62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class TrainingBow : Bow
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{
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public override int LabelNumber{ get{ return 1061094; } } // Training Bow
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public override int InitMinHits{ get{ return 2600; } }
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public override int InitMaxHits{ get{ return 2600; } }
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public override int AosMinDamage{ get{ return 1; } }
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public override int AosMaxDamage{ get{ return 1; } }
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public override int AosSpeed{ get{ return 46; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 1; } }
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public override int OldSpeed{ get{ return 58; } }
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public override int DefMaxRange{ get{ return 15; } }
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public override int DefHitSound{ get{ return 0x234; } }
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public override int DefMissSound{ get{ return 0x238; } }
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[Constructable]
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public TrainingBow()
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{
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Hue = 220;
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Name = "A Training Bow";
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Attributes.WeaponSpeed = 50;
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}
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public TrainingBow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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