using System; namespace Server.Items { [Flipable(0x2684, 0x2683)] public class HoodedShroudOfShadows : BaseOuterTorso { [Constructable] public HoodedShroudOfShadows() : this(0x455) { } [Constructable] public HoodedShroudOfShadows(int hue) : base(0x2684, hue) { LootType = LootType.Blessed; Weight = 3.0; } public HoodedShroudOfShadows(Serial serial) : base(serial) { } public override bool Dye(Mobile from, DyeTub sender) { from.SendLocalizedMessage(sender.FailMessage); return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }