using System; namespace Server.Mobiles { [CorpseName("a horse corpse")] [TypeAlias("Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse")] public class Horse : BaseMount { private static readonly int[] m_IDs = new int[] { 0xC8, 0x3E9F, 0xE2, 0x3EA0, 0xE4, 0x3EA1, 0xCC, 0x3EA2 }; [Constructable] public Horse() : this("a horse") { } [Constructable] public Horse(string name) : base(name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { int random = Utility.Random(4); Body = m_IDs[random * 2]; ItemID = m_IDs[random * 2 + 1]; BaseSoundID = 0xA8; SetStr(22, 98); SetDex(56, 75); SetInt(6, 10); SetHits(28, 45); SetMana(0); SetDamage(3, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = 300; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public Horse(Serial serial) : base(serial) { } public override int Meat { get { return 3; } } public override int Hides { get { return 10; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }