97 lines
2.3 KiB
C#
97 lines
2.3 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a horse corpse")]
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[TypeAlias("Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse")]
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public class Horse : BaseMount
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{
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private static readonly int[] m_IDs = new int[]
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{
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0xC8, 0x3E9F,
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0xE2, 0x3EA0,
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0xE4, 0x3EA1,
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0xCC, 0x3EA2
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};
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[Constructable]
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public Horse()
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: this("a horse")
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{
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}
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[Constructable]
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public Horse(string name)
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: base(name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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int random = Utility.Random(4);
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Body = m_IDs[random * 2];
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ItemID = m_IDs[random * 2 + 1];
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BaseSoundID = 0xA8;
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SetStr(22, 98);
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SetDex(56, 75);
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SetInt(6, 10);
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SetHits(28, 45);
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SetMana(0);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public Horse(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 3;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |