///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class BrickGardenHouseAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new BrickGardenHouseAddonDeed(); } } [ Constructable ] public BrickGardenHouseAddon() { AddonComponent ac; ac = new AddonComponent( 1313 ); AddComponent( ac, -4, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -3, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -3, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -3, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -2, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 3, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 54 ); AddComponent( ac, -4, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, -3, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, -3, 3, 0 ); ac = new AddonComponent( 59 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 59 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, -4, -1, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, -4, 0, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, -4, 1, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, -4, 2, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, -4, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 4, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 4, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 4, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 4, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 4, 3, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 5, -1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 5, 0, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 5, 1, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 5, 2, 0 ); ac = new AddonComponent( 1313 ); AddComponent( ac, 5, 3, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 4, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 5, -2, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 4, 3, 0 ); ac = new AddonComponent( 52 ); AddComponent( ac, 5, 3, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, 5, -1, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, 5, 0, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, 5, 1, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, 5, 2, 0 ); ac = new AddonComponent( 53 ); AddComponent( ac, 5, 3, 0 ); ac = new AddonComponent( 67 ); AddComponent( ac, 5, 0, 20 ); ac = new AddonComponent( 67 ); AddComponent( ac, 5, 1, 20 ); } public BrickGardenHouseAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BrickGardenHouseAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new BrickGardenHouseAddon(); } } [Constructable] public BrickGardenHouseAddonDeed() { Name = "BrickGardenHouse"; } public BrickGardenHouseAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }