using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Engines.Craft; using Server.Factions; using Server.Network; using Server.Mobiles; namespace Server.Items { public interface IArcaneEquip { bool IsArcane { get; } int CurArcaneCharges { get; set; } int MaxArcaneCharges { get; set; } int TempHue { get; set; } } public abstract class BaseClothing : Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IResource, ISetItem, IVvVItem, IOwnerRestricted, IArtifact, ICombatEquipment, IEngravable, IQuality { private string m_EngravedText; [CommandProperty(AccessLevel.GameMaster)] public string EngravedText { get { return m_EngravedText; } set { m_EngravedText = value; InvalidateProperties(); } } #region Factions private FactionItem m_FactionState; public FactionItem FactionItemState { get { return m_FactionState; } set { m_FactionState = value; if (m_FactionState == null) Hue = 0; LootType = (m_FactionState == null ? LootType.Regular : LootType.Blessed); } } #endregion private bool _VvVItem; private Mobile _Owner; private string _OwnerName; [CommandProperty(AccessLevel.GameMaster)] public bool IsVvVItem { get { return _VvVItem; } set { _VvVItem = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public Mobile Owner { get { return _Owner; } set { _Owner = value; if (_Owner != null) _OwnerName = _Owner.Name; InvalidateProperties(); } } public virtual string OwnerName { get { return _OwnerName; } set { _OwnerName = value; InvalidateProperties(); } } public virtual bool CanFortify { get { return !IsImbued && NegativeAttributes.Antique < 4; } } public virtual bool CanRepair { get { return m_NegativeAttributes.NoRepair == 0; } } public virtual bool CanAlter { get { return true; } } private int m_MaxHitPoints; private int m_HitPoints; private Mobile m_Crafter; private ItemQuality m_Quality; protected CraftResource m_Resource; private int m_StrReq = -1; private bool m_Altered; private AosAttributes m_AosAttributes; private AosArmorAttributes m_AosClothingAttributes; private AosSkillBonuses m_AosSkillBonuses; private AosElementAttributes m_AosResistances; private SAAbsorptionAttributes m_SAAbsorptionAttributes; private NegativeAttributes m_NegativeAttributes; private AosWeaponAttributes m_AosWeaponAttributes; #region Stygian Abyss private int m_TimesImbued; private bool m_IsImbued; private int m_GorgonLenseCharges; private LenseType m_GorgonLenseType; #endregion #region Runic Reforging private ItemPower m_ItemPower; private ReforgedPrefix m_ReforgedPrefix; private ReforgedSuffix m_ReforgedSuffix; #endregion [CommandProperty(AccessLevel.GameMaster)] public int MaxHitPoints { get { return m_MaxHitPoints; } set { m_MaxHitPoints = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int HitPoints { get { return m_HitPoints; } set { if (value != m_HitPoints && MaxHitPoints > 0) { m_HitPoints = value; if (m_HitPoints < 0) Delete(); else if (m_HitPoints > MaxHitPoints) m_HitPoints = MaxHitPoints; InvalidateProperties(); } } } [CommandProperty(AccessLevel.GameMaster)] public Mobile Crafter { get { return m_Crafter; } set { m_Crafter = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int StrRequirement { get { if (m_NegativeAttributes.Massive > 0) { return 125; } return m_StrReq == -1 ? (Core.AOS ? AosStrReq : OldStrReq) : m_StrReq; } set { m_StrReq = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public ItemQuality Quality { get { return m_Quality; } set { m_Quality = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public bool PlayerConstructed { get; set; } #region Stygian Abyss [CommandProperty(AccessLevel.GameMaster)] public int TimesImbued { get { return m_TimesImbued; } set { m_TimesImbued = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public bool IsImbued { get { if (TimesImbued >= 1 && !m_IsImbued) m_IsImbued = true; return m_IsImbued; } set { if (TimesImbued >= 1) m_IsImbued = true; else m_IsImbued = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int GorgonLenseCharges { get { return m_GorgonLenseCharges; } set { m_GorgonLenseCharges = value; if (value == 0) m_GorgonLenseType = LenseType.None; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public LenseType GorgonLenseType { get { return m_GorgonLenseType; } set { m_GorgonLenseType = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int PhysNonImbuing { get; set; } [CommandProperty(AccessLevel.GameMaster)] public int FireNonImbuing { get; set; } [CommandProperty(AccessLevel.GameMaster)] public int ColdNonImbuing { get; set; } [CommandProperty(AccessLevel.GameMaster)] public int PoisonNonImbuing { get; set; } [CommandProperty(AccessLevel.GameMaster)] public int EnergyNonImbuing { get; set; } public virtual int[] BaseResists { get { var list = new int[5]; list[0] = BasePhysicalResistance; list[1] = BaseFireResistance; list[2] = BaseColdResistance; list[3] = BasePoisonResistance; list[4] = BaseEnergyResistance; return list; } } public virtual void OnAfterImbued(Mobile m, int mod, int value) { } #endregion #region Runic Reforging [CommandProperty(AccessLevel.GameMaster)] public ReforgedPrefix ReforgedPrefix { get { return m_ReforgedPrefix; } set { m_ReforgedPrefix = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public ReforgedSuffix ReforgedSuffix { get { return m_ReforgedSuffix; } set { m_ReforgedSuffix = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public ItemPower ItemPower { get { return m_ItemPower; } set { m_ItemPower = value; InvalidateProperties(); } } #endregion #region Personal Bless Deed private Mobile m_BlessedBy; [CommandProperty(AccessLevel.GameMaster)] public Mobile BlessedBy { get { return m_BlessedBy; } set { m_BlessedBy = value; InvalidateProperties(); } } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); if (BlessedFor == from && BlessedBy == from && RootParent == from) { list.Add(new UnBlessEntry(from, this)); } } private class UnBlessEntry : ContextMenuEntry { private readonly Mobile m_From; private readonly BaseClothing m_Item; public UnBlessEntry(Mobile from, BaseClothing item) : base(6208, -1) { m_From = from; m_Item = item; // BaseArmor, BaseWeapon or BaseClothing } public override void OnClick() { m_Item.BlessedFor = null; m_Item.BlessedBy = null; Container pack = m_From.Backpack; if (pack != null) { pack.DropItem(new PersonalBlessDeed(m_From)); m_From.SendLocalizedMessage(1062200); // A personal bless deed has been placed in your backpack. } } } #endregion public virtual CraftResource DefaultResource { get { return CraftResource.None; } } [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get { return m_Resource; } set { m_Resource = value; Hue = CraftResources.GetHue(m_Resource); InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public AosAttributes Attributes { get { return m_AosAttributes; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AosArmorAttributes ClothingAttributes { get { return m_AosClothingAttributes; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AosSkillBonuses SkillBonuses { get { return m_AosSkillBonuses; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AosElementAttributes Resistances { get { return m_AosResistances; } set { } } [CommandProperty(AccessLevel.GameMaster)] public SAAbsorptionAttributes SAAbsorptionAttributes { get { return m_SAAbsorptionAttributes; } set { } } [CommandProperty(AccessLevel.GameMaster)] public NegativeAttributes NegativeAttributes { get { return m_NegativeAttributes; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AosWeaponAttributes WeaponAttributes { get { return m_AosWeaponAttributes; } set { } } public virtual int BasePhysicalResistance { get { return 0; } } public virtual int BaseFireResistance { get { return 0; } } public virtual int BaseColdResistance { get { return 0; } } public virtual int BasePoisonResistance { get { return 0; } } public virtual int BaseEnergyResistance { get { return 0; } } #region Mondain's Legacy Sets public override int PhysicalResistance { get { return BasePhysicalResistance + m_AosResistances.Physical; } } public override int FireResistance { get { return BaseFireResistance + m_AosResistances.Fire; } } public override int ColdResistance { get { return BaseColdResistance + m_AosResistances.Cold; } } public override int PoisonResistance { get { return BasePoisonResistance + m_AosResistances.Poison; } } public override int EnergyResistance { get { return BaseEnergyResistance + m_AosResistances.Energy; } } #endregion public virtual int ArtifactRarity { get { return 0; } } public override bool DisplayWeight { get { if (IsVvVItem) return true; return base.DisplayWeight; } } public virtual int BaseStrBonus { get { return 0; } } public virtual int BaseDexBonus { get { return 0; } } public virtual int BaseIntBonus { get { return 0; } } public override double DefaultWeight { get { if (NegativeAttributes == null || NegativeAttributes.Unwieldly == 0) return base.DefaultWeight; return 50; } } public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) { if (!Ethics.Ethic.CheckTrade(from, to, newOwner, this)) return false; return base.AllowSecureTrade(from, to, newOwner, accepted); } public virtual Race RequiredRace { get { return null; } } #region Stygian Abyss public virtual bool CanBeWornByGargoyles { get { return false; } } #endregion public override bool CanEquip(Mobile from) { if (!Ethics.Ethic.CheckEquip(from, this)) return false; if (from.IsPlayer()) { if (_Owner != null && _Owner != from) { from.SendLocalizedMessage(501023); // You must be the owner to use this item. return false; } if (this is IAccountRestricted && ((IAccountRestricted)this).Account != null) { Accounting.Account acct = from.Account as Accounting.Account; if (acct == null || acct.Username != ((IAccountRestricted)this).Account) { from.SendLocalizedMessage(1071296); // This item is Account Bound and your character is not bound to it. You cannot use this item. return false; } } if (IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from)) { from.SendLocalizedMessage(1155496); // This item can only be used by VvV participants! return false; } bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings; if (from.Race == Race.Gargoyle && !CanBeWornByGargoyles) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111708); // Gargoyles can't wear this. return false; } else if (RequiredRace != null && from.Race != RequiredRace && !morph) { if (RequiredRace == Race.Elf) from.SendLocalizedMessage(1072203); // Only Elves may use this. else if (RequiredRace == Race.Gargoyle) from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111707); // Only gargoyles can wear this. else from.SendMessage("Only {0} may use this.", RequiredRace.PluralName); return false; } else if (!AllowMaleWearer && !from.Female) { if (AllowFemaleWearer) from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1010388); // Only females can wear this. else from.SendLocalizedMessage(1071936); // You cannot equip that. return false; } else if (!AllowFemaleWearer && from.Female) { if (AllowMaleWearer) from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1063343); // Only males can wear this. else from.SendLocalizedMessage(1071936); // You cannot equip that. return false; } #region Personal Bless Deed else if (BlessedBy != null && BlessedBy != from) { from.SendLocalizedMessage(1075277); // That item is blessed by another player. return false; } #endregion else { int strBonus = ComputeStatBonus(StatType.Str); int strReq = ComputeStatReq(StatType.Str); if (from.Str < strReq || (from.Str + strBonus) < 1) { from.SendLocalizedMessage(500213); // You are not strong enough to equip that. return false; } } } return base.CanEquip(from); } public virtual int AosStrReq { get { return 10; } } public virtual int OldStrReq { get { return 0; } } public virtual int InitMinHits { get { return 0; } } public virtual int InitMaxHits { get { return 0; } } public virtual bool AllowMaleWearer { get { return true; } } public virtual bool AllowFemaleWearer { get { return true; } } public virtual bool CanBeBlessed { get { return true; } } public int ComputeStatReq(StatType type) { return AOS.Scale(StrRequirement, 100 - GetLowerStatReq()); } public int ComputeStatBonus(StatType type) { if (type == StatType.Str) return BaseStrBonus + Attributes.BonusStr; else if (type == StatType.Dex) return BaseDexBonus + Attributes.BonusDex; else return BaseIntBonus + Attributes.BonusInt; } public virtual void AddStatBonuses(Mobile parent) { if (parent == null) return; int strBonus = ComputeStatBonus(StatType.Str); int dexBonus = ComputeStatBonus(StatType.Dex); int intBonus = ComputeStatBonus(StatType.Int); if (strBonus == 0 && dexBonus == 0 && intBonus == 0) return; string modName = Serial.ToString(); if (strBonus != 0) parent.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) parent.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) parent.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } public static void ValidateMobile(Mobile m) { for (int i = m.Items.Count - 1; i >= 0; --i) { if (i >= m.Items.Count) continue; Item item = m.Items[i]; if (item is BaseClothing) { BaseClothing clothing = (BaseClothing)item; #region Stygian Abyss if (m.Race == Race.Gargoyle && !clothing.CanBeWornByGargoyles) { m.SendLocalizedMessage(1111708); // Gargoyles can't wear this. m.AddToBackpack(clothing); } #endregion if (clothing.RequiredRace != null && m.Race != clothing.RequiredRace) { if (clothing.RequiredRace == Race.Elf) m.SendLocalizedMessage(1072203); // Only Elves may use this. #region Stygian Abyss else if (clothing.RequiredRace == Race.Gargoyle) m.SendLocalizedMessage(1111707); // Only gargoyles can wear this. #endregion else m.SendMessage("Only {0} may use this.", clothing.RequiredRace.PluralName); m.AddToBackpack(clothing); } else if (!clothing.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster) { if (clothing.AllowFemaleWearer) m.SendLocalizedMessage(1010388); // Only females can wear this. else m.SendLocalizedMessage(1071936); // You cannot equip that. m.AddToBackpack(clothing); } else if (!clothing.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster) { if (clothing.AllowMaleWearer) m.SendLocalizedMessage(1063343); // Only males can wear this. else m.SendLocalizedMessage(1071936); // You cannot equip that. m.AddToBackpack(clothing); } } } } public int GetLowerStatReq() { if (!Core.AOS) return 0; return m_AosClothingAttributes.LowerStatReq; } public override void OnAdded(object parent) { Mobile mob = parent as Mobile; if (mob != null) { if (Core.AOS) m_AosSkillBonuses.AddTo(mob); #region Mondain's Legacy Sets if (IsSetItem) { m_SetEquipped = SetHelper.FullSetEquipped(mob, SetID, Pieces); if (m_SetEquipped) { m_LastEquipped = true; SetHelper.AddSetBonus(mob, SetID); } } #endregion AddStatBonuses(mob); mob.CheckStatTimers(); } base.OnAdded(parent); } public override void OnRemoved(object parent) { Mobile mob = parent as Mobile; if (mob != null) { if (Core.AOS) m_AosSkillBonuses.Remove(); #region Mondain's Legacy Sets if (IsSetItem && m_SetEquipped) SetHelper.RemoveSetBonus(mob, SetID, this); #endregion string modName = Serial.ToString(); mob.RemoveStatMod(modName + "Str"); mob.RemoveStatMod(modName + "Dex"); mob.RemoveStatMod(modName + "Int"); mob.CheckStatTimers(); } base.OnRemoved(parent); } public DateTime NextSelfRepair { get; set; } public virtual int OnHit(BaseWeapon weapon, int damageTaken) { if (m_MaxHitPoints == 0) return damageTaken; int Absorbed = Utility.RandomMinMax(1, 4); damageTaken -= Absorbed; if (damageTaken < 0) damageTaken = 0; double chance = NegativeAttributes.Antique > 0 ? 80 : 25; if (chance >= Utility.Random(100)) // 25% chance to lower durability { int selfRepair = !Core.AOS ? 0 : m_AosClothingAttributes.SelfRepair + (IsSetItem && m_SetEquipped ? m_SetSelfRepair : 0); if (selfRepair > 0 && NextSelfRepair < DateTime.UtcNow) { HitPoints += selfRepair; NextSelfRepair = DateTime.UtcNow + TimeSpan.FromSeconds(60); } else { int wear = 1; if (weapon.Type == WeaponType.Bashing) wear = Absorbed / 2; if (wear > 0 && m_MaxHitPoints > 0) { if (m_HitPoints >= wear) { HitPoints -= wear; wear = 0; } else { wear -= HitPoints; HitPoints = 0; } if (wear > 0) { if (m_MaxHitPoints > wear) { MaxHitPoints -= wear; if (Parent is Mobile) ((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged. } else { Delete(); } } } } } return damageTaken; } public BaseClothing(int itemID, Layer layer) : this(itemID, layer, 0) { } public BaseClothing(int itemID, Layer layer, int hue) : base(itemID) { Layer = layer; Hue = hue; m_Resource = DefaultResource; m_Quality = ItemQuality.Normal; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); m_NegativeAttributes = new NegativeAttributes(this); m_AosWeaponAttributes = new AosWeaponAttributes(this); #region Mondain's Legacy Sets m_SetAttributes = new AosAttributes(this); m_SetSkillBonuses = new AosSkillBonuses(this); #endregion } public override void OnAfterDuped(Item newItem) { BaseClothing clothing = newItem as BaseClothing; if (clothing == null) return; clothing.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes); clothing.m_AosResistances = new AosElementAttributes(newItem, m_AosResistances); clothing.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses); clothing.m_AosClothingAttributes = new AosArmorAttributes(newItem, m_AosClothingAttributes); clothing.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(newItem, m_SAAbsorptionAttributes); clothing.m_NegativeAttributes = new NegativeAttributes(newItem, m_NegativeAttributes); clothing.m_AosWeaponAttributes = new AosWeaponAttributes(newItem, m_AosWeaponAttributes); #region Mondain's Legacy clothing.m_SetAttributes = new AosAttributes(newItem, m_SetAttributes); clothing.m_SetSkillBonuses = new AosSkillBonuses(newItem, m_SetSkillBonuses); #endregion base.OnAfterDuped(newItem); } public BaseClothing(Serial serial) : base(serial) { } public override bool AllowEquipedCast(Mobile from) { if (base.AllowEquipedCast(from)) return true; return (m_AosAttributes.SpellChanneling != 0); } public void UnscaleDurability() { int scale = 100 + m_AosClothingAttributes.DurabilityBonus; m_HitPoints = ((m_HitPoints * 100) + (scale - 1)) / scale; m_MaxHitPoints = ((m_MaxHitPoints * 100) + (scale - 1)) / scale; InvalidateProperties(); } public void ScaleDurability() { int scale = 100 + m_AosClothingAttributes.DurabilityBonus; m_HitPoints = ((m_HitPoints * scale) + 99) / 100; m_MaxHitPoints = ((m_MaxHitPoints * scale) + 99) / 100; if (m_MaxHitPoints > 255) m_MaxHitPoints = 255; if (m_HitPoints > 255) m_HitPoints = 255; InvalidateProperties(); } public override bool CheckPropertyConfliction(Mobile m) { if (base.CheckPropertyConfliction(m)) return true; if (Layer == Layer.Pants) return (m.FindItemOnLayer(Layer.InnerLegs) != null); if (Layer == Layer.Shirt) return (m.FindItemOnLayer(Layer.InnerTorso) != null); return false; } private string GetNameString() { string name = Name; if (name == null) name = String.Format("#{0}", LabelNumber); return name; } public override void AddNameProperty(ObjectPropertyList list) { int oreType; switch ( m_Resource ) { case CraftResource.DullCopper: oreType = 1053108; break; // dull copper case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron case CraftResource.Copper: oreType = 1053106; break; // copper case CraftResource.Bronze: oreType = 1053105; break; // bronze case CraftResource.Gold: oreType = 1053104; break; // golden case CraftResource.Agapite: oreType = 1053103; break; // agapite case CraftResource.Verite: oreType = 1053102; break; // verite case CraftResource.Valorite: oreType = 1053101; break; // valorite case CraftResource.SpinedLeather: oreType = 1061118; break; // spined case CraftResource.HornedLeather: oreType = 1061117; break; // horned case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed case CraftResource.RedScales: oreType = 1060814; break; // red case CraftResource.YellowScales: oreType = 1060818; break; // yellow case CraftResource.BlackScales: oreType = 1060820; break; // black case CraftResource.GreenScales: oreType = 1060819; break; // green case CraftResource.WhiteScales: oreType = 1060821; break; // white case CraftResource.BlueScales: oreType = 1060815; break; // blue default: oreType = 0; break; } if (m_ReforgedPrefix != ReforgedPrefix.None || m_ReforgedSuffix != ReforgedSuffix.None) { if (m_ReforgedPrefix != ReforgedPrefix.None) { int prefix = RunicReforging.GetPrefixName(m_ReforgedPrefix); if (m_ReforgedSuffix == ReforgedSuffix.None) list.Add(1151757, String.Format("#{0}\t{1}", prefix, GetNameString())); // ~1_PREFIX~ ~2_ITEM~ else list.Add(1151756, String.Format("#{0}\t{1}\t#{2}", prefix, GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_PREFIX~ ~2_ITEM~ of ~3_SUFFIX~ } else if (m_ReforgedSuffix != ReforgedSuffix.None) { RunicReforging.AddSuffixName(list, m_ReforgedSuffix, GetNameString()); } } else if (oreType != 0) list.Add(1053099, "#{0}\t{1}", oreType, GetNameString()); // ~1_oretype~ ~2_armortype~ else if (Name == null) list.Add(LabelNumber); else list.Add(Name); } public override void AddCraftedProperties(ObjectPropertyList list) { if (OwnerName != null) list.Add(1153213, OwnerName); if (m_Crafter != null) list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~ if (m_Quality == ItemQuality.Exceptional) list.Add(1018303); // Exceptional if (IsImbued == true) list.Add(1080418); // (Imbued) if (m_Altered) list.Add(1111880); // Altered } public override void AddWeightProperty(ObjectPropertyList list) { base.AddWeightProperty(list); if (IsVvVItem) list.Add(1154937); // VvV Item if (!string.IsNullOrEmpty(m_EngravedText)) { list.Add(1158847, Utility.FixHtml(m_EngravedText)); // Embroidered: ~1_MESSAGE~ } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); #region Factions FactionEquipment.AddFactionProperties(this, list); #endregion if (m_GorgonLenseCharges > 0) list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~ #region Mondain's Legacy Sets if (IsSetItem) { if (MixedSet) list.Add(1073491, Pieces.ToString()); // Part of a Weapon/Armor Set (~1_val~ pieces) else list.Add(1072376, Pieces.ToString()); // Part of an Armor Set (~1_val~ pieces) if (SetID == SetItem.Bestial) list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~ if (BardMasteryBonus) list.Add(1151553); // Activate: Bard Mastery Bonus x2
(Effect: 1 min. Cooldown: 30 min.) if (m_SetEquipped) { if (MixedSet) list.Add(1073492); // Full Weapon/Armor Set Present else list.Add(1072377); // Full Armor Set Present GetSetProperties(list); } } #endregion if (RequiredRace == Race.Elf) list.Add(1075086); // Elves Only #region Stygian Abyss else if (RequiredRace == Race.Gargoyle) list.Add(1111709); // Gargoyles Only #endregion if (m_NegativeAttributes != null) m_NegativeAttributes.GetProperties(list, this); if (m_AosSkillBonuses != null) m_AosSkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ #region SA if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0) list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0) list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0) list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0) list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0) list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0) list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~% if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0) list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~% if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0) list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~% if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0) list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~% if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0) list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~% if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0) list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~% if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0) list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~% #endregion if ((prop = m_AosWeaponAttributes.HitColdArea) != 0) list.Add(1060416, prop.ToString()); // hit cold area ~1_val~% if ((prop = m_AosWeaponAttributes.HitDispel) != 0) list.Add(1060417, prop.ToString()); // hit dispel ~1_val~% if ((prop = m_AosWeaponAttributes.HitEnergyArea) != 0) list.Add(1060418, prop.ToString()); // hit energy area ~1_val~% if ((prop = m_AosWeaponAttributes.HitFireArea) != 0) list.Add(1060419, prop.ToString()); // hit fire area ~1_val~% if ((prop = m_AosWeaponAttributes.HitFireball) != 0) list.Add(1060420, prop.ToString()); // hit fireball ~1_val~% if ((prop = m_AosWeaponAttributes.HitHarm) != 0) list.Add(1060421, prop.ToString()); // hit harm ~1_val~% if ((prop = m_AosWeaponAttributes.HitLeechHits) != 0) list.Add(1060422, prop.ToString()); // hit life leech ~1_val~% if ((prop = m_AosWeaponAttributes.HitLightning) != 0) list.Add(1060423, prop.ToString()); // hit lightning ~1_val~% if ((prop = m_AosWeaponAttributes.HitLowerAttack) != 0) list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~% if ((prop = m_AosWeaponAttributes.HitLowerDefend) != 0) list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~% if ((prop = m_AosWeaponAttributes.HitMagicArrow) != 0) list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~% if ((prop = m_AosWeaponAttributes.HitLeechMana) != 0) list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~% if ((prop = m_AosWeaponAttributes.HitPhysicalArea) != 0) list.Add(1060428, prop.ToString()); // hit physical area ~1_val~% if ((prop = m_AosWeaponAttributes.HitPoisonArea) != 0) list.Add(1060429, prop.ToString()); // hit poison area ~1_val~% if ((prop = m_AosWeaponAttributes.HitLeechStam) != 0) list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~% if ((prop = m_AosAttributes.SpellChanneling) != 0) list.Add(1060482); // spell channeling if ((prop = m_AosClothingAttributes.SelfRepair) != 0) list.Add(1060450, prop.ToString()); // self repair ~1_val~ if ((prop = m_AosAttributes.NightSight) != 0) list.Add(1060441); // night sight if ((prop = m_AosAttributes.BonusStr) != 0) list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ if ((prop = m_AosAttributes.BonusDex) != 0) list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ if ((prop = m_AosAttributes.BonusInt) != 0) list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ if ((prop = m_AosAttributes.BonusHits) != 0) list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ if ((prop = m_AosAttributes.BonusStam) != 0) list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ if ((prop = m_AosAttributes.BonusMana) != 0) list.Add(1060439, prop.ToString()); // mana increase ~1_val~ if ((prop = m_AosAttributes.RegenHits) != 0) list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ if ((prop = m_AosAttributes.RegenStam) != 0) list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ if ((prop = m_AosAttributes.RegenMana) != 0) list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ if ((prop = m_AosAttributes.Luck) != 0) list.Add(1060436, prop.ToString()); // luck ~1_val~ if ((prop = m_AosAttributes.EnhancePotions) != 0) list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% if ((prop = m_AosAttributes.ReflectPhysical) != 0) list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% if ((prop = m_AosAttributes.AttackChance) != 0) list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% if ((prop = m_AosAttributes.WeaponSpeed) != 0) list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% if ((prop = m_AosAttributes.WeaponDamage) != 0) list.Add(1060401, prop.ToString()); // damage increase ~1_val~% if ((prop = m_AosAttributes.DefendChance) != 0) list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% if ((prop = m_AosAttributes.CastRecovery) != 0) list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ if ((prop = m_AosAttributes.CastSpeed) != 0) list.Add(1060413, prop.ToString()); // faster casting ~1_val~ if ((prop = m_AosAttributes.SpellDamage) != 0) list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% if ((prop = m_AosAttributes.LowerManaCost) != 0) list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% if ((prop = m_AosAttributes.LowerRegCost) != 0) list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% if ((prop = m_AosAttributes.LowerAmmoCost) != 0) list.Add(1075208, prop.ToString()); // Lower Ammo Cost ~1_Percentage~% if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0) list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% base.AddResistanceProperties(list); if ((prop = m_AosClothingAttributes.MageArmor) != 0) list.Add(1060437); // mage armor if ((prop = m_AosClothingAttributes.LowerStatReq) != 0) list.Add(1060435, prop.ToString()); // lower requirements ~1_val~% if ((prop = ComputeStatReq(StatType.Str)) > 0) list.Add(1061170, prop.ToString()); // strength requirement ~1_val~ if ((prop = m_AosClothingAttributes.DurabilityBonus) > 0) list.Add(1151780, prop.ToString()); // durability +~1_VAL~% if (m_HitPoints >= 0 && m_MaxHitPoints > 0) list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~ #region Mondain's Legacy Sets if (IsSetItem && !m_SetEquipped) { list.Add(1072378); //
Only when full set is present: GetSetProperties(list); } #endregion } public override void AddItemPowerProperties(ObjectPropertyList list) { if (m_ItemPower != ItemPower.None) { if (m_ItemPower <= ItemPower.LegendaryArtifact) list.Add(1151488 + ((int)m_ItemPower - 1)); else list.Add(1152281 + ((int)m_ItemPower - 9)); } } public override void OnSingleClick(Mobile from) { List attrs = new List(); AddEquipInfoAttributes(from, attrs); int number; if (Name == null) { number = LabelNumber; } else { LabelTo(from, Name); number = 1041000; } if (attrs.Count == 0 && Crafter == null && Name != null) return; EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray()); from.Send(new DisplayEquipmentInfo(this, eqInfo)); } public override bool DropToWorld(Mobile from, Point3D p) { bool drop = base.DropToWorld(from, p); EnchantedHotItemSocket.CheckDrop(from, this); return drop; } public virtual void AddEquipInfoAttributes(Mobile from, List attrs) { if (DisplayLootType) { if (LootType == LootType.Blessed) attrs.Add(new EquipInfoAttribute(1038021)); // blessed else if (LootType == LootType.Cursed) attrs.Add(new EquipInfoAttribute(1049643)); // cursed } #region Factions if (m_FactionState != null) attrs.Add(new EquipInfoAttribute(1041350)); // faction item #endregion if (m_Quality == ItemQuality.Exceptional) attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality)); } #region Serialization private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf) { if (setIf) flags |= toSet; } private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) { return ((flags & toGet) != 0); } [Flags] private enum SaveFlag { None = 0x00000000, Resource = 0x00000001, Attributes = 0x00000002, ClothingAttributes = 0x00000004, SkillBonuses = 0x00000008, Resistances = 0x00000010, MaxHitPoints = 0x00000020, HitPoints = 0x00000040, PlayerConstructed = 0x00000080, Crafter = 0x00000100, Quality = 0x00000200, StrReq = 0x00000400, NegativeAttributes = 0x00000800, #region Imbuing //TimesImbued = 0x12000000, #endregion Altered = 0x00001000, xWeaponAttributes = 0x00002000, } #region Mondain's Legacy Sets private static void SetSaveFlag(ref SetFlag flags, SetFlag toSet, bool setIf) { if (setIf) flags |= toSet; } private static bool GetSaveFlag(SetFlag flags, SetFlag toGet) { return ((flags & toGet) != 0); } [Flags] private enum SetFlag { None = 0x00000000, Attributes = 0x00000001, ArmorAttributes = 0x00000002, SkillBonuses = 0x00000004, PhysicalBonus = 0x00000008, FireBonus = 0x00000010, ColdBonus = 0x00000020, PoisonBonus = 0x00000040, EnergyBonus = 0x00000080, SetHue = 0x00000100, LastEquipped = 0x00000200, SetEquipped = 0x00000400, SetSelfRepair = 0x00000800, } #endregion public void xWeaponAttributesDeserializeHelper(GenericReader reader, BaseClothing item) { SaveFlag flags = (SaveFlag)reader.ReadInt(); if (flags != SaveFlag.None) flags = SaveFlag.xWeaponAttributes; if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) m_AosWeaponAttributes = new AosWeaponAttributes(item, reader); else m_AosWeaponAttributes = new AosWeaponAttributes(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(12); // version // Embroidery Tool version 11 writer.Write(m_EngravedText); // Version 10 - removed VvV Item (handled in VvV System) and BlockRepair (Handled as negative attribute) writer.Write(_Owner); writer.Write(_OwnerName); //Version 8 writer.Write((bool)m_IsImbued); // Version 7 m_SAAbsorptionAttributes.Serialize(writer); #region Runic Reforging writer.Write((int)m_ReforgedPrefix); writer.Write((int)m_ReforgedSuffix); writer.Write((int)m_ItemPower); #endregion #region Stygian Abyss writer.Write(m_GorgonLenseCharges); writer.Write((int)m_GorgonLenseType); writer.Write(PhysNonImbuing); writer.Write(FireNonImbuing); writer.Write(ColdNonImbuing); writer.Write(PoisonNonImbuing); writer.Write(EnergyNonImbuing); // Version 6 writer.Write((int)m_TimesImbued); #endregion writer.Write(m_BlessedBy); #region Mondain's Legacy Sets SetFlag sflags = SetFlag.None; SetSaveFlag(ref sflags, SetFlag.Attributes, !m_SetAttributes.IsEmpty); SetSaveFlag(ref sflags, SetFlag.SkillBonuses, !m_SetSkillBonuses.IsEmpty); SetSaveFlag(ref sflags, SetFlag.PhysicalBonus, m_SetPhysicalBonus != 0); SetSaveFlag(ref sflags, SetFlag.FireBonus, m_SetFireBonus != 0); SetSaveFlag(ref sflags, SetFlag.ColdBonus, m_SetColdBonus != 0); SetSaveFlag(ref sflags, SetFlag.PoisonBonus, m_SetPoisonBonus != 0); SetSaveFlag(ref sflags, SetFlag.EnergyBonus, m_SetEnergyBonus != 0); SetSaveFlag(ref sflags, SetFlag.SetHue, m_SetHue != 0); SetSaveFlag(ref sflags, SetFlag.LastEquipped, m_LastEquipped); SetSaveFlag(ref sflags, SetFlag.SetEquipped, m_SetEquipped); SetSaveFlag(ref sflags, SetFlag.SetSelfRepair, m_SetSelfRepair != 0); writer.WriteEncodedInt((int)sflags); if (GetSaveFlag(sflags, SetFlag.Attributes)) m_SetAttributes.Serialize(writer); if (GetSaveFlag(sflags, SetFlag.SkillBonuses)) m_SetSkillBonuses.Serialize(writer); if (GetSaveFlag(sflags, SetFlag.PhysicalBonus)) writer.WriteEncodedInt((int)m_SetPhysicalBonus); if (GetSaveFlag(sflags, SetFlag.FireBonus)) writer.WriteEncodedInt((int)m_SetFireBonus); if (GetSaveFlag(sflags, SetFlag.ColdBonus)) writer.WriteEncodedInt((int)m_SetColdBonus); if (GetSaveFlag(sflags, SetFlag.PoisonBonus)) writer.WriteEncodedInt((int)m_SetPoisonBonus); if (GetSaveFlag(sflags, SetFlag.EnergyBonus)) writer.WriteEncodedInt((int)m_SetEnergyBonus); if (GetSaveFlag(sflags, SetFlag.SetHue)) writer.WriteEncodedInt((int)m_SetHue); if (GetSaveFlag(sflags, SetFlag.LastEquipped)) writer.Write((bool)m_LastEquipped); if (GetSaveFlag(sflags, SetFlag.SetEquipped)) writer.Write((bool)m_SetEquipped); if (GetSaveFlag(sflags, SetFlag.SetSelfRepair)) writer.WriteEncodedInt((int)m_SetSelfRepair); #endregion // Version 5 SaveFlag flags = SaveFlag.None; SetSaveFlag(ref flags, SaveFlag.xWeaponAttributes, !m_AosWeaponAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.NegativeAttributes, !m_NegativeAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource); SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.ClothingAttributes, !m_AosClothingAttributes.IsEmpty); SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty); SetSaveFlag(ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty); SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0); SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0); SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, PlayerConstructed != false); SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null); SetSaveFlag(ref flags, SaveFlag.Quality, m_Quality != ItemQuality.Normal); SetSaveFlag(ref flags, SaveFlag.StrReq, m_StrReq != -1); #region Imbuing //SetSaveFlag(ref flags, SaveFlag.TimesImbued, m_TimesImbued != 0); #endregion SetSaveFlag(ref flags, SaveFlag.Altered, m_Altered); writer.WriteEncodedInt((int)flags); if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) m_AosWeaponAttributes.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.NegativeAttributes)) m_NegativeAttributes.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.Resource)) writer.WriteEncodedInt((int)m_Resource); if (GetSaveFlag(flags, SaveFlag.Attributes)) m_AosAttributes.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) m_AosClothingAttributes.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) m_AosSkillBonuses.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.Resistances)) m_AosResistances.Serialize(writer); if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) writer.WriteEncodedInt((int)m_MaxHitPoints); if (GetSaveFlag(flags, SaveFlag.HitPoints)) writer.WriteEncodedInt((int)m_HitPoints); if (GetSaveFlag(flags, SaveFlag.Crafter)) writer.Write((Mobile)m_Crafter); if (GetSaveFlag(flags, SaveFlag.Quality)) writer.WriteEncodedInt((int)m_Quality); if (GetSaveFlag(flags, SaveFlag.StrReq)) writer.WriteEncodedInt((int)m_StrReq); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 12: case 11: { m_EngravedText = reader.ReadString(); goto case 9; } case 10: case 9: { if (version == 9) reader.ReadBool(); _Owner = reader.ReadMobile(); _OwnerName = reader.ReadString(); goto case 8; } case 8: { m_IsImbued = reader.ReadBool(); goto case 7; } case 7: { m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); if (version == 9 && reader.ReadBool()) { Timer.DelayCall(TimeSpan.FromSeconds(1), () => { m_NegativeAttributes.NoRepair = 1; }); } #endregion #region Stygian Abyss m_GorgonLenseCharges = reader.ReadInt(); m_GorgonLenseType = (LenseType)reader.ReadInt(); PhysNonImbuing = reader.ReadInt(); FireNonImbuing = reader.ReadInt(); ColdNonImbuing = reader.ReadInt(); PoisonNonImbuing = reader.ReadInt(); EnergyNonImbuing = reader.ReadInt(); goto case 6; } case 6: { if(version == 6) m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); m_TimesImbued = reader.ReadInt(); #endregion m_BlessedBy = reader.ReadMobile(); #region Mondain's Legacy Sets SetFlag sflags = (SetFlag)reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.Attributes)) m_SetAttributes = new AosAttributes(this, reader); else m_SetAttributes = new AosAttributes(this); if (GetSaveFlag(sflags, SetFlag.ArmorAttributes)) m_SetSelfRepair = (new AosArmorAttributes(this, reader)).SelfRepair; if (GetSaveFlag(sflags, SetFlag.SkillBonuses)) m_SetSkillBonuses = new AosSkillBonuses(this, reader); else m_SetSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(sflags, SetFlag.PhysicalBonus)) m_SetPhysicalBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.FireBonus)) m_SetFireBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.ColdBonus)) m_SetColdBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.PoisonBonus)) m_SetPoisonBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.EnergyBonus)) m_SetEnergyBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.SetHue)) m_SetHue = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.LastEquipped)) m_LastEquipped = reader.ReadBool(); if (GetSaveFlag(sflags, SetFlag.SetEquipped)) m_SetEquipped = reader.ReadBool(); if (GetSaveFlag(sflags, SetFlag.SetSelfRepair)) m_SetSelfRepair = reader.ReadEncodedInt(); #endregion goto case 5; } case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (version > 11) { if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) m_AosWeaponAttributes = new AosWeaponAttributes(this, reader); else m_AosWeaponAttributes = new AosWeaponAttributes(this); } if (GetSaveFlag(flags, SaveFlag.NegativeAttributes)) m_NegativeAttributes = new NegativeAttributes(this, reader); else m_NegativeAttributes = new NegativeAttributes(this); if (GetSaveFlag(flags, SaveFlag.Resource)) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if (GetSaveFlag(flags, SaveFlag.Attributes)) m_AosAttributes = new AosAttributes(this, reader); else m_AosAttributes = new AosAttributes(this); if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) m_AosClothingAttributes = new AosArmorAttributes(this, reader); else m_AosClothingAttributes = new AosArmorAttributes(this); if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) m_AosSkillBonuses = new AosSkillBonuses(this, reader); else m_AosSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(flags, SaveFlag.Resistances)) m_AosResistances = new AosElementAttributes(this, reader); else m_AosResistances = new AosElementAttributes(this); if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) m_MaxHitPoints = reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.HitPoints)) m_HitPoints = reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Crafter)) m_Crafter = reader.ReadMobile(); if (GetSaveFlag(flags, SaveFlag.Quality)) m_Quality = (ItemQuality)reader.ReadEncodedInt(); else m_Quality = ItemQuality.Normal; if (GetSaveFlag(flags, SaveFlag.StrReq)) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) PlayerConstructed = true; if (GetSaveFlag(flags, SaveFlag.Altered)) m_Altered = true; break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes(this, reader); m_AosClothingAttributes = new AosArmorAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ItemQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ItemQuality.Normal; break; } } #region Mondain's Legacy Sets if (m_SetAttributes == null) m_SetAttributes = new AosAttributes(this); if (m_SetSkillBonuses == null) m_SetSkillBonuses = new AosSkillBonuses(this); #endregion if (version < 2) PlayerConstructed = true; // we don't know, so, assume it's crafted if (version < 3) { m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); } if (m_AosWeaponAttributes == null) m_AosWeaponAttributes = new AosWeaponAttributes(this); if (version < 4) m_Resource = DefaultResource; if (m_MaxHitPoints == 0 && m_HitPoints == 0) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); Mobile parent = Parent as Mobile; if (parent != null) { if (Core.AOS) m_AosSkillBonuses.AddTo(parent); AddStatBonuses(parent); parent.CheckStatTimers(); } } #endregion public virtual bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; else if (RootParent is Mobile && from != RootParent) return false; Hue = sender.DyedHue; return true; } public virtual bool Scissor(Mobile from, Scissors scissors) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack. return false; } if (Ethics.Ethic.IsImbued(this)) { from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor(GetType()); if (item != null && item.Resources.Count == 1 && item.Resources.GetAt(0).Amount >= 2) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo(m_Resource); if (info != null && info.ResourceTypes.Length > 0) resourceType = info.ResourceTypes[0]; if (resourceType == null) resourceType = item.Resources.GetAt(0).ItemType; Item res = (Item)Activator.CreateInstance(resourceType); ScissorHelper(from, res, PlayerConstructed ? (item.Resources.GetAt(0).Amount / 2) : 1); res.LootType = LootType.Regular; return true; } catch { } } from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return false; } public void DistributeBonuses(Mobile from, int amount) { for (int i = 0; i < amount; ++i) { switch ( Utility.Random(5) ) { case 0: ++m_AosResistances.Physical; break; case 1: ++m_AosResistances.Fire; break; case 2: ++m_AosResistances.Cold; break; case 3: ++m_AosResistances.Poison; break; case 4: ++m_AosResistances.Energy; break; } } // Arms Lore Bonus - Verified on EA if (Core.ML && from != null) { double div = Siege.SiegeShard ? 12.5 : 20; int bonus = (int)Math.Min(4, (from.Skills.ArmsLore.Value / div)); for (int i = 0; i < bonus; i++) { switch (Utility.Random(5)) { case 0: Resistances.Physical++; break; case 1: Resistances.Fire++; break; case 2: Resistances.Cold++; break; case 3: Resistances.Poison++; break; case 4: Resistances.Energy++; break; } } from.CheckSkill(SkillName.ArmsLore, 0, 100); } #region Stygian Abyss PhysNonImbuing = PhysicalResistance; FireNonImbuing = FireResistance; ColdNonImbuing = ColdResistance; PoisonNonImbuing = PoisonResistance; EnergyNonImbuing = EnergyResistance; #endregion InvalidateProperties(); } #region ICraftable Members public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Quality = (ItemQuality)quality; if (makersMark) Crafter = from; #region Mondain's Legacy if (!craftItem.ForceNonExceptional) { if (DefaultResource != CraftResource.None) { Type resourceType = typeRes; if (resourceType == null) resourceType = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(resourceType); } else { Hue = resHue; } } #endregion PlayerConstructed = true; return quality; } #endregion #region Mondain's Legacy Sets public override bool OnDragLift(Mobile from) { if (Parent is Mobile && from == Parent) { if (IsSetItem && m_SetEquipped) SetHelper.RemoveSetBonus(from, SetID, this); } return base.OnDragLift(from); } public virtual SetItem SetID { get { return SetItem.None; } } public virtual int Pieces { get { return 0; } } public virtual bool BardMasteryBonus { get { return (SetID == SetItem.Virtuoso); } } public virtual bool MixedSet { get { return false; } } public bool IsSetItem { get { return SetID == SetItem.None ? false : true; } } private int m_SetHue; private bool m_SetEquipped; private bool m_LastEquipped; [CommandProperty(AccessLevel.GameMaster)] public int SetHue { get { return m_SetHue; } set { m_SetHue = value; InvalidateProperties(); } } public bool SetEquipped { get { return m_SetEquipped; } set { m_SetEquipped = value; } } public bool LastEquipped { get { return m_LastEquipped; } set { m_LastEquipped = value; } } private AosAttributes m_SetAttributes; private AosSkillBonuses m_SetSkillBonuses; private int m_SetSelfRepair; [CommandProperty(AccessLevel.GameMaster)] public AosAttributes SetAttributes { get { return m_SetAttributes; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AosSkillBonuses SetSkillBonuses { get { return m_SetSkillBonuses; } set { } } [CommandProperty(AccessLevel.GameMaster)] public int SetSelfRepair { get { return m_SetSelfRepair; } set { m_SetSelfRepair = value; InvalidateProperties(); } } private int m_SetPhysicalBonus, m_SetFireBonus, m_SetColdBonus, m_SetPoisonBonus, m_SetEnergyBonus; [CommandProperty(AccessLevel.GameMaster)] public int SetPhysicalBonus { get { return m_SetPhysicalBonus; } set { m_SetPhysicalBonus = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int SetFireBonus { get { return m_SetFireBonus; } set { m_SetFireBonus = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int SetColdBonus { get { return m_SetColdBonus; } set { m_SetColdBonus = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int SetPoisonBonus { get { return m_SetPoisonBonus; } set { m_SetPoisonBonus = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int SetEnergyBonus { get { return m_SetEnergyBonus; } set { m_SetEnergyBonus = value; InvalidateProperties(); } } public virtual void GetSetProperties(ObjectPropertyList list) { int prop; if (!m_SetEquipped) { if (SetID == SetItem.Virtuoso) list.Add(1151571); // Mastery Bonus Cooldown: 15 min. if (m_SetPhysicalBonus != 0) list.Add(1072382, m_SetPhysicalBonus.ToString()); // physical resist +~1_val~% if (m_SetFireBonus != 0) list.Add(1072383, m_SetFireBonus.ToString()); // fire resist +~1_val~% if (m_SetColdBonus != 0) list.Add(1072384, m_SetColdBonus.ToString()); // cold resist +~1_val~% if (m_SetPoisonBonus != 0) list.Add(1072385, m_SetPoisonBonus.ToString()); // poison resist +~1_val~% if (m_SetEnergyBonus != 0) list.Add(1072386, m_SetEnergyBonus.ToString()); // energy resist +~1_val~% } else if (m_SetEquipped && SetHelper.ResistsBonusPerPiece(this) && RootParentEntity is Mobile) { Mobile m = (Mobile)RootParentEntity; if (m_SetPhysicalBonus != 0) list.Add(1080361, SetHelper.GetSetTotalResist(m, ResistanceType.Physical).ToString()); // physical resist ~1_val~% (total) if (m_SetFireBonus != 0) list.Add(1080362, SetHelper.GetSetTotalResist(m, ResistanceType.Fire).ToString()); // fire resist ~1_val~% (total) if (m_SetColdBonus != 0) list.Add(1080363, SetHelper.GetSetTotalResist(m, ResistanceType.Cold).ToString()); // cold resist ~1_val~% (total) if (m_SetPoisonBonus != 0) list.Add(1080364, SetHelper.GetSetTotalResist(m, ResistanceType.Poison).ToString()); // poison resist ~1_val~% (total) if (m_SetEnergyBonus != 0) list.Add(1080365, SetHelper.GetSetTotalResist(m, ResistanceType.Energy).ToString()); // energy resist ~1_val~% (total) } if ((prop = m_SetSelfRepair) != 0) list.Add(1060450, prop.ToString()); // self repair ~1_val~ SetHelper.GetSetProperties(list, this); } public int SetResistBonus(ResistanceType resist) { if (SetHelper.ResistsBonusPerPiece(this)) { switch (resist) { case ResistanceType.Physical: return m_SetEquipped ? PhysicalResistance + m_SetPhysicalBonus : PhysicalResistance; case ResistanceType.Fire: return m_SetEquipped ? FireResistance + m_SetFireBonus : FireResistance; case ResistanceType.Cold: return m_SetEquipped ? ColdResistance + m_SetColdBonus : ColdResistance; case ResistanceType.Poison: return m_SetEquipped ? PoisonResistance + m_SetPoisonBonus : PoisonResistance; case ResistanceType.Energy: return m_SetEquipped ? EnergyResistance + m_SetEnergyBonus : EnergyResistance; } } else { switch (resist) { case ResistanceType.Physical: return m_SetEquipped ? LastEquipped ? (PhysicalResistance * Pieces) + m_SetPhysicalBonus : 0 : PhysicalResistance; case ResistanceType.Fire: return m_SetEquipped ? LastEquipped ? (FireResistance * Pieces) + m_SetFireBonus : 0 : FireResistance; case ResistanceType.Cold: return m_SetEquipped ? LastEquipped ? (ColdResistance * Pieces) + m_SetColdBonus : 0 : ColdResistance; case ResistanceType.Poison: return m_SetEquipped ? LastEquipped ? (PoisonResistance * Pieces) + m_SetPoisonBonus : 0 : PoisonResistance; case ResistanceType.Energy: return m_SetEquipped ? LastEquipped ? (EnergyResistance * Pieces) + m_SetEnergyBonus : 0 : EnergyResistance; } } return 0; } #endregion [CommandProperty(AccessLevel.GameMaster)] public bool Altered { get { return m_Altered; } set { m_Altered = value; InvalidateProperties(); } } } }