Files
abysmal-isle/Scripts/Scripts-master/Addons/BrickGardenHouseAddon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

231 lines
6.4 KiB
C#

/////////////////////////////////////////////////
//
// Automatically generated by the
// AddonGenerator script by Arya
//
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BrickGardenHouseAddon : BaseAddon
{
public override BaseAddonDeed Deed
{
get
{
return new BrickGardenHouseAddonDeed();
}
}
[ Constructable ]
public BrickGardenHouseAddon()
{
AddonComponent ac;
ac = new AddonComponent( 1313 );
AddComponent( ac, -4, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -3, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -3, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -3, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -3, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -3, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -2, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -2, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -1, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, -1, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 0, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 0, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 1, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 1, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 1, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 1, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 2, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 2, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 2, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 2, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 3, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 3, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 3, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 3, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 3, 3, 0 );
ac = new AddonComponent( 54 );
AddComponent( ac, -4, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, -3, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, -2, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, -1, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 0, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 1, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 2, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 3, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, -3, 3, 0 );
ac = new AddonComponent( 59 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -2, 3, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, -1, 3, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 2, 3, 0 );
ac = new AddonComponent( 59 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 3, 3, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, -4, -1, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, -4, 0, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, -4, 1, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, -4, 2, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, -4, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 4, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 4, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 4, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 4, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 5, -1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 5, 0, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 5, 1, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 1313 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 4, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 5, -2, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 52 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, 5, -1, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, 5, 0, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, 5, 1, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 53 );
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 67 );
AddComponent( ac, 5, 0, 20 );
ac = new AddonComponent( 67 );
AddComponent( ac, 5, 1, 20 );
}
public BrickGardenHouseAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BrickGardenHouseAddonDeed : BaseAddonDeed
{
public override BaseAddon Addon
{
get
{
return new BrickGardenHouseAddon();
}
}
[Constructable]
public BrickGardenHouseAddonDeed()
{
Name = "BrickGardenHouse";
}
public BrickGardenHouseAddonDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}