using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Server.Items { [Furniture] [Flipable(0x0A2C, 0x0A34)] public class ChestOfDrawers : LockableContainer { [Constructable] public ChestOfDrawers() : base(0x0A2C) { this.Weight = 25.0; } public ChestOfDrawers(Serial serial) : base(serial) { } public override int DefaultGumpID { get { return 0x51; } } public override int DefaultDropSound { get { return 0x42; } } public override int LabelNumber { get { return 1022604; } }// chest of drawers public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }