using System; using Server; namespace Server.Items { public class TrainingBow : Bow { public override int LabelNumber{ get{ return 1061094; } } // Training Bow public override int InitMinHits{ get{ return 2600; } } public override int InitMaxHits{ get{ return 2600; } } public override int AosMinDamage{ get{ return 1; } } public override int AosMaxDamage{ get{ return 1; } } public override int AosSpeed{ get{ return 46; } } public override int OldStrengthReq{ get{ return 10; } } public override int OldMinDamage{ get{ return 1; } } public override int OldMaxDamage{ get{ return 1; } } public override int OldSpeed{ get{ return 58; } } public override int DefMaxRange{ get{ return 15; } } public override int DefHitSound{ get{ return 0x234; } } public override int DefMissSound{ get{ return 0x238; } } [Constructable] public TrainingBow() { Hue = 220; Name = "A Training Bow"; Attributes.WeaponSpeed = 50; } public TrainingBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }