o)
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{
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return new GuildMemberInfoGump(pm, g, o, false, false);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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base.OnResponse(sender, info);
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PlayerMobile pm = sender.Mobile as PlayerMobile;
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if (pm == null || !IsMember(pm, guild))
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return;
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if (info.ButtonID == 8)
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{
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if (pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
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{
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pm.SendLocalizedMessage(1063048); // Whom do you wish to invite into your guild?
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pm.BeginTarget(-1, false, Targeting.TargetFlags.None, new TargetStateCallback(InvitePlayer_Callback), guild);
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}
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else
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pm.SendLocalizedMessage(503301); // You don't have permission to do that.
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}
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}
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public void InvitePlayer_Callback(Mobile from, object targeted, object state)
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{
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PlayerMobile pm = from as PlayerMobile;
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PlayerMobile targ = targeted as PlayerMobile;
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Guild g = state as Guild;
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PlayerState guildState = PlayerState.Find(g.Leader);
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PlayerState targetState = PlayerState.Find(targ);
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Faction guildFaction = (guildState == null ? null : guildState.Faction);
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Faction targetFaction = (targetState == null ? null : targetState.Faction);
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if (pm == null || !IsMember(pm, guild) || !pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
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{
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pm.SendLocalizedMessage(503301); // You don't have permission to do that.
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}
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else if (targ == null)
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{
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pm.SendLocalizedMessage(1063334); // That isn't a valid player.
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}
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else if (!targ.AcceptGuildInvites)
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{
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pm.SendLocalizedMessage(1063049, targ.Name); // ~1_val~ is not accepting guild invitations.
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}
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else if (g.IsMember(targ))
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{
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pm.SendLocalizedMessage(1063050, targ.Name); // ~1_val~ is already a member of your guild!
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}
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else if (targ.Guild != null)
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{
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pm.SendLocalizedMessage(1063051, targ.Name); // ~1_val~ is already a member of a guild.
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}
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else if (targ.HasGump(typeof(BaseGuildGump)) || targ.HasGump(typeof(CreateGuildGump))) //TODO: Check message if CreateGuildGump Open
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{
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pm.SendLocalizedMessage(1063052, targ.Name); // ~1_val~ is currently considering another guild invitation.
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}
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#region Factions
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else if (targ.Young && guildFaction != null)
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{
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pm.SendLocalizedMessage(1070766); // You cannot invite a young player to your faction-aligned guild.
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}
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else if (guildFaction != targetFaction)
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{
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if (guildFaction == null)
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pm.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
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else if (targetFaction == null)
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pm.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
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else
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pm.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
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}
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else if (targetState != null && targetState.IsLeaving)
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{
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// OSI does this quite strangely, so we'll just do it this way
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pm.SendMessage("That person is quitting their faction and so you may not recruit them.");
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}
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#endregion
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else
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{
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pm.SendLocalizedMessage(1063053, targ.Name); // You invite ~1_val~ to join your guild.
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targ.SendGump(new GuildInvitationRequest(targ, guild, pm));
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}
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}
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}
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} |