using System; using Server; using Server.Items; namespace Server.Items { public class ShogunRing: GoldRing { public override int ArtifactRarity{ get{ return 110; } } [Constructable] public ShogunRing() { Weight = 3; Name = "Shogun Ring"; Hue = 2729; Attributes.AttackChance = 30; Attributes.BonusDex = 15; Attributes.DefendChance = 30; Attributes.Luck = 1000; Attributes.SpellDamage = 35; } public ShogunRing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }