48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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namespace Server.Factions
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{
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public class StrongholdMonolith : BaseMonolith
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{
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public StrongholdMonolith()
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: this(null, null)
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{
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}
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public StrongholdMonolith(Town town, Faction faction)
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: base(town, faction)
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{
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}
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public StrongholdMonolith(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultLabelNumber
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{
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get
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{
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return 1041042;
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}
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}// A Faction Sigil Monolith
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public override void OnTownChanged()
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{
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this.AssignName(this.Town == null ? null : this.Town.Definition.StrongholdMonolithName);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |