56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class ClawsOfTheBerserker : Tekagi
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1113758; } } // Claws of the Berserker
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[Constructable]
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public ClawsOfTheBerserker()
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: base()
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{
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Hue = 1172;
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WeaponAttributes.HitLightning = 45;
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WeaponAttributes.HitLowerDefend = 50;
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WeaponAttributes.BattleLust = 1;
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Attributes.CastSpeed = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 60;
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}
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public ClawsOfTheBerserker(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits
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{
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get
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{
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return 35;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 60;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |