using Server; using System; namespace Server.Items { public class CorgulIslandMap : SeaChart { private Point3D m_DestinationPoint; [CommandProperty(AccessLevel.GameMaster)] public Point3D DestinationPoint { get { return m_DestinationPoint; } } [Constructable] public CorgulIslandMap(Point3D pnt) { Name = "Island Map"; m_DestinationPoint = pnt; AddWorldPin(pnt.X, pnt.Y); Protected = true; } public CorgulIslandMap(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(m_DestinationPoint); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_DestinationPoint = reader.ReadPoint3D(); } } }