using System; using Server.Items; namespace Server.Mobiles { public class GargishNoble : BaseEscortable { [Constructable] public GargishNoble() //: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4) { this.Title = "a Gargish noble"; this.SetSkill(SkillName.Parry, 80.0, 100.0); this.SetSkill(SkillName.Swords, 80.0, 100.0); this.SetSkill(SkillName.Tactics, 80.0, 100.0); if (this.Female = Utility.RandomBool()) { this.Body = 667; this.HairItemID = 17067; this.HairHue = 1762; this.AddItem(new GargishClothChest(Utility.RandomNeutralHue())); this.AddItem(new GargishClothKilt(Utility.RandomNeutralHue())); } else { this.Body = 666; this.HairItemID = 16987; this.HairHue = 1801; this.AddItem(new GargishClothChest(Utility.RandomNeutralHue())); this.AddItem(new GargishClothKilt(Utility.RandomNeutralHue())); this.AddItem(new GargishClothLegs(Utility.RandomNeutralHue())); this.PackGold(200, 250); } } public GargishNoble(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }