using System; namespace Server.Factions { public class StrongholdMonolith : BaseMonolith { public StrongholdMonolith() : this(null, null) { } public StrongholdMonolith(Town town, Faction faction) : base(town, faction) { } public StrongholdMonolith(Serial serial) : base(serial) { } public override int DefaultLabelNumber { get { return 1041042; } }// A Faction Sigil Monolith public override void OnTownChanged() { this.AssignName(this.Town == null ? null : this.Town.Definition.StrongholdMonolithName); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }