using System; namespace Server.Mobiles { [CorpseName("a hellsteed corpse")] public class HellSteed : BaseMount, IElementalCreature { public ElementType ElementType { get { return ElementType.Chaos; } } [Constructable] public HellSteed() : this("a hellsteed") { } [Constructable] public HellSteed(string name) : base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { SetStr(201, 210); SetDex(101, 110); SetInt(101, 115); SetHits(201, 220); SetDamage(20, 24); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 75); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 90); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.MagicResist, 90.1, 110.0); SetSkill(SkillName.Tactics, 50.0); SetSkill(SkillName.Wrestling, 90.1, 110.0); Fame = 0; Karma = 0; SetSpecialAbility(SpecialAbility.DragonBreath); } public HellSteed(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }