using System; using Server; namespace Server.Items { public class FlameTongue : ExecutionersAxe { public override int ArtifactRarity{ get{ return 37; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public FlameTongue() { Name = "FlameTongue"; Attributes.WeaponDamage = 60; WeaponAttributes.HitFireball = 65; Attributes.WeaponSpeed = 35; Attributes.Luck = 100; Attributes.SpellChanneling = 1; WeaponAttributes.HitLowerAttack = 54; Attributes.BonusStr = 8; Attributes.AttackChance = 20; MaxRange = 5; Hue = 1161; HitSound = 351; MissSound = 520; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { pois = cold = nrgy = phys = chaos = direct = 0; fire = 100; } public virtual void OnHit( Mobile attacker, Mobile defender ) { attacker.MovingEffect( defender, 14068, 3, 3, false, false ); defender.FixedParticles( 14089, 10, 30, 5052, EffectLayer.LeftFoot ); base.OnHit( attacker, defender ); } public FlameTongue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }