57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class GargishNoble : BaseEscortable
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{
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[Constructable]
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public GargishNoble() //: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
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{
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this.Title = "a Gargish noble";
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this.SetSkill(SkillName.Parry, 80.0, 100.0);
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this.SetSkill(SkillName.Swords, 80.0, 100.0);
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this.SetSkill(SkillName.Tactics, 80.0, 100.0);
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if (this.Female = Utility.RandomBool())
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{
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this.Body = 667;
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this.HairItemID = 17067;
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this.HairHue = 1762;
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this.AddItem(new GargishClothChest(Utility.RandomNeutralHue()));
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this.AddItem(new GargishClothKilt(Utility.RandomNeutralHue()));
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}
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else
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{
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this.Body = 666;
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this.HairItemID = 16987;
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this.HairHue = 1801;
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this.AddItem(new GargishClothChest(Utility.RandomNeutralHue()));
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this.AddItem(new GargishClothKilt(Utility.RandomNeutralHue()));
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this.AddItem(new GargishClothLegs(Utility.RandomNeutralHue()));
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this.PackGold(200, 250);
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}
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}
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public GargishNoble(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |