using System; using Server; using Server.Gumps; using Server.Mobiles; using System.Collections.Generic; namespace Server.Items { [Flipable(0x9A95, 0x9AA7)] public class PowerScrollBook : BaseSpecialScrollBook { public override Type ScrollType { get { return typeof(PowerScroll); } } public override int LabelNumber { get { return 1155684; } } // Power Scroll Book public override int BadDropMessage { get { return 1155691; } } // This book only holds Power Scrolls. public override int DropMessage { get { return 1155692; } } // You add the scroll to your Power Scroll book. public override int RemoveMessage { get { return 1155690; } } // You remove a Power Scroll and put it in your pack. public override int GumpTitle { get { return 1155689; } } // Power Scrolls [Constructable] public PowerScrollBook() : base(0x9A95) { Hue = 1153; } public PowerScrollBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override Dictionary> SkillInfo { get { return _SkillInfo; } } public override Dictionary ValueInfo { get { return _ValueInfo; } } public static Dictionary> _SkillInfo; public static Dictionary _ValueInfo; public static void Initialize() { _SkillInfo = new Dictionary>(); _SkillInfo[SkillCat.Miscellaneous] = new List(); _SkillInfo[SkillCat.Combat] = new List() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling }; _SkillInfo[SkillCat.TradeSkills] = new List() { SkillName.Blacksmith, SkillName.Tailoring }; _SkillInfo[SkillCat.Magic] = new List() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak }; _SkillInfo[SkillCat.Wilderness] = new List() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Veterinary }; _SkillInfo[SkillCat.Thievery] = new List() { SkillName.Stealing, SkillName.Stealth }; _SkillInfo[SkillCat.Bard] = new List() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation }; _ValueInfo = new Dictionary(); _ValueInfo[1155685] = 105; _ValueInfo[1155686] = 110; _ValueInfo[1155687] = 115; _ValueInfo[1155688] = 120; } } }