Files
abysmal-isle/Scripts/Mobiles/Named/Miasma.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

120 lines
3.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a Miasma corpse")]
public class Miasma : Scorpion
{
[Constructable]
public Miasma()
{
Name = "Miasma";
Hue = 0x8FD;
SetStr(255, 847);
SetDex(145, 428);
SetInt(26, 380);
SetHits(272, 2000);
SetMana(5, 60);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 50, 54);
SetResistance(ResistanceType.Fire, 40, 45);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 45);
SetSkill(SkillName.Wrestling, 64.9, 73.3);
SetSkill(SkillName.Tactics, 98.4, 110.6);
SetSkill(SkillName.MagicResist, 74.4, 77.7);
SetSkill(SkillName.Poisoning, 128.5, 143.6);
Fame = 21000;
Karma = -21000;
Tamable = false;
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
{
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
SetWeaponAbility(WeaponAbility.MortalStrike);
ForceActiveSpeed = 0.3;
ForcePassiveSpeed = 0.6;
}
public Miasma(Serial serial)
: base(serial)
{
}
public override bool CanBeParagon { get { return false; } }
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Paragon.ChestChance > Utility.RandomDouble() )
c.DropItem( new ParagonChest( Name, 5 ) );
if ( Utility.RandomDouble() < 0.025 )
{
switch ( Utility.Random( 18 ) )
{
case 0: c.DropItem( new MyrmidonGloves() ); break;
case 1: c.DropItem( new MyrmidonGorget() ); break;
case 2: c.DropItem( new MyrmidonLegs() ); break;
case 3: c.DropItem( new MyrmidonArms() ); break;
case 4: c.DropItem( new PaladinArms() ); break;
case 5: c.DropItem( new PaladinGorget() ); break;
case 6: c.DropItem( new LeafweaveLegs() ); break;
case 7: c.DropItem( new DeathChest() ); break;
case 8: c.DropItem( new DeathGloves() ); break;
case 9: c.DropItem( new DeathLegs() ); break;
case 10: c.DropItem( new GreymistGloves() ); break;
case 11: c.DropItem( new GreymistArms() ); break;
case 12: c.DropItem( new AssassinChest() ); break;
case 13: c.DropItem( new AssassinArms() ); break;
case 14: c.DropItem( new HunterGloves() ); break;
case 15: c.DropItem( new HunterLegs() ); break;
case 16: c.DropItem(new GreymistLegs()); break;
case 17: c.DropItem(new MyrmidonChest()); break;
}
}
}
public override bool GivesMLMinorArtifact
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}