61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class FlameTongue : ExecutionersAxe
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{
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public override int ArtifactRarity{ get{ return 37; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public FlameTongue()
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{
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Name = "FlameTongue";
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Attributes.WeaponDamage = 60;
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WeaponAttributes.HitFireball = 65;
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Attributes.WeaponSpeed = 35;
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Attributes.Luck = 100;
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Attributes.SpellChanneling = 1;
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WeaponAttributes.HitLowerAttack = 54;
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Attributes.BonusStr = 8;
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Attributes.AttackChance = 20;
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MaxRange = 5;
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Hue = 1161;
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HitSound = 351;
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MissSound = 520;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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pois = cold = nrgy = phys = chaos = direct = 0;
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fire = 100;
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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{
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attacker.MovingEffect( defender, 14068, 3, 3, false, false );
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defender.FixedParticles( 14089, 10, 30, 5052, EffectLayer.LeftFoot );
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base.OnHit( attacker, defender );
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}
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public FlameTongue( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |