using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Miasma corpse")] public class Miasma : Scorpion { [Constructable] public Miasma() { Name = "Miasma"; Hue = 0x8FD; SetStr(255, 847); SetDex(145, 428); SetInt(26, 380); SetHits(272, 2000); SetMana(5, 60); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 50, 54); SetResistance(ResistanceType.Fire, 40, 45); SetResistance(ResistanceType.Cold, 50, 55); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 45); SetSkill(SkillName.Wrestling, 64.9, 73.3); SetSkill(SkillName.Tactics, 98.4, 110.6); SetSkill(SkillName.MagicResist, 74.4, 77.7); SetSkill(SkillName.Poisoning, 128.5, 143.6); Fame = 21000; Karma = -21000; Tamable = false; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetWeaponAbility(WeaponAbility.MortalStrike); ForceActiveSpeed = 0.3; ForcePassiveSpeed = 0.6; } public Miasma(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Paragon.ChestChance > Utility.RandomDouble() ) c.DropItem( new ParagonChest( Name, 5 ) ); if ( Utility.RandomDouble() < 0.025 ) { switch ( Utility.Random( 18 ) ) { case 0: c.DropItem( new MyrmidonGloves() ); break; case 1: c.DropItem( new MyrmidonGorget() ); break; case 2: c.DropItem( new MyrmidonLegs() ); break; case 3: c.DropItem( new MyrmidonArms() ); break; case 4: c.DropItem( new PaladinArms() ); break; case 5: c.DropItem( new PaladinGorget() ); break; case 6: c.DropItem( new LeafweaveLegs() ); break; case 7: c.DropItem( new DeathChest() ); break; case 8: c.DropItem( new DeathGloves() ); break; case 9: c.DropItem( new DeathLegs() ); break; case 10: c.DropItem( new GreymistGloves() ); break; case 11: c.DropItem( new GreymistArms() ); break; case 12: c.DropItem( new AssassinChest() ); break; case 13: c.DropItem( new AssassinArms() ); break; case 14: c.DropItem( new HunterGloves() ); break; case 15: c.DropItem( new HunterLegs() ); break; case 16: c.DropItem(new GreymistLegs()); break; case 17: c.DropItem(new MyrmidonChest()); break; } } } public override bool GivesMLMinorArtifact { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }