using System; using Server; namespace Server.Items { public class PSCredits : Item { [Constructable] public PSCredits() : this( 1 ) { } [Constructable] public PSCredits( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public PSCredits( int amount ) : base( 0xF8E ) { Stackable = true; Name = "Powerscroll Credits"; Hue = 1153; Weight = 0; LootType = LootType.Blessed; Amount = amount; } public PSCredits( Serial serial ) : base( serial ) { } public override int GetDropSound() { if ( Amount <= 1 ) return 0x2E4; else if ( Amount <= 5 ) return 0x2E5; else return 0x2E6; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }