64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a hellsteed corpse")]
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public class HellSteed : BaseMount, IElementalCreature
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{
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public ElementType ElementType { get { return ElementType.Chaos; } }
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[Constructable]
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public HellSteed()
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: this("a hellsteed")
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{
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}
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[Constructable]
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public HellSteed(string name)
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: base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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SetStr(201, 210);
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SetDex(101, 110);
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SetInt(101, 115);
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SetHits(201, 220);
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SetDamage(20, 24);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 75);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 90);
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SetResistance(ResistanceType.Poison, 100);
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SetSkill(SkillName.MagicResist, 90.1, 110.0);
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SetSkill(SkillName.Tactics, 50.0);
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SetSkill(SkillName.Wrestling, 90.1, 110.0);
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Fame = 0;
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Karma = 0;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public HellSteed(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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