89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan ribbon courtier corpse")]
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public class ClanRC : BaseCreature
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{
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//public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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public ClanRC()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Clan Ribbon Courtier";
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Body = 42;
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Hue = 2207;
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BaseSoundID = 437;
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SetStr(231);
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SetDex(252);
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SetInt(125);
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SetHits(2054, 2100);
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SetDamage(7, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40);
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SetResistance(ResistanceType.Fire, 10, 12);
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SetResistance(ResistanceType.Cold, 15, 20);
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SetResistance(ResistanceType.Poison, 10, 12);
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SetResistance(ResistanceType.Energy, 10, 12);
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SetSkill(SkillName.MagicResist, 113.5, 115.0);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.5, 55.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 48;
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}
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public ClanRC(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |