85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell
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{
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public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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230,
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9022,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.Bone
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);
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public AnimatedWeaponSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if ((Caster.Followers + 4) > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map == null || (Caster.IsPlayer() && !map.CanSpawnMobile(p.X, p.Y, p.Z)))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
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TimeSpan duration = TimeSpan.FromSeconds(10 + level);
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BaseCreature summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private AnimatedWeaponSpell m_Owner;
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public InternalTarget(AnimatedWeaponSpell owner)
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: base(12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |