86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
/*********************************************************************
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*
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* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
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* http://www.runuo.com/community/threads/training-weapons.57430/
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*
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* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
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*
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* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
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* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
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*
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* I had to work on them some to get all the Special Abilities to work. Now you can use
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* your specials to get your mana down, so you can work your Meditation and Focus while
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* training fighting skills. When used in conjunction with Training Elementals you can
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* set up a nice training area. Hopefully you will find this script in a package with the set.
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*
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* Tukaram 21MAY2016
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*
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* ********************************************************************/
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute(0x48C2, 0x48C3)]
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public class GargishTrainingMace: BaseBashing
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{
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public override int LabelNumber{ get{ return 1061096; } } // GargishTraining Mace
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public override int InitMinHits { get { return 2600; } }
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public override int InitMaxHits { get { return 2600; } }
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public override int AosMinDamage { get { return 1; } }
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public override int AosMaxDamage { get { return 1; } }
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public override int AosSpeed { get { return 32; } }
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public override float MlSpeed {get { return 3.50f;} }
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public override int OldStrengthReq { get { return 10; } }
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public override int OldMinDamage { get { return 1; } }
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public override int OldMaxDamage { get { return 1; } }
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public override int OldSpeed { get { return 30; } }
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public override int DefHitSound { get { return 0x233; } }
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public override int DefMissSound { get { return 0x239; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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[Constructable]
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public GargishTrainingMace()
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: base(0x48C2)
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{
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Name = "A GargishTraining Mace";
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Hue = 220;
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Attributes.WeaponSpeed = 50;
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}
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public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } }
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public GargishTrainingMace(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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