115 lines
3.0 KiB
C#
115 lines
3.0 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an allosaurus corpse")]
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public class Allosaurus : BaseCreature
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{
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public override bool AttacksFocus { get { return true; } }
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[Constructable]
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public Allosaurus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4)
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{
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Name = "an allosaurus";
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Body = 1290;
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SetStr(699, 828);
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SetDex(200);
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SetInt(127, 150);
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SetDamage(21, 23);
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SetHits(18000);
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SetMana(48, 70);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 55, 65);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 90, 100);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 50);
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SetSkill(SkillName.MagicResist, 100.0, 110.0);
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SetSkill(SkillName.Tactics, 120.0, 140.0);
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SetSkill(SkillName.Wrestling, 120.0, 150.0);
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SetSkill(SkillName.Poisoning, 50.0, 60.0);
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SetSkill(SkillName.Wrestling, 55.0, 65.0);
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SetSkill(SkillName.Parry, 80.0, 90.0);
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SetSkill(SkillName.Magery, 70.0, 80.0);
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SetSkill(SkillName.EvalInt, 75.0, 85.0);
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Fame = 21000;
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Karma = -21000;
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SetWeaponAbility(WeaponAbility.ArmorPierce);
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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SetWeaponAbility(WeaponAbility.Disarm);
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}
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public override void GenerateLoot()
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{
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if (IsChampionSpawn)
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AddLoot(LootPack.FilthyRich, 3);
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else
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AddLoot(LootPack.UltraRich, 3);
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}
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public override int GetIdleSound()
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{
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return 0x2C4;
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}
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public override int GetAttackSound()
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{
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return 0x2C0;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetAngerSound()
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{
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return 0x2C4;
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}
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public override int GetHurtSound()
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{
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return 0x2C3;
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}
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public override int TreasureMapLevel { get { return 7; } }
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public override void SetToChampionSpawn()
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{
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SetStr(347, 387);
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SetHits(940, 1000);
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}
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public override int Meat { get { return 3; } }
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public override int Hides { get { return 11; } }
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public override HideType HideType { get { return HideType.Horned; } }
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public Allosaurus(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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