43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ShogunRing: GoldRing
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{
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public override int ArtifactRarity{ get{ return 110; } }
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[Constructable]
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public ShogunRing()
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{
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Weight = 3;
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Name = "Shogun Ring";
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Hue = 2729;
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Attributes.AttackChance = 30;
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Attributes.BonusDex = 15;
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Attributes.DefendChance = 30;
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Attributes.Luck = 1000;
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Attributes.SpellDamage = 35;
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}
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public ShogunRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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