Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,64 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1410, 0x1417 )]
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public class ArmsOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 80; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public ArmsOfTheGods() : base( 0x1410 )
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{
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Name = "Arms Of The Gods";
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Hue = 1159;
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Weight = 5.0;
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Attributes.DefendChance = 15;
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Attributes.BonusHits = 10;
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FireBonus = 7;
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PhysicalBonus = 5;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public ArmsOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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@@ -0,0 +1,63 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1415, 0x1416 )]
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public class ChestOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -8; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public ChestOfTheGods() : base( 0x1415 )
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{
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Name = "Chest Of The Gods";
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Hue = 1159;
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Weight = 10.0;
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Attributes.BonusDex = 10;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 5;
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FireBonus = 7;
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PhysicalBonus = 5;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public ChestOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 10.0;
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}
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}
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}
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@@ -0,0 +1,62 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1414, 0x1418 )]
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public class GlovesOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 70; } }
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public override int OldStrReq{ get{ return 30; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public GlovesOfTheGods() : base( 0x1414 )
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{
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Name = "Gloves Of The Gods";
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Hue = 1159;
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Weight = 2.0;
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Attributes.BonusHits = 5;
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Attributes.AttackChance = 15;
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PhysicalBonus = 5;
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FireBonus = 7;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public GlovesOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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}
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@@ -0,0 +1,61 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GorgetOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int OldStrReq{ get{ return 30; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public GorgetOfTheGods() : base( 0x1413 )
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{
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Name = "Gorget Of The Gods";
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Hue = 1159;
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Weight = 2.0;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.AttackChance = 10;
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Attributes.LowerManaCost = 8;
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Attributes.RegenHits = 2;
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PhysicalBonus = 5;
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FireBonus = 7;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public GorgetOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,57 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143D, 0x143C )]
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public class HammerOfTheGods : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 28; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 33; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public HammerOfTheGods() : base( 0x143D )
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{
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Hue = 1159;
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Name = "Hammer Of The Gods";
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Weight = 9.0;
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Layer = Layer.OneHanded;
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Attributes.WeaponDamage = 50;
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Attributes.WeaponSpeed = 30;
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WeaponAttributes.HitLightning = 50;
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}
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public HammerOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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//Made By Makoro Shimoro
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using System;
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using Server;
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namespace Server.Items
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{
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public class HelmOfTheGods : PlateHelm
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{
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//public override int LabelNumber{ get{ return 1061096; } } // Helm of Insight
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public override int ArtifactRarity{ get{ return 15; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HelmOfTheGods()
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{
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Hue = 1159;
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Name = "Helm Of The Gods";
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Attributes.BonusDex = 10;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 2;
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Attributes.AttackChance = 5;
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PhysicalBonus = 10;
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FireBonus = 10;
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ColdBonus = 10;
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PoisonBonus = 10;
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EnergyBonus = 10;
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}
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public HelmOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,60 @@
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//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1411, 0x141a )]
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public class LegsOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 90; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -6; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public LegsOfTheGods() : base( 0x1411 )
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{
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Name = "Legs Of The Gods";
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Hue = 1159;
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Weight = 7.0;
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Attributes.DefendChance = 5;
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Attributes.AttackChance = 5;
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Attributes.RegenHits = 2;
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PhysicalBonus = 5;
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FireBonus = 7;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public LegsOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,69 @@
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//Made By Makoro Shimoro
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using System;
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using Server;
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namespace Server.Items
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{
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public class SheildOfTheGods : BaseShield, IDyable
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int ArmorBase{ get{ return 16; } }
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[Constructable]
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public SheildOfTheGods() : base( 0x1B74 )
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{
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Name = "Sheild Of The Gods";
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Hue = 1159;
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Weight = 7.0;
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Attributes.DefendChance = 15;
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Attributes.AttackChance = 15;
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Attributes.ReflectPhysical = 15;
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PhysicalBonus = 10;
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FireBonus = 10;
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ColdBonus = 10;
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PoisonBonus = 10;
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EnergyBonus = 9;
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}
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public SheildOfTheGods( Serial serial ) : base(serial)
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{
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 5.0 )
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Weight = 7.0;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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}
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}
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