using System; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Mysticism { public class AnimatedWeaponSpell : MysticSpell { public override SpellCircle Circle { get { return SpellCircle.Fourth; } } private static SpellInfo m_Info = new SpellInfo( "Animated Weapon", "In Jux Por Ylem", 230, 9022, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade, Reagent.Bone ); public AnimatedWeaponSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if ((Caster.Followers + 4) > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } Map map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); if (map == null || (Caster.IsPlayer() && !map.CanSpawnMobile(p.X, p.Y, p.Z))) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0); TimeSpan duration = TimeSpan.FromSeconds(10 + level); BaseCreature summon = new AnimatedWeapon(Caster, level); BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration); summon.PlaySound(0x64A); Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255); } FinishSequence(); } public class InternalTarget : Target { private AnimatedWeaponSpell m_Owner; public InternalTarget(AnimatedWeaponSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }