/********************************************************************* * * The original weapon pack was posted to RunUO on 18AUG2005 by Triple. * http://www.runuo.com/community/threads/training-weapons.57430/ * * It included: Training Katana, Training Kryss, Training Mace, and Training Bow. * * I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss, * Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword. * * I had to work on them some to get all the Special Abilities to work. Now you can use * your specials to get your mana down, so you can work your Meditation and Focus while * training fighting skills. When used in conjunction with Training Elementals you can * set up a nice training area. Hopefully you will find this script in a package with the set. * * Tukaram 21MAY2016 * * ********************************************************************/ using System; using Server; namespace Server.Items { [FlipableAttribute(0x48C2, 0x48C3)] public class GargishTrainingMace: BaseBashing { public override int LabelNumber{ get{ return 1061096; } } // GargishTraining Mace public override int InitMinHits { get { return 2600; } } public override int InitMaxHits { get { return 2600; } } public override int AosMinDamage { get { return 1; } } public override int AosMaxDamage { get { return 1; } } public override int AosSpeed { get { return 32; } } public override float MlSpeed {get { return 3.50f;} } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 1; } } public override int OldMaxDamage { get { return 1; } } public override int OldSpeed { get { return 30; } } public override int DefHitSound { get { return 0x233; } } public override int DefMissSound { get { return 0x239; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public GargishTrainingMace() : base(0x48C2) { Name = "A GargishTraining Mace"; Hue = 220; Attributes.WeaponSpeed = 50; } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } } public GargishTrainingMace(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }