71 lines
3.2 KiB
C#
71 lines
3.2 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Items
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{
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[Flipable(0x9A95, 0x9AA7)]
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public class PowerScrollBook : BaseSpecialScrollBook
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{
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public override Type ScrollType { get { return typeof(PowerScroll); } }
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public override int LabelNumber { get { return 1155684; } } // Power Scroll Book
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public override int BadDropMessage { get { return 1155691; } } // This book only holds Power Scrolls.
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public override int DropMessage { get { return 1155692; } } // You add the scroll to your Power Scroll book.
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public override int RemoveMessage { get { return 1155690; } } // You remove a Power Scroll and put it in your pack.
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public override int GumpTitle { get { return 1155689; } } // Power Scrolls
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[Constructable]
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public PowerScrollBook()
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: base(0x9A95)
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{
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Hue = 1153;
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}
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public PowerScrollBook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override Dictionary<SkillCat, List<SkillName>> SkillInfo { get { return _SkillInfo; } }
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public override Dictionary<int, double> ValueInfo { get { return _ValueInfo; } }
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public static Dictionary<SkillCat, List<SkillName>> _SkillInfo;
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public static Dictionary<int, double> _ValueInfo;
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public static void Initialize()
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{
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_SkillInfo = new Dictionary<SkillCat, List<SkillName>>();
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_SkillInfo[SkillCat.Miscellaneous] = new List<SkillName>();
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_SkillInfo[SkillCat.Combat] = new List<SkillName>() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling };
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_SkillInfo[SkillCat.TradeSkills] = new List<SkillName>() { SkillName.Blacksmith, SkillName.Tailoring };
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_SkillInfo[SkillCat.Magic] = new List<SkillName>() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak };
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_SkillInfo[SkillCat.Wilderness] = new List<SkillName>() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Veterinary };
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_SkillInfo[SkillCat.Thievery] = new List<SkillName>() { SkillName.Stealing, SkillName.Stealth };
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_SkillInfo[SkillCat.Bard] = new List<SkillName>() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation };
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_ValueInfo = new Dictionary<int, double>();
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_ValueInfo[1155685] = 105;
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_ValueInfo[1155686] = 110;
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_ValueInfo[1155687] = 115;
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_ValueInfo[1155688] = 120;
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}
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}
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} |