57 lines
985 B
C#
57 lines
985 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class PSCredits : Item
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{
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[Constructable]
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public PSCredits() : this( 1 )
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{
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}
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[Constructable]
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public PSCredits( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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public PSCredits( int amount ) : base( 0xF8E )
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{
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Stackable = true;
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Name = "Powerscroll Credits";
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Hue = 1153;
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Weight = 0;
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LootType = LootType.Blessed;
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Amount = amount;
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}
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public PSCredits( Serial serial ) : base( serial )
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{
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}
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public override int GetDropSound()
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{
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if ( Amount <= 1 )
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return 0x2E4;
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else if ( Amount <= 5 )
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return 0x2E5;
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else
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return 0x2E6;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |