using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName("an allosaurus corpse")] public class Allosaurus : BaseCreature { public override bool AttacksFocus { get { return true; } } [Constructable] public Allosaurus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4) { Name = "an allosaurus"; Body = 1290; SetStr(699, 828); SetDex(200); SetInt(127, 150); SetDamage(21, 23); SetHits(18000); SetMana(48, 70); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 55, 65); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 90, 100); SetResistance(ResistanceType.Energy, 60, 70); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetSkill(SkillName.MagicResist, 100.0, 110.0); SetSkill(SkillName.Tactics, 120.0, 140.0); SetSkill(SkillName.Wrestling, 120.0, 150.0); SetSkill(SkillName.Poisoning, 50.0, 60.0); SetSkill(SkillName.Wrestling, 55.0, 65.0); SetSkill(SkillName.Parry, 80.0, 90.0); SetSkill(SkillName.Magery, 70.0, 80.0); SetSkill(SkillName.EvalInt, 75.0, 85.0); Fame = 21000; Karma = -21000; SetWeaponAbility(WeaponAbility.ArmorPierce); SetWeaponAbility(WeaponAbility.CrushingBlow); SetWeaponAbility(WeaponAbility.Disarm); } public override void GenerateLoot() { if (IsChampionSpawn) AddLoot(LootPack.FilthyRich, 3); else AddLoot(LootPack.UltraRich, 3); } public override int GetIdleSound() { return 0x2C4; } public override int GetAttackSound() { return 0x2C0; } public override int GetDeathSound() { return 0x2C1; } public override int GetAngerSound() { return 0x2C4; } public override int GetHurtSound() { return 0x2C3; } public override int TreasureMapLevel { get { return 7; } } public override void SetToChampionSpawn() { SetStr(347, 387); SetHits(940, 1000); } public override int Meat { get { return 3; } } public override int Hides { get { return 11; } } public override HideType HideType { get { return HideType.Horned; } } public Allosaurus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }