47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable(0x2684, 0x2683)]
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public class HoodedShroudOfShadows : BaseOuterTorso
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{
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[Constructable]
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public HoodedShroudOfShadows()
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: this(0x455)
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{
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}
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[Constructable]
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public HoodedShroudOfShadows(int hue)
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: base(0x2684, hue)
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{
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LootType = LootType.Blessed;
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Weight = 3.0;
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}
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public HoodedShroudOfShadows(Serial serial)
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: base(serial)
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{
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |