using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a clan ribbon courtier corpse")] public class ClanRC : BaseCreature { //public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } } [Constructable] public ClanRC() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Clan Ribbon Courtier"; Body = 42; Hue = 2207; BaseSoundID = 437; SetStr(231); SetDex(252); SetInt(125); SetHits(2054, 2100); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 10, 12); SetResistance(ResistanceType.Cold, 15, 20); SetResistance(ResistanceType.Poison, 10, 12); SetResistance(ResistanceType.Energy, 10, 12); SetSkill(SkillName.MagicResist, 113.5, 115.0); SetSkill(SkillName.Tactics, 65.1, 70.0); SetSkill(SkillName.Wrestling, 50.5, 55.0); Fame = 1500; Karma = -1500; VirtualArmor = 48; } public ClanRC(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }