60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Server.Items
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{
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[Furniture]
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[Flipable(0x0A2C, 0x0A34)]
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public class ChestOfDrawers : LockableContainer
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{
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[Constructable]
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public ChestOfDrawers()
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: base(0x0A2C)
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{
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this.Weight = 25.0;
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}
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public ChestOfDrawers(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultGumpID
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{
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get
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{
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return 0x51;
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}
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}
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public override int DefaultDropSound
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{
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get
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{
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return 0x42;
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1022604;
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}
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}// chest of drawers
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |