Files
abysmal-isle/Scripts/Items/Equipment/Clothing/BaseClothing.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

2311 lines
78 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Factions;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public interface IArcaneEquip
{
bool IsArcane { get; }
int CurArcaneCharges { get; set; }
int MaxArcaneCharges { get; set; }
int TempHue { get; set; }
}
public abstract class BaseClothing : Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IResource, ISetItem, IVvVItem, IOwnerRestricted, IArtifact, ICombatEquipment, IEngravable, IQuality
{
private string m_EngravedText;
[CommandProperty(AccessLevel.GameMaster)]
public string EngravedText
{
get { return m_EngravedText; }
set
{
m_EngravedText = value;
InvalidateProperties();
}
}
#region Factions
private FactionItem m_FactionState;
public FactionItem FactionItemState
{
get
{
return m_FactionState;
}
set
{
m_FactionState = value;
if (m_FactionState == null)
Hue = 0;
LootType = (m_FactionState == null ? LootType.Regular : LootType.Blessed);
}
}
#endregion
private bool _VvVItem;
private Mobile _Owner;
private string _OwnerName;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsVvVItem
{
get { return _VvVItem; }
set { _VvVItem = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get { return _Owner; }
set { _Owner = value; if (_Owner != null) _OwnerName = _Owner.Name; InvalidateProperties(); }
}
public virtual string OwnerName
{
get { return _OwnerName; }
set { _OwnerName = value; InvalidateProperties(); }
}
public virtual bool CanFortify { get { return !IsImbued && NegativeAttributes.Antique < 4; } }
public virtual bool CanRepair { get { return m_NegativeAttributes.NoRepair == 0; } }
public virtual bool CanAlter { get { return true; } }
private int m_MaxHitPoints;
private int m_HitPoints;
private Mobile m_Crafter;
private ItemQuality m_Quality;
protected CraftResource m_Resource;
private int m_StrReq = -1;
private bool m_Altered;
private AosAttributes m_AosAttributes;
private AosArmorAttributes m_AosClothingAttributes;
private AosSkillBonuses m_AosSkillBonuses;
private AosElementAttributes m_AosResistances;
private SAAbsorptionAttributes m_SAAbsorptionAttributes;
private NegativeAttributes m_NegativeAttributes;
private AosWeaponAttributes m_AosWeaponAttributes;
#region Stygian Abyss
private int m_TimesImbued;
private bool m_IsImbued;
private int m_GorgonLenseCharges;
private LenseType m_GorgonLenseType;
#endregion
#region Runic Reforging
private ItemPower m_ItemPower;
private ReforgedPrefix m_ReforgedPrefix;
private ReforgedSuffix m_ReforgedSuffix;
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public int MaxHitPoints
{
get { return m_MaxHitPoints; }
set
{
m_MaxHitPoints = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
get { return m_HitPoints; }
set
{
if (value != m_HitPoints && MaxHitPoints > 0)
{
m_HitPoints = value;
if (m_HitPoints < 0)
Delete();
else if (m_HitPoints > MaxHitPoints)
m_HitPoints = MaxHitPoints;
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get { return m_Crafter; }
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
get
{
if (m_NegativeAttributes.Massive > 0)
{
return 125;
}
return m_StrReq == -1 ? (Core.AOS ? AosStrReq : OldStrReq) : m_StrReq;
}
set
{
m_StrReq = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemQuality Quality
{
get { return m_Quality; }
set
{
m_Quality = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed { get; set; }
#region Stygian Abyss
[CommandProperty(AccessLevel.GameMaster)]
public int TimesImbued
{
get { return m_TimesImbued; }
set { m_TimesImbued = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsImbued
{
get
{
if (TimesImbued >= 1 && !m_IsImbued)
m_IsImbued = true;
return m_IsImbued;
}
set
{
if (TimesImbued >= 1)
m_IsImbued = true;
else
m_IsImbued = value; InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int GorgonLenseCharges
{
get { return m_GorgonLenseCharges; }
set { m_GorgonLenseCharges = value; if (value == 0) m_GorgonLenseType = LenseType.None; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public LenseType GorgonLenseType
{
get { return m_GorgonLenseType; }
set { m_GorgonLenseType = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int PhysNonImbuing { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int FireNonImbuing { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ColdNonImbuing { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonNonImbuing { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int EnergyNonImbuing { get; set; }
public virtual int[] BaseResists
{
get
{
var list = new int[5];
list[0] = BasePhysicalResistance;
list[1] = BaseFireResistance;
list[2] = BaseColdResistance;
list[3] = BasePoisonResistance;
list[4] = BaseEnergyResistance;
return list;
}
}
public virtual void OnAfterImbued(Mobile m, int mod, int value)
{
}
#endregion
#region Runic Reforging
[CommandProperty(AccessLevel.GameMaster)]
public ReforgedPrefix ReforgedPrefix
{
get { return m_ReforgedPrefix; }
set { m_ReforgedPrefix = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ReforgedSuffix ReforgedSuffix
{
get { return m_ReforgedSuffix; }
set { m_ReforgedSuffix = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemPower ItemPower
{
get { return m_ItemPower; }
set { m_ItemPower = value; InvalidateProperties(); }
}
#endregion
#region Personal Bless Deed
private Mobile m_BlessedBy;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile BlessedBy
{
get { return m_BlessedBy; }
set
{
m_BlessedBy = value;
InvalidateProperties();
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (BlessedFor == from && BlessedBy == from && RootParent == from)
{
list.Add(new UnBlessEntry(from, this));
}
}
private class UnBlessEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly BaseClothing m_Item;
public UnBlessEntry(Mobile from, BaseClothing item)
: base(6208, -1)
{
m_From = from;
m_Item = item; // BaseArmor, BaseWeapon or BaseClothing
}
public override void OnClick()
{
m_Item.BlessedFor = null;
m_Item.BlessedBy = null;
Container pack = m_From.Backpack;
if (pack != null)
{
pack.DropItem(new PersonalBlessDeed(m_From));
m_From.SendLocalizedMessage(1062200); // A personal bless deed has been placed in your backpack.
}
}
}
#endregion
public virtual CraftResource DefaultResource { get { return CraftResource.None; } }
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return m_Resource;
}
set
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes Attributes { get { return m_AosAttributes; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public AosArmorAttributes ClothingAttributes { get { return m_AosClothingAttributes; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses { get { return m_AosSkillBonuses; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public AosElementAttributes Resistances { get { return m_AosResistances; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public SAAbsorptionAttributes SAAbsorptionAttributes { get { return m_SAAbsorptionAttributes; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public NegativeAttributes NegativeAttributes { get { return m_NegativeAttributes; } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public AosWeaponAttributes WeaponAttributes { get { return m_AosWeaponAttributes; } set { } }
public virtual int BasePhysicalResistance { get { return 0; } }
public virtual int BaseFireResistance { get { return 0; } }
public virtual int BaseColdResistance { get { return 0; } }
public virtual int BasePoisonResistance { get { return 0; } }
public virtual int BaseEnergyResistance { get { return 0; } }
#region Mondain's Legacy Sets
public override int PhysicalResistance
{
get
{
return BasePhysicalResistance + m_AosResistances.Physical;
}
}
public override int FireResistance
{
get
{
return BaseFireResistance + m_AosResistances.Fire;
}
}
public override int ColdResistance
{
get
{
return BaseColdResistance + m_AosResistances.Cold;
}
}
public override int PoisonResistance
{
get
{
return BasePoisonResistance + m_AosResistances.Poison;
}
}
public override int EnergyResistance
{
get
{
return BaseEnergyResistance + m_AosResistances.Energy;
}
}
#endregion
public virtual int ArtifactRarity { get { return 0; } }
public override bool DisplayWeight
{
get
{
if (IsVvVItem)
return true;
return base.DisplayWeight;
}
}
public virtual int BaseStrBonus { get { return 0; } }
public virtual int BaseDexBonus { get { return 0; } }
public virtual int BaseIntBonus { get { return 0; } }
public override double DefaultWeight
{
get
{
if (NegativeAttributes == null || NegativeAttributes.Unwieldly == 0)
return base.DefaultWeight;
return 50;
}
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (!Ethics.Ethic.CheckTrade(from, to, newOwner, this))
return false;
return base.AllowSecureTrade(from, to, newOwner, accepted);
}
public virtual Race RequiredRace { get { return null; } }
#region Stygian Abyss
public virtual bool CanBeWornByGargoyles
{
get
{
return false;
}
}
#endregion
public override bool CanEquip(Mobile from)
{
if (!Ethics.Ethic.CheckEquip(from, this))
return false;
if (from.IsPlayer())
{
if (_Owner != null && _Owner != from)
{
from.SendLocalizedMessage(501023); // You must be the owner to use this item.
return false;
}
if (this is IAccountRestricted && ((IAccountRestricted)this).Account != null)
{
Accounting.Account acct = from.Account as Accounting.Account;
if (acct == null || acct.Username != ((IAccountRestricted)this).Account)
{
from.SendLocalizedMessage(1071296); // This item is Account Bound and your character is not bound to it. You cannot use this item.
return false;
}
}
if (IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
{
from.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
return false;
}
bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings;
if (from.Race == Race.Gargoyle && !CanBeWornByGargoyles)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111708); // Gargoyles can't wear this.
return false;
}
else if (RequiredRace != null && from.Race != RequiredRace && !morph)
{
if (RequiredRace == Race.Elf)
from.SendLocalizedMessage(1072203); // Only Elves may use this.
else if (RequiredRace == Race.Gargoyle)
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111707); // Only gargoyles can wear this.
else
from.SendMessage("Only {0} may use this.", RequiredRace.PluralName);
return false;
}
else if (!AllowMaleWearer && !from.Female)
{
if (AllowFemaleWearer)
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1010388); // Only females can wear this.
else
from.SendLocalizedMessage(1071936); // You cannot equip that.
return false;
}
else if (!AllowFemaleWearer && from.Female)
{
if (AllowMaleWearer)
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1063343); // Only males can wear this.
else
from.SendLocalizedMessage(1071936); // You cannot equip that.
return false;
}
#region Personal Bless Deed
else if (BlessedBy != null && BlessedBy != from)
{
from.SendLocalizedMessage(1075277); // That item is blessed by another player.
return false;
}
#endregion
else
{
int strBonus = ComputeStatBonus(StatType.Str);
int strReq = ComputeStatReq(StatType.Str);
if (from.Str < strReq || (from.Str + strBonus) < 1)
{
from.SendLocalizedMessage(500213); // You are not strong enough to equip that.
return false;
}
}
}
return base.CanEquip(from);
}
public virtual int AosStrReq
{
get
{
return 10;
}
}
public virtual int OldStrReq
{
get
{
return 0;
}
}
public virtual int InitMinHits
{
get
{
return 0;
}
}
public virtual int InitMaxHits
{
get
{
return 0;
}
}
public virtual bool AllowMaleWearer
{
get
{
return true;
}
}
public virtual bool AllowFemaleWearer
{
get
{
return true;
}
}
public virtual bool CanBeBlessed
{
get
{
return true;
}
}
public int ComputeStatReq(StatType type)
{
return AOS.Scale(StrRequirement, 100 - GetLowerStatReq());
}
public int ComputeStatBonus(StatType type)
{
if (type == StatType.Str)
return BaseStrBonus + Attributes.BonusStr;
else if (type == StatType.Dex)
return BaseDexBonus + Attributes.BonusDex;
else
return BaseIntBonus + Attributes.BonusInt;
}
public virtual void AddStatBonuses(Mobile parent)
{
if (parent == null)
return;
int strBonus = ComputeStatBonus(StatType.Str);
int dexBonus = ComputeStatBonus(StatType.Dex);
int intBonus = ComputeStatBonus(StatType.Int);
if (strBonus == 0 && dexBonus == 0 && intBonus == 0)
return;
string modName = Serial.ToString();
if (strBonus != 0)
parent.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
if (dexBonus != 0)
parent.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
if (intBonus != 0)
parent.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
}
public static void ValidateMobile(Mobile m)
{
for (int i = m.Items.Count - 1; i >= 0; --i)
{
if (i >= m.Items.Count)
continue;
Item item = m.Items[i];
if (item is BaseClothing)
{
BaseClothing clothing = (BaseClothing)item;
#region Stygian Abyss
if (m.Race == Race.Gargoyle && !clothing.CanBeWornByGargoyles)
{
m.SendLocalizedMessage(1111708); // Gargoyles can't wear this.
m.AddToBackpack(clothing);
}
#endregion
if (clothing.RequiredRace != null && m.Race != clothing.RequiredRace)
{
if (clothing.RequiredRace == Race.Elf)
m.SendLocalizedMessage(1072203); // Only Elves may use this.
#region Stygian Abyss
else if (clothing.RequiredRace == Race.Gargoyle)
m.SendLocalizedMessage(1111707); // Only gargoyles can wear this.
#endregion
else
m.SendMessage("Only {0} may use this.", clothing.RequiredRace.PluralName);
m.AddToBackpack(clothing);
}
else if (!clothing.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster)
{
if (clothing.AllowFemaleWearer)
m.SendLocalizedMessage(1010388); // Only females can wear this.
else
m.SendLocalizedMessage(1071936); // You cannot equip that.
m.AddToBackpack(clothing);
}
else if (!clothing.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster)
{
if (clothing.AllowMaleWearer)
m.SendLocalizedMessage(1063343); // Only males can wear this.
else
m.SendLocalizedMessage(1071936); // You cannot equip that.
m.AddToBackpack(clothing);
}
}
}
}
public int GetLowerStatReq()
{
if (!Core.AOS)
return 0;
return m_AosClothingAttributes.LowerStatReq;
}
public override void OnAdded(object parent)
{
Mobile mob = parent as Mobile;
if (mob != null)
{
if (Core.AOS)
m_AosSkillBonuses.AddTo(mob);
#region Mondain's Legacy Sets
if (IsSetItem)
{
m_SetEquipped = SetHelper.FullSetEquipped(mob, SetID, Pieces);
if (m_SetEquipped)
{
m_LastEquipped = true;
SetHelper.AddSetBonus(mob, SetID);
}
}
#endregion
AddStatBonuses(mob);
mob.CheckStatTimers();
}
base.OnAdded(parent);
}
public override void OnRemoved(object parent)
{
Mobile mob = parent as Mobile;
if (mob != null)
{
if (Core.AOS)
m_AosSkillBonuses.Remove();
#region Mondain's Legacy Sets
if (IsSetItem && m_SetEquipped)
SetHelper.RemoveSetBonus(mob, SetID, this);
#endregion
string modName = Serial.ToString();
mob.RemoveStatMod(modName + "Str");
mob.RemoveStatMod(modName + "Dex");
mob.RemoveStatMod(modName + "Int");
mob.CheckStatTimers();
}
base.OnRemoved(parent);
}
public DateTime NextSelfRepair { get; set; }
public virtual int OnHit(BaseWeapon weapon, int damageTaken)
{
if (m_MaxHitPoints == 0)
return damageTaken;
int Absorbed = Utility.RandomMinMax(1, 4);
damageTaken -= Absorbed;
if (damageTaken < 0)
damageTaken = 0;
double chance = NegativeAttributes.Antique > 0 ? 80 : 25;
if (chance >= Utility.Random(100)) // 25% chance to lower durability
{
int selfRepair = !Core.AOS ? 0 : m_AosClothingAttributes.SelfRepair + (IsSetItem && m_SetEquipped ? m_SetSelfRepair : 0);
if (selfRepair > 0 && NextSelfRepair < DateTime.UtcNow)
{
HitPoints += selfRepair;
NextSelfRepair = DateTime.UtcNow + TimeSpan.FromSeconds(60);
}
else
{
int wear = 1;
if (weapon.Type == WeaponType.Bashing)
wear = Absorbed / 2;
if (wear > 0 && m_MaxHitPoints > 0)
{
if (m_HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0)
{
if (m_MaxHitPoints > wear)
{
MaxHitPoints -= wear;
if (Parent is Mobile)
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
}
return damageTaken;
}
public BaseClothing(int itemID, Layer layer)
: this(itemID, layer, 0)
{
}
public BaseClothing(int itemID, Layer layer, int hue)
: base(itemID)
{
Layer = layer;
Hue = hue;
m_Resource = DefaultResource;
m_Quality = ItemQuality.Normal;
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
m_AosAttributes = new AosAttributes(this);
m_AosClothingAttributes = new AosArmorAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
m_AosResistances = new AosElementAttributes(this);
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
m_NegativeAttributes = new NegativeAttributes(this);
m_AosWeaponAttributes = new AosWeaponAttributes(this);
#region Mondain's Legacy Sets
m_SetAttributes = new AosAttributes(this);
m_SetSkillBonuses = new AosSkillBonuses(this);
#endregion
}
public override void OnAfterDuped(Item newItem)
{
BaseClothing clothing = newItem as BaseClothing;
if (clothing == null)
return;
clothing.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
clothing.m_AosResistances = new AosElementAttributes(newItem, m_AosResistances);
clothing.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
clothing.m_AosClothingAttributes = new AosArmorAttributes(newItem, m_AosClothingAttributes);
clothing.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(newItem, m_SAAbsorptionAttributes);
clothing.m_NegativeAttributes = new NegativeAttributes(newItem, m_NegativeAttributes);
clothing.m_AosWeaponAttributes = new AosWeaponAttributes(newItem, m_AosWeaponAttributes);
#region Mondain's Legacy
clothing.m_SetAttributes = new AosAttributes(newItem, m_SetAttributes);
clothing.m_SetSkillBonuses = new AosSkillBonuses(newItem, m_SetSkillBonuses);
#endregion
base.OnAfterDuped(newItem);
}
public BaseClothing(Serial serial)
: base(serial)
{
}
public override bool AllowEquipedCast(Mobile from)
{
if (base.AllowEquipedCast(from))
return true;
return (m_AosAttributes.SpellChanneling != 0);
}
public void UnscaleDurability()
{
int scale = 100 + m_AosClothingAttributes.DurabilityBonus;
m_HitPoints = ((m_HitPoints * 100) + (scale - 1)) / scale;
m_MaxHitPoints = ((m_MaxHitPoints * 100) + (scale - 1)) / scale;
InvalidateProperties();
}
public void ScaleDurability()
{
int scale = 100 + m_AosClothingAttributes.DurabilityBonus;
m_HitPoints = ((m_HitPoints * scale) + 99) / 100;
m_MaxHitPoints = ((m_MaxHitPoints * scale) + 99) / 100;
if (m_MaxHitPoints > 255)
m_MaxHitPoints = 255;
if (m_HitPoints > 255)
m_HitPoints = 255;
InvalidateProperties();
}
public override bool CheckPropertyConfliction(Mobile m)
{
if (base.CheckPropertyConfliction(m))
return true;
if (Layer == Layer.Pants)
return (m.FindItemOnLayer(Layer.InnerLegs) != null);
if (Layer == Layer.Shirt)
return (m.FindItemOnLayer(Layer.InnerTorso) != null);
return false;
}
private string GetNameString()
{
string name = Name;
if (name == null)
name = String.Format("#{0}", LabelNumber);
return name;
}
public override void AddNameProperty(ObjectPropertyList list)
{
int oreType;
switch ( m_Resource )
{
case CraftResource.DullCopper:
oreType = 1053108;
break; // dull copper
case CraftResource.ShadowIron:
oreType = 1053107;
break; // shadow iron
case CraftResource.Copper:
oreType = 1053106;
break; // copper
case CraftResource.Bronze:
oreType = 1053105;
break; // bronze
case CraftResource.Gold:
oreType = 1053104;
break; // golden
case CraftResource.Agapite:
oreType = 1053103;
break; // agapite
case CraftResource.Verite:
oreType = 1053102;
break; // verite
case CraftResource.Valorite:
oreType = 1053101;
break; // valorite
case CraftResource.SpinedLeather:
oreType = 1061118;
break; // spined
case CraftResource.HornedLeather:
oreType = 1061117;
break; // horned
case CraftResource.BarbedLeather:
oreType = 1061116;
break; // barbed
case CraftResource.RedScales:
oreType = 1060814;
break; // red
case CraftResource.YellowScales:
oreType = 1060818;
break; // yellow
case CraftResource.BlackScales:
oreType = 1060820;
break; // black
case CraftResource.GreenScales:
oreType = 1060819;
break; // green
case CraftResource.WhiteScales:
oreType = 1060821;
break; // white
case CraftResource.BlueScales:
oreType = 1060815;
break; // blue
default:
oreType = 0;
break;
}
if (m_ReforgedPrefix != ReforgedPrefix.None || m_ReforgedSuffix != ReforgedSuffix.None)
{
if (m_ReforgedPrefix != ReforgedPrefix.None)
{
int prefix = RunicReforging.GetPrefixName(m_ReforgedPrefix);
if (m_ReforgedSuffix == ReforgedSuffix.None)
list.Add(1151757, String.Format("#{0}\t{1}", prefix, GetNameString())); // ~1_PREFIX~ ~2_ITEM~
else
list.Add(1151756, String.Format("#{0}\t{1}\t#{2}", prefix, GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_PREFIX~ ~2_ITEM~ of ~3_SUFFIX~
}
else if (m_ReforgedSuffix != ReforgedSuffix.None)
{
RunicReforging.AddSuffixName(list, m_ReforgedSuffix, GetNameString());
}
}
else if (oreType != 0)
list.Add(1053099, "#{0}\t{1}", oreType, GetNameString()); // ~1_oretype~ ~2_armortype~
else if (Name == null)
list.Add(LabelNumber);
else
list.Add(Name);
}
public override void AddCraftedProperties(ObjectPropertyList list)
{
if (OwnerName != null)
list.Add(1153213, OwnerName);
if (m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
if (m_Quality == ItemQuality.Exceptional)
list.Add(1018303); // Exceptional
if (IsImbued == true)
list.Add(1080418); // (Imbued)
if (m_Altered)
list.Add(1111880); // Altered
}
public override void AddWeightProperty(ObjectPropertyList list)
{
base.AddWeightProperty(list);
if (IsVvVItem)
list.Add(1154937); // VvV Item
if (!string.IsNullOrEmpty(m_EngravedText))
{
list.Add(1158847, Utility.FixHtml(m_EngravedText)); // Embroidered: ~1_MESSAGE~
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
#region Factions
FactionEquipment.AddFactionProperties(this, list);
#endregion
if (m_GorgonLenseCharges > 0)
list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
#region Mondain's Legacy Sets
if (IsSetItem)
{
if (MixedSet)
list.Add(1073491, Pieces.ToString()); // Part of a Weapon/Armor Set (~1_val~ pieces)
else
list.Add(1072376, Pieces.ToString()); // Part of an Armor Set (~1_val~ pieces)
if (SetID == SetItem.Bestial)
list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
if (BardMasteryBonus)
list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
if (m_SetEquipped)
{
if (MixedSet)
list.Add(1073492); // Full Weapon/Armor Set Present
else
list.Add(1072377); // Full Armor Set Present
GetSetProperties(list);
}
}
#endregion
if (RequiredRace == Race.Elf)
list.Add(1075086); // Elves Only
#region Stygian Abyss
else if (RequiredRace == Race.Gargoyle)
list.Add(1111709); // Gargoyles Only
#endregion
if (m_NegativeAttributes != null)
m_NegativeAttributes.GetProperties(list, this);
if (m_AosSkillBonuses != null)
m_AosSkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
#region SA
if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
#endregion
if ((prop = m_AosWeaponAttributes.HitColdArea) != 0)
list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
if ((prop = m_AosWeaponAttributes.HitDispel) != 0)
list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
if ((prop = m_AosWeaponAttributes.HitEnergyArea) != 0)
list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
if ((prop = m_AosWeaponAttributes.HitFireArea) != 0)
list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
if ((prop = m_AosWeaponAttributes.HitFireball) != 0)
list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
if ((prop = m_AosWeaponAttributes.HitHarm) != 0)
list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLeechHits) != 0)
list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLightning) != 0)
list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLowerAttack) != 0)
list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLowerDefend) != 0)
list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
if ((prop = m_AosWeaponAttributes.HitMagicArrow) != 0)
list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLeechMana) != 0)
list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
if ((prop = m_AosWeaponAttributes.HitPhysicalArea) != 0)
list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
if ((prop = m_AosWeaponAttributes.HitPoisonArea) != 0)
list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
if ((prop = m_AosWeaponAttributes.HitLeechStam) != 0)
list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
if ((prop = m_AosAttributes.SpellChanneling) != 0)
list.Add(1060482); // spell channeling
if ((prop = m_AosClothingAttributes.SelfRepair) != 0)
list.Add(1060450, prop.ToString()); // self repair ~1_val~
if ((prop = m_AosAttributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = m_AosAttributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = m_AosAttributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = m_AosAttributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = m_AosAttributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = m_AosAttributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = m_AosAttributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = m_AosAttributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = m_AosAttributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = m_AosAttributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = m_AosAttributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = m_AosAttributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = m_AosAttributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if ((prop = m_AosAttributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = m_AosAttributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = m_AosAttributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = m_AosAttributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = m_AosAttributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = m_AosAttributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = m_AosAttributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = m_AosAttributes.LowerAmmoCost) != 0)
list.Add(1075208, prop.ToString()); // Lower Ammo Cost ~1_Percentage~%
if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
base.AddResistanceProperties(list);
if ((prop = m_AosClothingAttributes.MageArmor) != 0)
list.Add(1060437); // mage armor
if ((prop = m_AosClothingAttributes.LowerStatReq) != 0)
list.Add(1060435, prop.ToString()); // lower requirements ~1_val~%
if ((prop = ComputeStatReq(StatType.Str)) > 0)
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
if ((prop = m_AosClothingAttributes.DurabilityBonus) > 0)
list.Add(1151780, prop.ToString()); // durability +~1_VAL~%
if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
#region Mondain's Legacy Sets
if (IsSetItem && !m_SetEquipped)
{
list.Add(1072378); // <br>Only when full set is present:
GetSetProperties(list);
}
#endregion
}
public override void AddItemPowerProperties(ObjectPropertyList list)
{
if (m_ItemPower != ItemPower.None)
{
if (m_ItemPower <= ItemPower.LegendaryArtifact)
list.Add(1151488 + ((int)m_ItemPower - 1));
else
list.Add(1152281 + ((int)m_ItemPower - 9));
}
}
public override void OnSingleClick(Mobile from)
{
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
AddEquipInfoAttributes(from, attrs);
int number;
if (Name == null)
{
number = LabelNumber;
}
else
{
LabelTo(from, Name);
number = 1041000;
}
if (attrs.Count == 0 && Crafter == null && Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray());
from.Send(new DisplayEquipmentInfo(this, eqInfo));
}
public override bool DropToWorld(Mobile from, Point3D p)
{
bool drop = base.DropToWorld(from, p);
EnchantedHotItemSocket.CheckDrop(from, this);
return drop;
}
public virtual void AddEquipInfoAttributes(Mobile from, List<EquipInfoAttribute> attrs)
{
if (DisplayLootType)
{
if (LootType == LootType.Blessed)
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
else if (LootType == LootType.Cursed)
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
#region Factions
if (m_FactionState != null)
attrs.Add(new EquipInfoAttribute(1041350)); // faction item
#endregion
if (m_Quality == ItemQuality.Exceptional)
attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
}
#region Serialization
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
{
return ((flags & toGet) != 0);
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Resource = 0x00000001,
Attributes = 0x00000002,
ClothingAttributes = 0x00000004,
SkillBonuses = 0x00000008,
Resistances = 0x00000010,
MaxHitPoints = 0x00000020,
HitPoints = 0x00000040,
PlayerConstructed = 0x00000080,
Crafter = 0x00000100,
Quality = 0x00000200,
StrReq = 0x00000400,
NegativeAttributes = 0x00000800,
#region Imbuing
//TimesImbued = 0x12000000,
#endregion
Altered = 0x00001000,
xWeaponAttributes = 0x00002000,
}
#region Mondain's Legacy Sets
private static void SetSaveFlag(ref SetFlag flags, SetFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SetFlag flags, SetFlag toGet)
{
return ((flags & toGet) != 0);
}
[Flags]
private enum SetFlag
{
None = 0x00000000,
Attributes = 0x00000001,
ArmorAttributes = 0x00000002,
SkillBonuses = 0x00000004,
PhysicalBonus = 0x00000008,
FireBonus = 0x00000010,
ColdBonus = 0x00000020,
PoisonBonus = 0x00000040,
EnergyBonus = 0x00000080,
SetHue = 0x00000100,
LastEquipped = 0x00000200,
SetEquipped = 0x00000400,
SetSelfRepair = 0x00000800,
}
#endregion
public void xWeaponAttributesDeserializeHelper(GenericReader reader, BaseClothing item)
{
SaveFlag flags = (SaveFlag)reader.ReadInt();
if (flags != SaveFlag.None)
flags = SaveFlag.xWeaponAttributes;
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
m_AosWeaponAttributes = new AosWeaponAttributes(item, reader);
else
m_AosWeaponAttributes = new AosWeaponAttributes(item);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(12); // version
// Embroidery Tool version 11
writer.Write(m_EngravedText);
// Version 10 - removed VvV Item (handled in VvV System) and BlockRepair (Handled as negative attribute)
writer.Write(_Owner);
writer.Write(_OwnerName);
//Version 8
writer.Write((bool)m_IsImbued);
// Version 7
m_SAAbsorptionAttributes.Serialize(writer);
#region Runic Reforging
writer.Write((int)m_ReforgedPrefix);
writer.Write((int)m_ReforgedSuffix);
writer.Write((int)m_ItemPower);
#endregion
#region Stygian Abyss
writer.Write(m_GorgonLenseCharges);
writer.Write((int)m_GorgonLenseType);
writer.Write(PhysNonImbuing);
writer.Write(FireNonImbuing);
writer.Write(ColdNonImbuing);
writer.Write(PoisonNonImbuing);
writer.Write(EnergyNonImbuing);
// Version 6
writer.Write((int)m_TimesImbued);
#endregion
writer.Write(m_BlessedBy);
#region Mondain's Legacy Sets
SetFlag sflags = SetFlag.None;
SetSaveFlag(ref sflags, SetFlag.Attributes, !m_SetAttributes.IsEmpty);
SetSaveFlag(ref sflags, SetFlag.SkillBonuses, !m_SetSkillBonuses.IsEmpty);
SetSaveFlag(ref sflags, SetFlag.PhysicalBonus, m_SetPhysicalBonus != 0);
SetSaveFlag(ref sflags, SetFlag.FireBonus, m_SetFireBonus != 0);
SetSaveFlag(ref sflags, SetFlag.ColdBonus, m_SetColdBonus != 0);
SetSaveFlag(ref sflags, SetFlag.PoisonBonus, m_SetPoisonBonus != 0);
SetSaveFlag(ref sflags, SetFlag.EnergyBonus, m_SetEnergyBonus != 0);
SetSaveFlag(ref sflags, SetFlag.SetHue, m_SetHue != 0);
SetSaveFlag(ref sflags, SetFlag.LastEquipped, m_LastEquipped);
SetSaveFlag(ref sflags, SetFlag.SetEquipped, m_SetEquipped);
SetSaveFlag(ref sflags, SetFlag.SetSelfRepair, m_SetSelfRepair != 0);
writer.WriteEncodedInt((int)sflags);
if (GetSaveFlag(sflags, SetFlag.Attributes))
m_SetAttributes.Serialize(writer);
if (GetSaveFlag(sflags, SetFlag.SkillBonuses))
m_SetSkillBonuses.Serialize(writer);
if (GetSaveFlag(sflags, SetFlag.PhysicalBonus))
writer.WriteEncodedInt((int)m_SetPhysicalBonus);
if (GetSaveFlag(sflags, SetFlag.FireBonus))
writer.WriteEncodedInt((int)m_SetFireBonus);
if (GetSaveFlag(sflags, SetFlag.ColdBonus))
writer.WriteEncodedInt((int)m_SetColdBonus);
if (GetSaveFlag(sflags, SetFlag.PoisonBonus))
writer.WriteEncodedInt((int)m_SetPoisonBonus);
if (GetSaveFlag(sflags, SetFlag.EnergyBonus))
writer.WriteEncodedInt((int)m_SetEnergyBonus);
if (GetSaveFlag(sflags, SetFlag.SetHue))
writer.WriteEncodedInt((int)m_SetHue);
if (GetSaveFlag(sflags, SetFlag.LastEquipped))
writer.Write((bool)m_LastEquipped);
if (GetSaveFlag(sflags, SetFlag.SetEquipped))
writer.Write((bool)m_SetEquipped);
if (GetSaveFlag(sflags, SetFlag.SetSelfRepair))
writer.WriteEncodedInt((int)m_SetSelfRepair);
#endregion
// Version 5
SaveFlag flags = SaveFlag.None;
SetSaveFlag(ref flags, SaveFlag.xWeaponAttributes, !m_AosWeaponAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.NegativeAttributes, !m_NegativeAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource);
SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.ClothingAttributes, !m_AosClothingAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0);
SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0);
SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false);
SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
SetSaveFlag(ref flags, SaveFlag.Quality, m_Quality != ItemQuality.Normal);
SetSaveFlag(ref flags, SaveFlag.StrReq, m_StrReq != -1);
#region Imbuing
//SetSaveFlag(ref flags, SaveFlag.TimesImbued, m_TimesImbued != 0);
#endregion
SetSaveFlag(ref flags, SaveFlag.Altered, m_Altered);
writer.WriteEncodedInt((int)flags);
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
m_AosWeaponAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
m_NegativeAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Resource))
writer.WriteEncodedInt((int)m_Resource);
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_AosAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
m_AosClothingAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
m_AosSkillBonuses.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Resistances))
m_AosResistances.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
writer.WriteEncodedInt((int)m_MaxHitPoints);
if (GetSaveFlag(flags, SaveFlag.HitPoints))
writer.WriteEncodedInt((int)m_HitPoints);
if (GetSaveFlag(flags, SaveFlag.Crafter))
writer.Write((Mobile)m_Crafter);
if (GetSaveFlag(flags, SaveFlag.Quality))
writer.WriteEncodedInt((int)m_Quality);
if (GetSaveFlag(flags, SaveFlag.StrReq))
writer.WriteEncodedInt((int)m_StrReq);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 12:
case 11:
{
m_EngravedText = reader.ReadString();
goto case 9;
}
case 10:
case 9:
{
if (version == 9)
reader.ReadBool();
_Owner = reader.ReadMobile();
_OwnerName = reader.ReadString();
goto case 8;
}
case 8:
{
m_IsImbued = reader.ReadBool();
goto case 7;
}
case 7:
{
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
#region Runic Reforging
m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
m_ItemPower = (ItemPower)reader.ReadInt();
if (version == 9 && reader.ReadBool())
{
Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
{
m_NegativeAttributes.NoRepair = 1;
});
}
#endregion
#region Stygian Abyss
m_GorgonLenseCharges = reader.ReadInt();
m_GorgonLenseType = (LenseType)reader.ReadInt();
PhysNonImbuing = reader.ReadInt();
FireNonImbuing = reader.ReadInt();
ColdNonImbuing = reader.ReadInt();
PoisonNonImbuing = reader.ReadInt();
EnergyNonImbuing = reader.ReadInt();
goto case 6;
}
case 6:
{
if(version == 6)
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
m_TimesImbued = reader.ReadInt();
#endregion
m_BlessedBy = reader.ReadMobile();
#region Mondain's Legacy Sets
SetFlag sflags = (SetFlag)reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.Attributes))
m_SetAttributes = new AosAttributes(this, reader);
else
m_SetAttributes = new AosAttributes(this);
if (GetSaveFlag(sflags, SetFlag.ArmorAttributes))
m_SetSelfRepair = (new AosArmorAttributes(this, reader)).SelfRepair;
if (GetSaveFlag(sflags, SetFlag.SkillBonuses))
m_SetSkillBonuses = new AosSkillBonuses(this, reader);
else
m_SetSkillBonuses = new AosSkillBonuses(this);
if (GetSaveFlag(sflags, SetFlag.PhysicalBonus))
m_SetPhysicalBonus = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.FireBonus))
m_SetFireBonus = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.ColdBonus))
m_SetColdBonus = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.PoisonBonus))
m_SetPoisonBonus = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.EnergyBonus))
m_SetEnergyBonus = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.SetHue))
m_SetHue = reader.ReadEncodedInt();
if (GetSaveFlag(sflags, SetFlag.LastEquipped))
m_LastEquipped = reader.ReadBool();
if (GetSaveFlag(sflags, SetFlag.SetEquipped))
m_SetEquipped = reader.ReadBool();
if (GetSaveFlag(sflags, SetFlag.SetSelfRepair))
m_SetSelfRepair = reader.ReadEncodedInt();
#endregion
goto case 5;
}
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if (version > 11)
{
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
else
m_AosWeaponAttributes = new AosWeaponAttributes(this);
}
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
m_NegativeAttributes = new NegativeAttributes(this, reader);
else
m_NegativeAttributes = new NegativeAttributes(this);
if (GetSaveFlag(flags, SaveFlag.Resource))
m_Resource = (CraftResource)reader.ReadEncodedInt();
else
m_Resource = DefaultResource;
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_AosAttributes = new AosAttributes(this, reader);
else
m_AosAttributes = new AosAttributes(this);
if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
m_AosClothingAttributes = new AosArmorAttributes(this, reader);
else
m_AosClothingAttributes = new AosArmorAttributes(this);
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
else
m_AosSkillBonuses = new AosSkillBonuses(this);
if (GetSaveFlag(flags, SaveFlag.Resistances))
m_AosResistances = new AosElementAttributes(this, reader);
else
m_AosResistances = new AosElementAttributes(this);
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
m_MaxHitPoints = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.HitPoints))
m_HitPoints = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Crafter))
m_Crafter = reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.Quality))
m_Quality = (ItemQuality)reader.ReadEncodedInt();
else
m_Quality = ItemQuality.Normal;
if (GetSaveFlag(flags, SaveFlag.StrReq))
m_StrReq = reader.ReadEncodedInt();
else
m_StrReq = -1;
if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
PlayerConstructed = true;
if (GetSaveFlag(flags, SaveFlag.Altered))
m_Altered = true;
break;
}
case 4:
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 3;
}
case 3:
{
m_AosAttributes = new AosAttributes(this, reader);
m_AosClothingAttributes = new AosArmorAttributes(this, reader);
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
m_AosResistances = new AosElementAttributes(this, reader);
goto case 2;
}
case 2:
{
PlayerConstructed = reader.ReadBool();
goto case 1;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadInt();
break;
}
case 0:
{
m_Crafter = null;
m_Quality = ItemQuality.Normal;
break;
}
}
#region Mondain's Legacy Sets
if (m_SetAttributes == null)
m_SetAttributes = new AosAttributes(this);
if (m_SetSkillBonuses == null)
m_SetSkillBonuses = new AosSkillBonuses(this);
#endregion
if (version < 2)
PlayerConstructed = true; // we don't know, so, assume it's crafted
if (version < 3)
{
m_AosAttributes = new AosAttributes(this);
m_AosClothingAttributes = new AosArmorAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
m_AosResistances = new AosElementAttributes(this);
}
if (m_AosWeaponAttributes == null)
m_AosWeaponAttributes = new AosWeaponAttributes(this);
if (version < 4)
m_Resource = DefaultResource;
if (m_MaxHitPoints == 0 && m_HitPoints == 0)
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
Mobile parent = Parent as Mobile;
if (parent != null)
{
if (Core.AOS)
m_AosSkillBonuses.AddTo(parent);
AddStatBonuses(parent);
parent.CheckStatTimers();
}
}
#endregion
public virtual bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
else if (RootParent is Mobile && from != RootParent)
return false;
Hue = sender.DyedHue;
return true;
}
public virtual bool Scissor(Mobile from, Scissors scissors)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack.
return false;
}
if (Ethics.Ethic.IsImbued(this))
{
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
CraftSystem system = DefTailoring.CraftSystem;
CraftItem item = system.CraftItems.SearchFor(GetType());
if (item != null && item.Resources.Count == 1 && item.Resources.GetAt(0).Amount >= 2)
{
try
{
Type resourceType = null;
CraftResourceInfo info = CraftResources.GetInfo(m_Resource);
if (info != null && info.ResourceTypes.Length > 0)
resourceType = info.ResourceTypes[0];
if (resourceType == null)
resourceType = item.Resources.GetAt(0).ItemType;
Item res = (Item)Activator.CreateInstance(resourceType);
ScissorHelper(from, res, PlayerConstructed ? (item.Resources.GetAt(0).Amount / 2) : 1);
res.LootType = LootType.Regular;
return true;
}
catch
{
}
}
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
public void DistributeBonuses(Mobile from, int amount)
{
for (int i = 0; i < amount; ++i)
{
switch ( Utility.Random(5) )
{
case 0: ++m_AosResistances.Physical; break;
case 1: ++m_AosResistances.Fire; break;
case 2: ++m_AosResistances.Cold; break;
case 3: ++m_AosResistances.Poison; break;
case 4: ++m_AosResistances.Energy; break;
}
}
// Arms Lore Bonus - Verified on EA
if (Core.ML && from != null)
{
double div = Siege.SiegeShard ? 12.5 : 20;
int bonus = (int)Math.Min(4, (from.Skills.ArmsLore.Value / div));
for (int i = 0; i < bonus; i++)
{
switch (Utility.Random(5))
{
case 0: Resistances.Physical++; break;
case 1: Resistances.Fire++; break;
case 2: Resistances.Cold++; break;
case 3: Resistances.Poison++; break;
case 4: Resistances.Energy++; break;
}
}
from.CheckSkill(SkillName.ArmsLore, 0, 100);
}
#region Stygian Abyss
PhysNonImbuing = PhysicalResistance;
FireNonImbuing = FireResistance;
ColdNonImbuing = ColdResistance;
PoisonNonImbuing = PoisonResistance;
EnergyNonImbuing = EnergyResistance;
#endregion
InvalidateProperties();
}
#region ICraftable Members
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
Quality = (ItemQuality)quality;
if (makersMark)
Crafter = from;
#region Mondain's Legacy
if (!craftItem.ForceNonExceptional)
{
if (DefaultResource != CraftResource.None)
{
Type resourceType = typeRes;
if (resourceType == null)
resourceType = craftItem.Resources.GetAt(0).ItemType;
Resource = CraftResources.GetFromType(resourceType);
}
else
{
Hue = resHue;
}
}
#endregion
PlayerConstructed = true;
return quality;
}
#endregion
#region Mondain's Legacy Sets
public override bool OnDragLift(Mobile from)
{
if (Parent is Mobile && from == Parent)
{
if (IsSetItem && m_SetEquipped)
SetHelper.RemoveSetBonus(from, SetID, this);
}
return base.OnDragLift(from);
}
public virtual SetItem SetID
{
get
{
return SetItem.None;
}
}
public virtual int Pieces
{
get
{
return 0;
}
}
public virtual bool BardMasteryBonus
{
get
{
return (SetID == SetItem.Virtuoso);
}
}
public virtual bool MixedSet
{
get
{
return false;
}
}
public bool IsSetItem
{
get
{
return SetID == SetItem.None ? false : true;
}
}
private int m_SetHue;
private bool m_SetEquipped;
private bool m_LastEquipped;
[CommandProperty(AccessLevel.GameMaster)]
public int SetHue
{
get
{
return m_SetHue;
}
set
{
m_SetHue = value;
InvalidateProperties();
}
}
public bool SetEquipped
{
get
{
return m_SetEquipped;
}
set
{
m_SetEquipped = value;
}
}
public bool LastEquipped
{
get
{
return m_LastEquipped;
}
set
{
m_LastEquipped = value;
}
}
private AosAttributes m_SetAttributes;
private AosSkillBonuses m_SetSkillBonuses;
private int m_SetSelfRepair;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes SetAttributes
{
get
{
return m_SetAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SetSkillBonuses
{
get
{
return m_SetSkillBonuses;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SetSelfRepair
{
get
{
return m_SetSelfRepair;
}
set
{
m_SetSelfRepair = value;
InvalidateProperties();
}
}
private int m_SetPhysicalBonus, m_SetFireBonus, m_SetColdBonus, m_SetPoisonBonus, m_SetEnergyBonus;
[CommandProperty(AccessLevel.GameMaster)]
public int SetPhysicalBonus
{
get
{
return m_SetPhysicalBonus;
}
set
{
m_SetPhysicalBonus = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SetFireBonus
{
get
{
return m_SetFireBonus;
}
set
{
m_SetFireBonus = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SetColdBonus
{
get
{
return m_SetColdBonus;
}
set
{
m_SetColdBonus = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SetPoisonBonus
{
get
{
return m_SetPoisonBonus;
}
set
{
m_SetPoisonBonus = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SetEnergyBonus
{
get
{
return m_SetEnergyBonus;
}
set
{
m_SetEnergyBonus = value;
InvalidateProperties();
}
}
public virtual void GetSetProperties(ObjectPropertyList list)
{
int prop;
if (!m_SetEquipped)
{
if (SetID == SetItem.Virtuoso)
list.Add(1151571); // Mastery Bonus Cooldown: 15 min.
if (m_SetPhysicalBonus != 0)
list.Add(1072382, m_SetPhysicalBonus.ToString()); // physical resist +~1_val~%
if (m_SetFireBonus != 0)
list.Add(1072383, m_SetFireBonus.ToString()); // fire resist +~1_val~%
if (m_SetColdBonus != 0)
list.Add(1072384, m_SetColdBonus.ToString()); // cold resist +~1_val~%
if (m_SetPoisonBonus != 0)
list.Add(1072385, m_SetPoisonBonus.ToString()); // poison resist +~1_val~%
if (m_SetEnergyBonus != 0)
list.Add(1072386, m_SetEnergyBonus.ToString()); // energy resist +~1_val~%
}
else if (m_SetEquipped && SetHelper.ResistsBonusPerPiece(this) && RootParentEntity is Mobile)
{
Mobile m = (Mobile)RootParentEntity;
if (m_SetPhysicalBonus != 0)
list.Add(1080361, SetHelper.GetSetTotalResist(m, ResistanceType.Physical).ToString()); // physical resist ~1_val~% (total)
if (m_SetFireBonus != 0)
list.Add(1080362, SetHelper.GetSetTotalResist(m, ResistanceType.Fire).ToString()); // fire resist ~1_val~% (total)
if (m_SetColdBonus != 0)
list.Add(1080363, SetHelper.GetSetTotalResist(m, ResistanceType.Cold).ToString()); // cold resist ~1_val~% (total)
if (m_SetPoisonBonus != 0)
list.Add(1080364, SetHelper.GetSetTotalResist(m, ResistanceType.Poison).ToString()); // poison resist ~1_val~% (total)
if (m_SetEnergyBonus != 0)
list.Add(1080365, SetHelper.GetSetTotalResist(m, ResistanceType.Energy).ToString()); // energy resist ~1_val~% (total)
}
if ((prop = m_SetSelfRepair) != 0)
list.Add(1060450, prop.ToString()); // self repair ~1_val~
SetHelper.GetSetProperties(list, this);
}
public int SetResistBonus(ResistanceType resist)
{
if (SetHelper.ResistsBonusPerPiece(this))
{
switch (resist)
{
case ResistanceType.Physical: return m_SetEquipped ? PhysicalResistance + m_SetPhysicalBonus : PhysicalResistance;
case ResistanceType.Fire: return m_SetEquipped ? FireResistance + m_SetFireBonus : FireResistance;
case ResistanceType.Cold: return m_SetEquipped ? ColdResistance + m_SetColdBonus : ColdResistance;
case ResistanceType.Poison: return m_SetEquipped ? PoisonResistance + m_SetPoisonBonus : PoisonResistance;
case ResistanceType.Energy: return m_SetEquipped ? EnergyResistance + m_SetEnergyBonus : EnergyResistance;
}
}
else
{
switch (resist)
{
case ResistanceType.Physical: return m_SetEquipped ? LastEquipped ? (PhysicalResistance * Pieces) + m_SetPhysicalBonus : 0 : PhysicalResistance;
case ResistanceType.Fire: return m_SetEquipped ? LastEquipped ? (FireResistance * Pieces) + m_SetFireBonus : 0 : FireResistance;
case ResistanceType.Cold: return m_SetEquipped ? LastEquipped ? (ColdResistance * Pieces) + m_SetColdBonus : 0 : ColdResistance;
case ResistanceType.Poison: return m_SetEquipped ? LastEquipped ? (PoisonResistance * Pieces) + m_SetPoisonBonus : 0 : PoisonResistance;
case ResistanceType.Energy: return m_SetEquipped ? LastEquipped ? (EnergyResistance * Pieces) + m_SetEnergyBonus : 0 : EnergyResistance;
}
}
return 0;
}
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public bool Altered
{
get { return m_Altered; }
set
{
m_Altered = value;
InvalidateProperties();
}
}
}
}