using System; namespace Server.Items { public class ClawsOfTheBerserker : Tekagi { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113758; } } // Claws of the Berserker [Constructable] public ClawsOfTheBerserker() : base() { Hue = 1172; WeaponAttributes.HitLightning = 45; WeaponAttributes.HitLowerDefend = 50; WeaponAttributes.BattleLust = 1; Attributes.CastSpeed = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 60; } public ClawsOfTheBerserker(Serial serial) : base(serial) { } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 60; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }