63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
//Made By Makoro Shimoro
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1415, 0x1416 )]
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public class ChestOfTheGods : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -8; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public ChestOfTheGods() : base( 0x1415 )
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{
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Name = "Chest Of The Gods";
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Hue = 1159;
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Weight = 10.0;
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Attributes.BonusDex = 10;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 5;
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FireBonus = 7;
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PhysicalBonus = 5;
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ColdBonus = 8;
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PoisonBonus = 7;
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EnergyBonus = 8;
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}
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public ChestOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 10.0;
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}
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}
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} |