41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class CorgulIslandMap : SeaChart
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{
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private Point3D m_DestinationPoint;
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D DestinationPoint { get { return m_DestinationPoint; } }
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[Constructable]
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public CorgulIslandMap(Point3D pnt)
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{
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Name = "Island Map";
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m_DestinationPoint = pnt;
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AddWorldPin(pnt.X, pnt.Y);
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Protected = true;
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}
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public CorgulIslandMap(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write(m_DestinationPoint);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_DestinationPoint = reader.ReadPoint3D();
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}
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}
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} |